How to create a Flappy Bird inspired iPhone game in Swift 2
How to create a Flappy Bird inspired iPhone game in Swift 2, available at $19.99, has an average rating of 3.85, with 42 lectures, based on 30 reviews, and has 3127 subscribers.
You will learn about Create a Flappy Bird inspired iPhone game in swift 2 Learn how to program an iPhone game with Swift 2 Learn the Xcode 7 environment A complete and working iPhone game that is monetised and socially integrated. After taking this course you will be confident enough to start creating your very own iPhone game. The skills you will attain from taking this course will be valuable and viable for years to come. Learn how to use Apple's SpriteKit framework Learn how to use Apple's AVFoundation framework Learn how to use Apple's Social framework Learn how to use Apple's Accounts framework Learn about GameViewControllers and SKScenes Learn how to integrate an iPhone game with Facebook Learn how to integrate Chartboost Ads into an iPhone game Learn about storing data on the iPhone with NSUserDefaults We will learn how to connect our game up to a Game Center Leaderboard We will learn how to save the user's high score to NSUserDefaults so the score will not be lost if the game is closed and re-opened. We will learn how to update a third party SDK framework in your project, we will use the Chartboost SDK as an example. Learn how to integrate an iPhone game with Twitter This course is ideal for individuals who are Do you want to develop an iPhone game but you're just not sure where to start? or Have you already started to create a game and need some help? or Do you find yourself trawling the internet for hours but you just can’t find the solution you are looking for? or People who want to make money from building their own iPhone game or This course has been designed for someone with a beginner or intermediate level of programming knowledge. It is particularly useful for Do you want to develop an iPhone game but you're just not sure where to start? or Have you already started to create a game and need some help? or Do you find yourself trawling the internet for hours but you just can’t find the solution you are looking for? or People who want to make money from building their own iPhone game or This course has been designed for someone with a beginner or intermediate level of programming knowledge.
Enroll now: How to create a Flappy Bird inspired iPhone game in Swift 2
Summary
Title: How to create a Flappy Bird inspired iPhone game in Swift 2
Price: $19.99
Average Rating: 3.85
Number of Lectures: 42
Number of Published Lectures: 42
Number of Curriculum Items: 42
Number of Published Curriculum Objects: 42
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a Flappy Bird inspired iPhone game in swift 2
- Learn how to program an iPhone game with Swift 2
- Learn the Xcode 7 environment
- A complete and working iPhone game that is monetised and socially integrated.
- After taking this course you will be confident enough to start creating your very own iPhone game.
- The skills you will attain from taking this course will be valuable and viable for years to come.
- Learn how to use Apple's SpriteKit framework
- Learn how to use Apple's AVFoundation framework
- Learn how to use Apple's Social framework
- Learn how to use Apple's Accounts framework
- Learn about GameViewControllers and SKScenes
- Learn how to integrate an iPhone game with Facebook
- Learn how to integrate Chartboost Ads into an iPhone game
- Learn about storing data on the iPhone with NSUserDefaults
- We will learn how to connect our game up to a Game Center Leaderboard
- We will learn how to save the user's high score to NSUserDefaults so the score will not be lost if the game is closed and re-opened.
- We will learn how to update a third party SDK framework in your project, we will use the Chartboost SDK as an example.
- Learn how to integrate an iPhone game with Twitter
Who Should Attend
- Do you want to develop an iPhone game but you're just not sure where to start?
- Have you already started to create a game and need some help?
- Do you find yourself trawling the internet for hours but you just can’t find the solution you are looking for?
- People who want to make money from building their own iPhone game
- This course has been designed for someone with a beginner or intermediate level of programming knowledge.
Target Audiences
- Do you want to develop an iPhone game but you're just not sure where to start?
- Have you already started to create a game and need some help?
- Do you find yourself trawling the internet for hours but you just can’t find the solution you are looking for?
- People who want to make money from building their own iPhone game
- This course has been designed for someone with a beginner or intermediate level of programming knowledge.
LATEST UPDATE: Integrating our iPhone game with Twitter
PREVIOUS UPDATE:Saving the user’s High score to local storage using NSUserDefault and updating a third party SDK in your project (Chartboost SDK).
The “How to create iPhone Flappy Birds inspired iPhone game with Swift” Course is a comprehensive step by step course. You will learn how to put a modern, socially integrated and monetised iPhone game together. The inspiration for the course comes from the world famous game Flappy Birds. Let me be very clear on my next point. The concepts you will learn in this course can be applied to any idea you have for an iPhone game.
In the 40 lectures and over 7 hours of content, we will start by covering off all the basis to get you going. We will install Xcode and run through the basics of the Xcode environment. We will then moving on quickly to start building the scenes and background to our game. After that we will build the pipes and the main character. Not long after that we will look at introducing physics properties to our game objects. Now are our game is starting to take shape. We can them look at how our user is going to score in the game. Once that is all done we will introduce Chartboost ads to monetise our game. Then we will integrate our game with two the biggest and best social media networks… Facebook and Twitter. We will also connect our game up to a Game Center Leaderboard to track our users high scores.
Once we have complete all of that I will finish off on talking the next steps I think you should take…
I’ve done all the research, read the Swift documentation, searched the web for how to perform certain functions in an iOS game and put all the ideas and concepts into one complete package. There is no need to look any further: This course is a one stop shop to get you started in building your own unique iPhone game.
This course will continue to grow and be updated with new trends and to accommodate for new software version updates.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What is covered in this course
Lecture 2: Setting up the game
Lecture 3: Blank canvas project file
Lecture 4: Game mechanics and layout
Chapter 2: Background, pipes and the main character
Lecture 1: Background and ground image
Lecture 2: Moving the ground
Lecture 3: Adding stuff to the scene
Lecture 4: PART A: Parallax scrolling background
Lecture 5: PART B: Parallax scrolling background
Lecture 6: PART A: Creating the pipes
Lecture 7: PART B: Creating the pipes
Lecture 8: Creating the main character
Chapter 3: How to make our game objects collide
Lecture 1: PART A: Adding physics bodies to the game
Lecture 2: PART B: Adding physics bodies to the game
Lecture 3: Making the birdy move
Lecture 4: Adding collision detection into our game
Lecture 5: Ending the game when collision has been detected
Chapter 4: How to keep score
Lecture 1: The basics of keeping score
Lecture 2: Adding the game over scene
Lecture 3: Creating a play again button
Lecture 4: Displaying the game over score
Chapter 5: How to add music and sound effects into our game
Lecture 1: Preparing the game to play audio files
Lecture 2: Creating a mute button
Lecture 3: Saving and retrieving the mute state
Lecture 4: Adding the functionality into the mute button
Chapter 6: Custom App Icon and Launch Image
Lecture 1: Add your own custom App Icon
Lecture 2: Add your own custom launch screen
Chapter 7: Monetise with Chartboost Ads
Lecture 1: What you need to know about Chartboost ads
Lecture 2: Configuring your game for Chartboost ads
Lecture 3: Displaying the Chartboost ads
Lecture 4: NEW! Update the Chartboost SDK to the latest current version
Chapter 8: Integrate with Facebook
Lecture 1: Basic set up for Facebook integration
Lecture 2: The Facebook post functionality
Lecture 3: Facebook testing in the simulator
Chapter 9: Connect your game to an Apple Game Center leaderboard
Lecture 1: Game Center leaderboard set up
Lecture 2: Game Center user sign in
Lecture 3: Sending the high score to a Game Center leaderboard
Lecture 4: Displaying the Game Center leaderboard to the user
Lecture 5: NEW! Saving the user’s high score to persistent storage with NSUserDefaults
Chapter 10: Post a message on Twitter
Lecture 1: Basic set up for Twitter integration
Lecture 2: Setting up the functionality that will post our tweet to Twitter
Chapter 11: The next step
Lecture 1: Are you ready for submit to the App Store?
Instructors
-
Ben Kane Johns
Indie Game Developer and Teacher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 19 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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