Hands-On Systems Programming with Rust
Hands-On Systems Programming with Rust, available at $59.99, has an average rating of 4.35, with 26 lectures, 5 quizzes, based on 248 reviews, and has 1690 subscribers.
You will learn about Explore Rust's package registry for discovering and sharing code Use multithreading to unlock the power of multiple cores Get to know data-flow rate and speed through a pipeline Display time-based statistics using stderr Build your own middleware project to control the flow of data between two processes Best practices and techniques to set up your project for success Test and publish your own project on crates .io This course is ideal for individuals who are If you are already a software developer and want to learn systems programming in Rust practically and quickly, this course is for you! or This course will greatly appeal to intermediate Linux and general Unix programmers, network programmers, and C / C++ programmers interested in learning different approaches to concurrency. It is particularly useful for If you are already a software developer and want to learn systems programming in Rust practically and quickly, this course is for you! or This course will greatly appeal to intermediate Linux and general Unix programmers, network programmers, and C / C++ programmers interested in learning different approaches to concurrency.
Enroll now: Hands-On Systems Programming with Rust
Summary
Title: Hands-On Systems Programming with Rust
Price: $59.99
Average Rating: 4.35
Number of Lectures: 26
Number of Quizzes: 5
Number of Published Lectures: 26
Number of Published Quizzes: 5
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Explore Rust's package registry for discovering and sharing code
- Use multithreading to unlock the power of multiple cores
- Get to know data-flow rate and speed through a pipeline
- Display time-based statistics using stderr
- Build your own middleware project to control the flow of data between two processes
- Best practices and techniques to set up your project for success
- Test and publish your own project on crates .io
Who Should Attend
- If you are already a software developer and want to learn systems programming in Rust practically and quickly, this course is for you!
- This course will greatly appeal to intermediate Linux and general Unix programmers, network programmers, and C / C++ programmers interested in learning different approaches to concurrency.
Target Audiences
- If you are already a software developer and want to learn systems programming in Rust practically and quickly, this course is for you!
- This course will greatly appeal to intermediate Linux and general Unix programmers, network programmers, and C / C++ programmers interested in learning different approaches to concurrency.
Scripting languages will provide safety, but not concurrency and speed, while traditional systems programming languages such as C and C++ will definitely give you speed and some concurrency, but forget about safety! If you need safety, concurrency, and speed, then Rust is the only viable option.
In this course, you will learn how Rust guarantees memory and thread safety at compile-time, yet uses zero-cost abstractions without the runtime overhead of a garbage collector. You’ll learn how to monitor the flow of data through a pipeline by building your own middleware utility. You’ll learn how to utilize I/O to interact with the command line, work with standard library mpsc channels to perform data flows, and create an ergonomic timer for your project. You’ll apply key concepts in every section while creating your own middleware tool in Rust along the way.
By the end of this practical course, you will feel comfortable designing safe, consistent, parallel, and high-performance applications in Rust using systems programming.
This course should appeal to intermediate Linux and general Unix programmers, network programmers, and C/C++ programmers interested in learning different approaches to concurrency. Prior knowledge of basic programming concepts is required, and a working knowledge of Rust is assumed.
About the Author
Nathan Stocks has spent the last 20 years working in software development, mostly in the field of backend infrastructure. He fell in love with Rust in 2016 and began teaching it in 2017. For the past several years, he has focused on systems-level programming. He maintained the AVbin audio library (written in C) from 2011-2013. He has had tons of fun learning, using, and teaching Rust at conferences and online. He also loves Python and PostgreSQL, and still occasionally suffers from nightmares about C and C++.
He currently works at GitHub, managing the Git Storage team, and spends his nights in pursuit of someday creating a successful indie game in Rust.
Course Curriculum
Chapter 1: Preparing for Systems Programming with Rust
Lecture 1: The Course Overview
Lecture 2: Systems Programming in Rust
Lecture 3: Configuring Your Editor/IDE
Lecture 4: The Many Faces of Cargo
Lecture 5: Preview Finished Project
Lecture 6: Layout the Skeleton of the Project
Chapter 2: Operating with I/O
Lecture 1: Read from stdin, Count Bytes, and Write to stdout
Lecture 2: Inspecting Values with dbg!()
Lecture 3: Working Effectively with cargo fmt and cargo clippy
Lecture 4: Handling Errors Gracefully
Lecture 5: Handling Command Line Arguments with Clap
Lecture 6: Reading/Writing Files, Buffered I/O, and Traits
Chapter 3: Applying Multithreading Features to Your Project
Lecture 1: Working Effectively with Organized Library Modules
Lecture 2: Separate Input, Statistics, and Output Threads
Lecture 3: Operating with MPSC Channels for Data Flow in Sequence
Lecture 4: Refactor Code to Use Crossbeam Channels
Chapter 4: Dealing with Time and Terminal
Lecture 1: Working with Instant
Lecture 2: Calculate a Delta Time Using Instants
Lecture 3: Use Durations to Create an Ergonomic Timer Struct
Lecture 4: Using Timer and Output Progress Statistics at a Steady Rate
Lecture 5: Applying Crossterm and Colorizing the Output
Chapter 5: Systems Programming in Rust: Best Practices
Lecture 1: Creating a Library and Organizing it into Modules
Lecture 2: Writing and Running Tests on Your Code
Lecture 3: Documenting Your Code
Lecture 4: Understanding the Ins and Outs of Semantic Versioning
Lecture 5: Publishing Your Project as a Crate on crates.io
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 4 votes
- 3 stars: 18 votes
- 4 stars: 92 votes
- 5 stars: 134 votes
Frequently Asked Questions
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