Houdini 18 – Procedural Prop Modeling – Chinese Knife
Houdini 18 – Procedural Prop Modeling – Chinese Knife, available at $49.99, has an average rating of 4.9, with 48 lectures, based on 40 reviews, and has 232 subscribers.
You will learn about The Basics of Procedural Modeling The Basics of Procedural UV's How to Create Low and High Res meshes in Houdini How to Export from Houdini Setting up a Substance Painter Project How to Texture with Substance Painter 2019 How to set up a scene in Unity 2019 How to Match the Look of Painter in Unity This course is ideal for individuals who are Beginner Houdini Aritsts or Beginner Game Level / Prop Artist or Anyone interested in Learning Procedural Workflows It is particularly useful for Beginner Houdini Aritsts or Beginner Game Level / Prop Artist or Anyone interested in Learning Procedural Workflows.
Enroll now: Houdini 18 – Procedural Prop Modeling – Chinese Knife
Summary
Title: Houdini 18 – Procedural Prop Modeling – Chinese Knife
Price: $49.99
Average Rating: 4.9
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- The Basics of Procedural Modeling
- The Basics of Procedural UV's
- How to Create Low and High Res meshes in Houdini
- How to Export from Houdini
- Setting up a Substance Painter Project
- How to Texture with Substance Painter 2019
- How to set up a scene in Unity 2019
- How to Match the Look of Painter in Unity
Who Should Attend
- Beginner Houdini Aritsts
- Beginner Game Level / Prop Artist
- Anyone interested in Learning Procedural Workflows
Target Audiences
- Beginner Houdini Aritsts
- Beginner Game Level / Prop Artist
- Anyone interested in Learning Procedural Workflows
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
You also get a complete guide to the Basics of Houdini’s User Interface, as a bonus, so if you are completely new to Houdini, you can get up to speed quickly and learn how to navigate the Houdini 3D application.
What you Get:
-
Complete Houdini Project
-
Over 4 Hours of Video Training in 1080P
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Demo
Chapter 2: Houdini Basics – User Interface
Lecture 1: Section Introduction
Lecture 2: Houdini User Interface – Main Menu
Lecture 3: Houdini User Interface – Shelves
Lecture 4: Houdini User Interface – Scene View
Lecture 5: Houdini User Interface – Scene View Configurations
Lecture 6: Houdini User Interface – Toolbox
Lecture 7: Houdini User Interface – Operation Toolbar
Lecture 8: Houdini User Interface – Display Options
Lecture 9: Houdini User Interface – Network Editor
Lecture 10: Houdini User Interface – Parameter Editor
Lecture 11: Houdini User Interface – The Play Bar
Lecture 12: Houdini User Interface – Cook Controls
Lecture 13: Houdini User Interface – Customizing your Desktop
Lecture 14: Installing the Side FX Labs Toolkit
Lecture 15: Creating Houdini Projects
Lecture 16: Houdini Contexts
Lecture 17: Section Conclusion
Chapter 3: Modeling the Knife Handle
Lecture 1: Section Introduction
Lecture 2: Creating the Basic Shapes – Part 1
Lecture 3: Creating the Basic Shapes – Part 2
Lecture 4: Creating the Basic Shapes – Part 3
Lecture 5: Section Conclusion
Chapter 4: Chinese Knife – Modeling the Blade
Lecture 1: Section Introduction
Lecture 2: Creating the Basic Shapes – Part 1
Lecture 3: Creating the Basic Shapes – Part 2
Lecture 4: Creating the Basic Shapes – Part 3
Lecture 5: Section Conclusion
Chapter 5: Chinese Knife – Preparing the High Res
Lecture 1: Section Introduction
Lecture 2: Generating a UV Layout
Lecture 3: Creating the High Res Blade
Lecture 4: Creating the High Res Handle
Lecture 5: Assigning Vertex Colors for Substance Painter
Lecture 6: Exporting
Lecture 7: Section Conclusion
Chapter 6: Chinese Knife – Texturing in Painter
Lecture 1: Section Introduction
Lecture 2: Baking in Painter
Lecture 3: Setting up the Blade Material
Lecture 4: Setting up the Handle Material
Lecture 5: Making better UV's
Lecture 6: Re-Import into Painter
Lecture 7: Add a Stencil
Lecture 8: Exporting Textures
Lecture 9: Section Conclusion
Chapter 7: Chinese Knife – Creating a Unity Scene
Lecture 1: Section Introduction
Lecture 2: Importing and Setup
Lecture 3: Post Effects & Course Conclusion
Instructors
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Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 11 votes
- 5 stars: 27 votes
Frequently Asked Questions
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