How to Make Video Games: The Smarter, Faster Way
How to Make Video Games: The Smarter, Faster Way, available at $64.99, has an average rating of 4.25, with 171 lectures, based on 61 reviews, and has 357 subscribers.
You will learn about How to Create Awesome Characters How to Use GameMakerStudio 2 Video Game Programming Basic 2D Animation How to Find and Fix Bugs How to Storyboard Your Game Where to Get Game Assets (for free) How to Add Sound Effects How to Develop Your Game Ideas Game Design Mechanics How to Make Fun Levels How to Set Game Difficulty How to Add Visual Effects How to Use a Game Design Document How to Create a Points System How to Stay Focused and Motivated This course is ideal for individuals who are Beginner It is particularly useful for Beginner.
Enroll now: How to Make Video Games: The Smarter, Faster Way
Summary
Title: How to Make Video Games: The Smarter, Faster Way
Price: $64.99
Average Rating: 4.25
Number of Lectures: 171
Number of Published Lectures: 171
Number of Curriculum Items: 171
Number of Published Curriculum Objects: 171
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to Create Awesome Characters
- How to Use GameMakerStudio 2
- Video Game Programming
- Basic 2D Animation
- How to Find and Fix Bugs
- How to Storyboard Your Game
- Where to Get Game Assets (for free)
- How to Add Sound Effects
- How to Develop Your Game Ideas
- Game Design Mechanics
- How to Make Fun Levels
- How to Set Game Difficulty
- How to Add Visual Effects
- How to Use a Game Design Document
- How to Create a Points System
- How to Stay Focused and Motivated
Who Should Attend
- Beginner
Target Audiences
- Beginner
In this course, we’ll teach you the exact process needed to create as many video games as you want. All with NO EXPERIENCE or coding knowledge required.
Why GameMaker Studio?
Game Maker Studio is one of the most popular engines for 2D top-down or side-view games. GameMaker Studio 2 is a fantastic option for those just beginning their journey.
One of the things that GMS spearheaded, is game creation with minimal coding skills.
Where Do You Start?
There’s so much information available that it can seem overwhelming. That’s why we built this course. We’ve broken down and organized everything you NEED to know and removed all that you don’t.
No more wasting time …
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looking through support doc’s
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trying to teach yourself to code
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reading forum threads
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watching old youtube videos
We’ll hold your hand and walk you through every step of the process.
Who Should Take This Course?
If you’ve been dreaming of making your own video games but held back because you didn’t know how to start, then this course is for you!
What’s Included:
Everything you’ll need to make awesome video games will be included in this course.
The GameMaker Studios Software and the asset programs you’ll use are free to start.
Also included are:
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Hours of fun, over-the-shoulder video tutorials.
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Access to all course materials from ANYWHERE in the world.
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100% ownership of your game and intellectual property.
What You’ll Learn:
We’ve broken down this course into easy-to-understand modules and lessons that you can revisit as many times as you’d like.
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Learn the ins and outs of what goes into making a character. The character is the most important part of a video game, so we’ll want to spend plenty of time learning how to create great characters. Explore all the options GameMaker Studio 2 has to offer to get our character moving around. By the end of this module, we’ll have a character running and jumping around.
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We’ll also spend some time learning how to create animations (like fireballs) for our character.
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Now that we have a character moving around the screen, let’s build some spaces for them to move around in!
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We’ll go over how to create level layouts and add some fun mechanics to our environment.
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Every game needs a title screen, and we can create ours using GameMaker Studio 2!
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We’ll also use GameMaker to save and load game data.
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Giving the player goals is a crucial part of any game, so let’s explore a few ways to do that in our games!
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You’ll learn all about collectibles, enemies, and creating big boss battles.
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The difference between a good game and a great game is its audio. You’ll learn how to implement great sound, and we’ll go over the best ways to add sound effects and music to add life to your game.
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Much like sound effects, adding visual effects to our game makes the overall experience much better. Even tiny visual effects can make a feature of the game come to life!
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By the end of this course, you’ll learn to add effects and animations your players will love.
Frequently Asked Questions
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course – you decide when you start and when you finish.
What if I am unhappy with the course?
We want you to be satisfied, so all eligible courses purchased on Udemy can be refunded within 30 days. For whatever reason, if you are unhappy with a course, you can request a refund, provided the request meets the guidelines in The Udemy refund policy.
Do I need to know how to code?
Nope! This course is for anyone, including beginners with no experience.
Course Curriculum
Chapter 1: Course Snapshot
Lecture 1: Getting Pumped
Lecture 2: Up and Running
Lecture 3: Make It Your Own
Lecture 4: Time to Jump In
Chapter 2: Programming & Design Basics
Lecture 1: What Is A Game Designer?
Lecture 2: What Is A Game Programmer?
Lecture 3: Showcasing GameMaker Studio 2
Lecture 4: Easing Into Coding
Lecture 5: Event Based Programming
Lecture 6: Variables
Lecture 7: The Manual
Lecture 8: Asking For Help
Chapter 3: Attack of The Snake
Lecture 1: Making Your First Game
Lecture 2: Creating Our Snake
Lecture 3: Controlling Our Snake
Lecture 4: Creating Food
Lecture 5: What’s A Function?
Lecture 6: Feeding Our Snake
Lecture 7: Design Talk: Randomness
Lecture 8: What Makes A Game?
Lecture 9: Losing
Lecture 10: Adding A Challenge
Lecture 11: Design Talk: Difficulty
Lecture 12: Design Talk: “Obvious” Game Expectations
Lecture 13: Adding A Score
Lecture 14: Sharing Your Game
Chapter 4: Designing vs. Programming
Lecture 1: Programmers vs Designers
Lecture 2: What Is A Game Artist?
Lecture 3: What Is A Level Designer?
Lecture 4: What Is A Sound Engineer?
Lecture 5: What Is A Game Manager?
Chapter 5: Our Space Game
Lecture 1: Module Intro
Lecture 2: Downloading The Assets
Lecture 3: Importing Sprites
Lecture 4: Design Talk: 2D Animation
Lecture 5: Animate The Thruster
Lecture 6: Flying Around
Lecture 7: Programming Topic: Logic
Lecture 8: Staying In Bounds – Part 1
Lecture 9: Staying In Bounds – Part 2
Lecture 10: Lazers!
Lecture 11: Programming Talk- The Debugger
Lecture 12: Destroying Our Lazers
Lecture 13: Programming Talk- Audio
Lecture 14: Lazer Sounds
Lecture 15: Design Topic – Sounds
Lecture 16: Rooms
Lecture 17: Cameras and Views
Lecture 18: Our First Room
Lecture 19: Programming Talk- Arrays
Lecture 20: Changing Ships – Part 1
Lecture 21: Changing Ships – Part 2
Lecture 22: Restricting Controls
Lecture 23: A New Room
Lecture 24: Changing Rooms
Lecture 25: Music
Lecture 26: Enemy Ships
Lecture 27: Enemy Movement
Lecture 28: Enemy Lazers
Lecture 29: Design Talk- Fairness
Lecture 30: Getting Hit
Lecture 31: Health
Lecture 32: Dying Correctly
Lecture 33: Programming Talk: Loops
Lecture 34: Drawing Our Lives
Lecture 35: Losing The Game
Lecture 36: Design Talk- Generated Content vs Hand Crafted
Lecture 37: Dynamically Spawning Enemies
Lecture 38: Killing Enemies
Lecture 39: Colliding With Enemies
Lecture 40: Level Inheritance
Lecture 41: The Player Score
Lecture 42: Beating Level 1
Lecture 43: Design Talk- Cut Scenes
Lecture 44: Level Inheritance
Lecture 45: Power Ups – Part 1
Lecture 46: Power Ups – Part 2
Lecture 47: Bug Hunting
Lecture 48: Final Bug Fixes
Lecture 49: Sharing, Feedback and Criticism
Lecture 50: Module Recap
Chapter 6: Saving & Loading
Lecture 1: Design Talk: Saving And Loading
Lecture 2: Programming Talk: Saving And Loading
Lecture 3: Saving And Loading Our Snake Game
Lecture 4: Saving And Loading Our Space Game
Lecture 5: Programming Talk: Data Types
Chapter 7: The Action Game
Lecture 1: Module Introduction
Lecture 2: Planning A Big Game
Lecture 3: How I Planned This Game
Lecture 4: Finding Game Assets
Lecture 5: Sprite Sheets
Lecture 6: Moving Around
Lecture 7: Basic Collisions
Instructors
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Aaron Craig
Independent Games Developer, Software Engineer, & Teacher
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 15 votes
- 5 stars: 38 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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