How to Make a 2D Clicker Game – Unreal Engine 5 (2024)
How to Make a 2D Clicker Game – Unreal Engine 5 (2024), available at $19.99, has an average rating of 4.74, with 120 lectures, based on 53 reviews, and has 526 subscribers.
You will learn about You'll learn how to make a 2D game from scratch in Unreal Engine 5. Learn how to create tile sets, tile maps, sprites and animated flipbooks. Learn how to spawn, damage, and kill enemies using the Mouse Cursor You'll create an auto-click mechanic to automatically deal damage You'll learn how to create floating combat text when doing damage Learn how to create an item shop with spawnable items. Learn how to add replayability (ascension) to the game You'll learn how to add multiple levels to the game which you can switch between. This course is ideal for individuals who are Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 2D Idle Clicker Game or Anyone who want to learn how to make 2D games in Unreal Engine 5. or Experienced game developers who want to brush up their skills or Game designers and artists who want to get into game programming. It is particularly useful for Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 2D Idle Clicker Game or Anyone who want to learn how to make 2D games in Unreal Engine 5. or Experienced game developers who want to brush up their skills or Game designers and artists who want to get into game programming.
Enroll now: How to Make a 2D Clicker Game – Unreal Engine 5 (2024)
Summary
Title: How to Make a 2D Clicker Game – Unreal Engine 5 (2024)
Price: $19.99
Average Rating: 4.74
Number of Lectures: 120
Number of Published Lectures: 120
Number of Curriculum Items: 120
Number of Published Curriculum Objects: 120
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- You'll learn how to make a 2D game from scratch in Unreal Engine 5.
- Learn how to create tile sets, tile maps, sprites and animated flipbooks.
- Learn how to spawn, damage, and kill enemies using the Mouse Cursor
- You'll create an auto-click mechanic to automatically deal damage
- You'll learn how to create floating combat text when doing damage
- Learn how to create an item shop with spawnable items.
- Learn how to add replayability (ascension) to the game
- You'll learn how to add multiple levels to the game which you can switch between.
Who Should Attend
- Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 2D Idle Clicker Game
- Anyone who want to learn how to make 2D games in Unreal Engine 5.
- Experienced game developers who want to brush up their skills
- Game designers and artists who want to get into game programming.
Target Audiences
- Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 2D Idle Clicker Game
- Anyone who want to learn how to make 2D games in Unreal Engine 5.
- Experienced game developers who want to brush up their skills
- Game designers and artists who want to get into game programming.
How to make a clicker game – Start your 2D journey.
This Unreal Engine course will teach you how to make a Clicker Game in Unreal Engine 5 (UE5) from scratch, similar to the iconic games Clicker Heroes and Cookie Clicker. You will learn the basics of 2D game development in UE5 as well as more advanced topics like game mechanics and UI design.
You don’t need any prior game development experience to take this course; we will go through it step-by-step. Whether you’re a beginner or an experienced Unreal Engine developer, this course has something for everyone who wants to learn how to make a clicker game in UE5.
The main objective of this course is to make you confident in making Unreal 2D games. It will allow you to earn money and work as an independent game developer from home. In fact, I have been a full-time UE5 game developer for a couple of years, creating games, designing courses, and selling game assets through the Unreal Engine marketplace.
Start your 2D game development journey today by learning how to make a Clicker Game!
Make games without coding.
Unreal Engine blueprint is the powerful Unreal Engine scripting language used in UE5. It allows you to create your game from start to finish without writing a single line of code. That means you can easily create your game even if you are a beginner, artist, or designer without programming experience.
This course doesn’t require any programming or Unreal Engine experience. We will go through the Unreal Engine blueprint basics and slowly advance to developing more complex game mechanics. You will learn how to develop games from start to finish.
You can jump into this course as a beginner as you will learn step-by-step how to make a clicker game from scratch.
Can Unreal Engine make 2D games?
UE5 is highly known for its impressive 3D graphics. However, it may surprise some that creating 2D games in Unreal Engine is also possible. As an individual who has made numerous 2D games using Unreal Engine, I thoroughly enjoy it and highly recommend it.
Here are the benefits of making 2D games in Unreal Engine 5:
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You can use Unreal Engine blueprint to code 2D games, which you also use for 3D games. That means you won’t need to learn a new language if switching from 3D to 2D game development.
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You can give your 2D game a unique 3D look by integrating 3D lighting and god rays.
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You can make a 2D game in a 3D environment.
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Making a 2D level and adding assets and characters is simple and can be done in minutes.
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You don’t have to learn anything new when switching between 2D and 3D games because you use the same engine tools.
While learning how to make a clicker game, you will see how fun and easy it is to make Unreal 2D games. Suppose you’re more interested in Unreal Engine 5 multiplayer. In that case, you can look at my multiplayer course on how to make a platformer game.
Learn all aspects of 2D in UE5, not just clicker games.
This course teaches you how to use Unreal Engine for 2D games in general, although the main focus is creating a clicking game. Throughout the course, you will learn how to work with various 2D assets such as sprites, flipbooks (animated 2D assets), characters, and 2D environments, among other things.
When working with UE5, it is more crucial to focus on the tools used during game development than to specifically focus on how to make a clicker game. By mastering the tools taught in this course, you can create any 2D game using UE5.
Learn everything you need to know about 2D and clicker games.
While learning how to make a clicker game, the course comprehensively covers various aspects of making 2D games in Unreal Engine 5. In this course, you will learn:
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How to make a video game from scratch using the Unreal 2D features.
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How to create tile sets and tile maps to design your 2D level.
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How to create sprites and flipbooks for static and animated 2D assets.
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Learn how to spawn, damage, and kill enemies using the Mouse Cursor
-
You’ll create an auto-click mechanic to automatically deal damage
-
You’ll learn how to create floating combat text when doing damage
-
Learn how to create an item shop with spawnable items.
-
Learn how to add replayability (ascension) to the game
-
You’ll learn how to add multiple levels to the game which you can switch between.
You will also learn other aspects of 2D game development, such as adding 2D user interfaces, visual effects, and sound effects. When completing this course, you can confidently design your own video game.
Take this course and get certified.
Completing the course on how to make a clicker game earns you an Unreal Engine certification. You can use it to strengthen your portfolio as an independent game developer or use it when applying for game development jobs. The Unreal Engine certification can be downloaded and saved locally and is valid indefinitely.
What makes me qualified to teach you?
I am an experienced game developer with nine years of experience. To summarize my work without boring you:
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I have released a Steam game I directed from start to finish with a team of 8.
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I have created 11 game development courses with 40,000+ students and an average rating of 4.8+ out of 5 stars.
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I am currently solo-developing Farmtale 2 from start to finish.
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I also work as a freelancer on various game projects, specializing in programming, lighting, game optimization, and more.
I am deeply passionate about game development and have made it my full-time job. I would love to teach you everything about Unreal Engine 5 with good game development practices and keep you updated with the latest information.
If you want to learn how to publish a game on Steam, check out the course I have released on the topic.
Join our supportive community.
Unreal Engine game development can be a frustrating experience at times. For example, you might need to look for an unchecked box somewhere, leaving you feeling lost for hours. Alternatively, you might require moral support and ideas from fellow game developers like yourself. That’s why we offer live support 24/7 in the Q/A section or in our community Discord server. You can also join us to chat casually about game development in general or share your work with others. We are always here to help you whenever you need it.
Let’s begin with “How to Make a Clicker Game” without any delay. I am eager to see you in the first lesson. So, let’s start, and cheers to an exciting learning journey!
Course Curriculum
Chapter 1: Introduction
Lecture 1: PROJECT FILES
Lecture 2: Introduction
Lecture 3: Downloading Unreal Engine 5
Lecture 4: Creating a New Project
Lecture 5: Unreal Engine 5 Overview
Chapter 2: Environment Creation
Lecture 1: Game Introduction
Lecture 2: Creating a New Level
Lecture 3: Importing the Environment Assets
Lecture 4: Creating a Tile Set
Lecture 5: Creating a Tile Map
Lecture 6: Designing a Temporary Tile Map
Lecture 7: Placing the Tile Map in the Level
Lecture 8: Post Process Volume
Lecture 9: Adjust the Project Settings
Chapter 3: Player & Enemy Setup
Lecture 1: Game Mode & Player Controller
Lecture 2: Adding the Player Camera
Lecture 3: Extracting the Enemy Sprites
Lecture 4: Creating Flipbooks
Lecture 5: Parent vs Child Blueprint Class
Lecture 6: Finalizing the Enemy Class Setup
Lecture 7: Applying the Player Camera as Default
Chapter 4: Spawning Enemy
Lecture 1: Creating the Enemy Spawn Point
Lecture 2: Spawn Actor of Class
Lecture 3: Blueprint Communication – Casting
Lecture 4: Blueprint Communication – Interfaces
Lecture 5: Getting the Spawn Point Values
Lecture 6: Introduction to Structures
Lecture 7: Level Info & Enemy Info Structures
Lecture 8: Creating the Enemy Type Enum
Lecture 9: Introduction to Data Tables
Lecture 10: Level Info & Enemy Info Data Tables
Lecture 11: Introduction to Libraries
Lecture 12: Creating the Library Functions
Lecture 13: Adding the Enemy Names
Lecture 14: Spawning the Enemy
Chapter 5: Damage & Death
Lecture 1: Designing the Enemy Name UI
Lecture 2: Adding a Custom Font
Lecture 3: Adding the Enemy Name UI
Lecture 4: Programming the Enemy Info UI
Lecture 5: Applying Damage to Enemy
Lecture 6: Calculating the Health
Lecture 7: Designing the Health Bar
Lecture 8: Adding the Health Bar
Lecture 9: Updating the Health Bar
Lecture 10: Enemy Hit Flipbook
Lecture 11: Enemy Death
Lecture 12: Incrementing the Level
Lecture 13: Fixing the Enemy Death Animations
Lecture 14: Clicking Hit VFX
Lecture 15: Designing the Floating Text UI
Lecture 16: Floating Text Animation
Lecture 17: Spawning the Floating Text
Lecture 18: Updating the Floating Text Display
Lecture 19: Playing the Floating Text Animation
Chapter 6: Round Timer
Lecture 1: Designing the Timer UI
Lecture 2: Displaying the Main UI
Lecture 3: Setting the Round Timer
Lecture 4: Updating the Main UI Timer
Lecture 5: Restore Health on Timer End
Lecture 6: Reset Timer on Enemy Death
Chapter 7: Currency
Lecture 1: Designing the Currency UI
Lecture 2: Currency UI Animation
Lecture 3: Amount Of Coins Variable
Lecture 4: Add Coins Drop To Enemies
Lecture 5: Update the Coins Display
Chapter 8: Item Shop
Lecture 1: Adding the Shop Scroll Box
Lecture 2: Designing the Shop Item Card
Lecture 3: Item Info Structure & Data Table
Lecture 4: Creating the Shop Item Cards
Lecture 5: Displaying the Shop Item Cards
Lecture 6: Giving Each Item Card the Correct Info
Lecture 7: Displaying the Correct Item Card Info
Lecture 8: Changing the Buy Text Color
Lecture 9: Checking If Player Has Enough Coins
Lecture 10: Purchasing the Item
Lecture 11: Updating the Amount Of Items Bought
Lecture 12: Creating Item Spawn Points
Lecture 13: Spawning the Bought Item
Lecture 14: Spawning Logic
Lecture 15: Spawning Logic – Intermediate
Lecture 16: Spawning Logic – Advanced
Lecture 17: Item Cost Structure & Data Table
Lecture 18: Get Item Cost Function
Lecture 19: Increasing Item Cost
Lecture 20: Designing the Item Tooltip Widget
Lecture 21: Updating the Tooltip Information
Lecture 22: Displaying the Tooltip Widget
Chapter 9: Auto Clicking
Lecture 1: Automatically Applying Damage
Lecture 2: Calculating the Total DPS
Lecture 3: Applying Correct Amount of Damage
Lecture 4: Fixing the Hit Effect
Instructors
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Pixel Helmet
Game Developer & Publisher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 9 votes
- 5 stars: 40 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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