How to Make a Retro Style 3D FPS in the Godot Game Engine
How to Make a Retro Style 3D FPS in the Godot Game Engine, available at $19.99, has an average rating of 4.62, with 68 lectures, based on 939 reviews, and has 5019 subscribers.
You will learn about How to implement a fast paced old school first person character controller in Godot How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot How to implement basic artificial intelligence in Godot How to use pathfinding in Godot How to implement basic GUI in Godot How to use particle effects in Godot This course is ideal for individuals who are Beginner Game Developers It is particularly useful for Beginner Game Developers.
Enroll now: How to Make a Retro Style 3D FPS in the Godot Game Engine
Summary
Title: How to Make a Retro Style 3D FPS in the Godot Game Engine
Price: $19.99
Average Rating: 4.62
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to implement a fast paced old school first person character controller in Godot
- How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot
- How to implement basic artificial intelligence in Godot
- How to use pathfinding in Godot
- How to implement basic GUI in Godot
- How to use particle effects in Godot
Who Should Attend
- Beginner Game Developers
Target Audiences
- Beginner Game Developers
In this course you’ll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.
I’ll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player.
Udemy’s requirements for course descriptions have changed since I originally posted this course and now require a minimum of 200 words, which is stupid, so here’s some filler: I need 88 more words at this point so I’m just going to type random words from the alphabet in. Or I suppose I could use a chatbot, but I’d rather have that human touch. This really is a stupid requirement, I said all I needed to say in only 110 words, which is much clearer than using 200, but because of some arbitrary rule, I’m now required to add this extra section that literally no one will read. Fantastic. Seven more, I guess it could be worse.
Course Curriculum
Chapter 1: Making An FPS In Godot 4
Lecture 1: Making The Environment
Lecture 2: Player Movement
Lecture 3: Player Health
Lecture 4: Weapon Manager
Lecture 5: Importing Weapon Models
Lecture 6: Weapon Animations
Lecture 7: Bullet Hit Effects
Lecture 8: Hit Scan Bullets
Lecture 9: Weapon Script
Lecture 10: Muzzle Flashes
Lecture 11: Making The Shotgun
Lecture 12: Making The Machete
Lecture 13: Making the Rocket Launcher
Lecture 14: Adding Crosshairs
Lecture 15: Animating the Weapon Manager
Lecture 16: Importing Monster Meshes and Setting Up Materials
Lecture 17: Setting Up Enemy Hitboxes
Lecture 18: Setting Up Enemy States and Dying
Lecture 19: Enemy Vision and Hearing
Lecture 20: Enemy Movement and Facing
Lecture 21: Enemy Melee Attacks
Lecture 22: Ranged Enemy and Fireball Projectile
Lecture 23: Blood Effects
Lecture 24: Gibbing
Lecture 25: Making Health, Weapon, Ammo Pickups
Lecture 26: Player Death Screen
Lecture 27: Player Stats Display
Lecture 28: Player Health Effects
Lecture 29: Pickup History Display
Lecture 30: Adding Sound Effects To Everything
Lecture 31: Exporting Your Project
Chapter 2: Creating the Environment (Godot 3)
Lecture 1: Setting Up the Scene
Lecture 2: Setting Up the Navmeshes
Lecture 3: Setting Up Lighting and Skybox
Chapter 3: Creating the Player Character (Godot 3)
Lecture 1: Player Movement and Mouse Aim
Lecture 2: Player Health
Lecture 3: Weapon Manager
Chapter 4: Making the Weapons (Godot 3)
Lecture 1: Importing the Models
Lecture 2: Making the Weapon Animations
Lecture 3: Making the Bullet Hit Effect
Lecture 4: Making Hitscan bullets
Lecture 5: Making the Weapon Script
Lecture 6: Making Muzzle Flashes
Lecture 7: Making the Shotgun
Lecture 8: Making the Machete
Lecture 9: Making Explosions
Lecture 10: Making Rockets
Lecture 11: Making the Rocket Launcher
Lecture 12: Adding Crosshairs
Lecture 13: Animating the Weapon Manager
Chapter 5: Creating the Enemies (Godot 3)
Lecture 1: Importing Meshes and Setting Up Materials
Lecture 2: Setting Up Hitboxes
Lecture 3: Setting Up State Machine and Enemy Health
Lecture 4: Setting Up Enemy Senses
Lecture 5: Setting up Enemy Movement
Lecture 6: Setting up Enemy Melee Attacks
Lecture 7: Making a Fireball Projectile
Lecture 8: Making the Range Enemy
Lecture 9: Making Blood Sprays
Lecture 10: Making Gibs
Chapter 6: Creating Weapon, Ammo, and Health Pickups (Godot 3)
Lecture 1: Making the Pickups
Lecture 2: Making the Pickup Manager
Chapter 7: Making the Player UI (Godot 3)
Lecture 1: Restart Message
Lecture 2: Health and Ammo DIsplay
Lecture 3: Health Effects
Lecture 4: Pickup Info
Chapter 8: Final (Godot 3)
Lecture 1: How to Use Sound Effects
Lecture 2: How to Export Your Game
Instructors
-
Narayana Walters
Independent Game Developer
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 10 votes
- 3 stars: 60 votes
- 4 stars: 320 votes
- 5 stars: 544 votes
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