How to Kickstart & Grow Your Art Career In The Game Industry
How to Kickstart & Grow Your Art Career In The Game Industry, available at $49.99, has an average rating of 4.8, with 59 lectures, based on 12 reviews, and has 290 subscribers.
You will learn about Stand out from other candidates and get interviews for video game jobs specifically for art roles as character modeling, 3D animation, 2D, and Generalist. Succeed in interviews by using specific, proven tactics and strategies. Understand how to make it very clear to employers why you should be hired. Using LinkedIn to easily Network with the right industry professionals, and how to use it to your advantage to get to the top of the application pile. Specific best practices for Resumes, Cover Letters, Portfolios and LinkedIn profiles specifically tailored to the Video Game Industry that get results. How to gain relevant video game industry experience recruiters want to see, if you have no current experience that will catapult you to a career in video games. Understanding how to apply to jobs overseas if you are based in the US. Understanding the portfolio building process directly from Lead artists who do hiring internally from some of the best game studios in the world. Specific to do tasks to help build a portfolio/demo reel that will get results from recruiters. This course is ideal for individuals who are Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs. or Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio) or Anyone currently looking for a job or within the next 3-6 months in the video game industry. It is particularly useful for Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs. or Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio) or Anyone currently looking for a job or within the next 3-6 months in the video game industry.
Enroll now: How to Kickstart & Grow Your Art Career In The Game Industry
Summary
Title: How to Kickstart & Grow Your Art Career In The Game Industry
Price: $49.99
Average Rating: 4.8
Number of Lectures: 59
Number of Published Lectures: 59
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 59
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Stand out from other candidates and get interviews for video game jobs specifically for art roles as character modeling, 3D animation, 2D, and Generalist.
- Succeed in interviews by using specific, proven tactics and strategies.
- Understand how to make it very clear to employers why you should be hired.
- Using LinkedIn to easily Network with the right industry professionals, and how to use it to your advantage to get to the top of the application pile.
- Specific best practices for Resumes, Cover Letters, Portfolios and LinkedIn profiles specifically tailored to the Video Game Industry that get results.
- How to gain relevant video game industry experience recruiters want to see, if you have no current experience that will catapult you to a career in video games.
- Understanding how to apply to jobs overseas if you are based in the US.
- Understanding the portfolio building process directly from Lead artists who do hiring internally from some of the best game studios in the world.
- Specific to do tasks to help build a portfolio/demo reel that will get results from recruiters.
Who Should Attend
- Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs.
- Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio)
- Anyone currently looking for a job or within the next 3-6 months in the video game industry.
Target Audiences
- Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs.
- Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio)
- Anyone currently looking for a job or within the next 3-6 months in the video game industry.
In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.
This course specifically focuses on landing your first job in the game industry. There are also tips for intermediate artists looking to improve their chances at landing interviews, and provides insight to 3 specific artist roles in the ever increasing competitive gaming industry job market.
This course is aimed at:
* Beginners ideally who already have some 2d/3d work
* Students who have graduated but have not yet been secured their first job
* Career changes with 2D/3D experience in a different creative field
We focus on three main roles:
3D Character Modeler (console/mobile)
3D Animator (console/mobile)
Generalist 2D 3D artist for mobile
Each section is split into 3 sections
-
Learning skills
-
Constructing
-
Targeting
We’ll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.
This collaboration is between Game Art Co and Class Creatives.
So let’s get started on your path to the industry please check out the videos below.
About your Instructors:
Game Art CoFounded by Nick Sweetman is a collective of game artists based in Helsinki, Finland. Finland is considered a super power in the mobile gaming industry. Passionate about teaching we want all our students to succeed on their chosen learning path. We have trained over 20,000 students on Udemy! Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist. Our learning content is designed to be inspiring, effective & efficient. With a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile. Our artists come from companies that include Rovio, Remedy and Supercell. Our courses adapt the Finnish style of educational training which is consistently ranked the best in the world.
Class Creatives has over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!.
Course Curriculum
Chapter 1: 3D Character Modeling: Learning Skills
Lecture 1: 3D Character Modeling: Introduction
Lecture 2: Udemy Rating System Very Important Info!
Lecture 3: 3D Character Modeling: Motivation
Lecture 4: 3D Character Modeling: Focus
Lecture 5: 3D Character Modeling: Portfolio Do's and Don'ts
Lecture 6: 3D Character Modeling: Best Practices
Lecture 7: 3D Character Modeling: Quality over Quantity
Lecture 8: 3D Character Modeling: Time Management
Lecture 9: 3D Character Modeling: Additional Tips
Lecture 10: 3D Character Modeling: Taking Criticism and Feedback
Lecture 11: 3D Character Modeling: 80/20 Rule
Chapter 2: 3D Character Modeling: Constructing Your Portfolio
Lecture 1: 3D Character Modeling: Ideas for Mini-Projects to Improve Skills
Lecture 2: 3D Character Modeling: Tools and Techniques
Lecture 3: 3D Character Modeling: Practice Like a Pro
Lecture 4: 3D Character Modeling: What If I Have No Job Experience
Lecture 5: 3D Character Modeling: Junior Artist Roles
Lecture 6: 3D Character Modeling: Interviewing
Lecture 7: 3D Character Modelling: Understanding the Road Ahead
Lecture 8: 3D Character Modeling: Internships/Gaining Experience
Lecture 9: 3D Character Modeling: Websites and Portfolios
Lecture 10: 3D Character Modeling: LinkedIn Profiles
Chapter 3: 3D Character Modeling: Targeting Companies
Lecture 1: 3D Character Modeling: Cover Letters
Lecture 2: 3D Character Modeling: Job Descriptions
Lecture 3: 3D Character Modeling: Industry Hotspots
Lecture 4: 3D Character Modeling: Networking
Lecture 5: 3D Character Modeling: Research
Lecture 6: 3D Character Modeling: Final Thoughts and Key Takeaways
Chapter 4: 3D Animation: Learning Skills
Lecture 1: 3D Animation: Introduction
Lecture 2: 3D Animation: Research
Lecture 3: 3D Animation: What Companies Want
Lecture 4: 3D Animation: What Software?
Lecture 5: 3D Animation: Best Practices In Animation
Lecture 6: 3D Animation: Time Management
Lecture 7: 3D Animation: Daily Sprints & Setting Goals
Lecture 8: 3D Animation: Break Up Animation Tasks
Lecture 9: 3D Animation: Portfolio Walk Cycle Examples
Lecture 10: 3D Animation: Organizing Tasks
Lecture 11: 3D Animation: Less Is More, Quality Over Quantity
Lecture 12: 3D Animation: Demonstrating Your Strengths To Studios
Lecture 13: 3D Animation: Targeting Your Audience
Chapter 5: 3D Animation: Constructing Your Portfolio
Lecture 1: 3D Animation: Portfolio Specifics
Lecture 2: 3D Animation: Portfolio Run, Idle, & Attack Examples
Lecture 3: 3D Animation: Portfolio Attack Combo Examples
Lecture 4: 3D Animation: What If I Have No Job Experience?
Lecture 5: 3D Animation: Being Proactive In Your Job Search
Lecture 6: 3D Animation: Animation Tests and Application Do's and Don'ts
Lecture 7: 3D Animation: What Studios Want to See From An Applicant
Lecture 8: 3D Animation: Resumes
Chapter 6: 3D Animation: Targeting Companies
Lecture 1: 3D Animation: Specific Demo Reel Research
Lecture 2: 3D Animation: Power of the Network
Lecture 3: 3D Animation: Applying Research in Job Interviews
Lecture 4: 3D Animation: Location & Job Fit
Lecture 5: 3D Animation: Cover Letters & Job Communication
Chapter 7: 2D/3D Generalist: Learning Skills (Mobile Games)
Lecture 1: 2D/3D Generalist: Learning Skills
Lecture 2: 2D/3D Generalist: Constructing Your Portfolio
Lecture 3: 2D/3D Generalist: Targeting Companies
Lecture 4: Podcast Interview: Rovio Art Director Tatu Petersen-Jessen
Lecture 5: Podcast Interview: Supercell Artist Ilkka Leino
Lecture 6: Lead Artist Interviews In Mobile
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros! -
Game Art Co
Essential Skills for Game Artists
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 9 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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