How to make your first game in HaxeFlixel
How to make your first game in HaxeFlixel, available at $54.99, has an average rating of 4.25, with 41 lectures, based on 6 reviews, and has 65 subscribers.
You will learn about How to make a simple game in HaxeFlixel and get a good understanding of the Haxe programming language How to use Tiled Map Editor and a bit of Figma This course is ideal for individuals who are People who have a passion to make games, 3D or 2D or Those who have done some web development before or have done some very basic coding. It is particularly useful for People who have a passion to make games, 3D or 2D or Those who have done some web development before or have done some very basic coding.
Enroll now: How to make your first game in HaxeFlixel
Summary
Title: How to make your first game in HaxeFlixel
Price: $54.99
Average Rating: 4.25
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: £19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make a simple game in HaxeFlixel and get a good understanding of the Haxe programming language
- How to use Tiled Map Editor and a bit of Figma
Who Should Attend
- People who have a passion to make games, 3D or 2D
- Those who have done some web development before or have done some very basic coding.
Target Audiences
- People who have a passion to make games, 3D or 2D
- Those who have done some web development before or have done some very basic coding.
Haxe is a great programming language. Flixel is a great game engine. Put them together and you get something pretty magical, HaxeFlixel. After using this engine for almost two years now I’ve seen the same questions crop up again and again from beginners.
The official HaxeFlixel beginners tutorial is great but personally, I like to learn from videos and because there weren’t many at the time of creating this I thought I’d create my own to teach beginners.
By the end of this course, you should feel comfortable making a 2D platformer that will work on the web, and natively on your platform of choice.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Do you need to learn Haxe?
Lecture 3: What makes up HaxeFlixel – OpenFL, Lime, Flixel
Chapter 2: Setup
Lecture 1: Visual Studio Code setup for development
Lecture 2: Using the game-jam-template GitHub repository
Lecture 3: What is Lix?
Lecture 4: Using the lix game-jam-template Github repo
Lecture 5: Speeding up build times with a compilation server
Lecture 6: About the next video
Lecture 7: Automatically rebuilding on file save
Lecture 8: Finishing up
Chapter 3: Adding sprites
Lecture 1: Loading a sprite
Lecture 2: Adding keyboard movement to your player
Lecture 3: Spritesheet animations
Lecture 4: Collisions and gravity – Part 1
Lecture 5: Collisions and gravity – Part 2
Chapter 4: Adding a level
Lecture 1: Making a map with Tiled Map Editor
Lecture 2: Loading map data
Lecture 3: Adding collisions to your level
Lecture 4: Adding collectables – Part 1
Lecture 5: Adding collectables – Part 2
Chapter 5: Adding UI
Lecture 1: Adding a simple HUD
Lecture 2: Formatting Text
Lecture 3: Adding a goal to our level
Lecture 4: Level completion screen
Chapter 6: Polishing our game
Lecture 1: Linking our levels – Part 1
Lecture 2: Linking our levels – Part 2
Lecture 3: Adding music and sound effects
Lecture 4: Removing some HaxeFlixel branding
Lecture 5: Creating a custom preloader
Lecture 6: Exporting your game
Lecture 7: Final game source code
Chapter 7: Making enhancements
Lecture 1: Mac build notifications
Lecture 2: Double jump ability
Lecture 3: Adding gamepad controls – Part 1
Lecture 4: Adding gamepad controls – Part 2
Lecture 5: Before we learn about finite state machines
Lecture 6: Adding a finite state machine to our sprite – Part 1 – setting up
Lecture 7: Adding a finite state machine to our sprite – Part 2 – using case switch
Lecture 8: Adding a finite state machine to our sprite – Part 3 – using FlxFSM
Lecture 9: Adding a finite state machine to our sprite – Part 3 – fixing FlxFSM bugs
Instructors
-
Richard Oliver Bray
Web developer, content creator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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