How To Rapidly Make 2D And 3D Game Art
How To Rapidly Make 2D And 3D Game Art, available at $19.99, has an average rating of 4.95, with 9 lectures, based on 35 reviews, and has 343 subscribers.
You will learn about How to make detailed textures for 3d models with a low-poly retro style How to quickly make nice-looking minimalist 2d art for horror games How to easily make rotoscoped animations for your games How to make simple vfx for your 2d games This course is ideal for individuals who are Intermediate Game Developers who want to learn some tricks to make better art faster for their games It is particularly useful for Intermediate Game Developers who want to learn some tricks to make better art faster for their games.
Enroll now: How To Rapidly Make 2D And 3D Game Art
Summary
Title: How To Rapidly Make 2D And 3D Game Art
Price: $19.99
Average Rating: 4.95
Number of Lectures: 9
Number of Published Lectures: 9
Number of Curriculum Items: 9
Number of Published Curriculum Objects: 9
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make detailed textures for 3d models with a low-poly retro style
- How to quickly make nice-looking minimalist 2d art for horror games
- How to easily make rotoscoped animations for your games
- How to make simple vfx for your 2d games
Who Should Attend
- Intermediate Game Developers who want to learn some tricks to make better art faster for their games
Target Audiences
- Intermediate Game Developers who want to learn some tricks to make better art faster for their games
I am a professional indie game developer who has released successful games that are both 2d (Endoparasitic) and 3d (Wrought Flesh). In this course you will learn the techniques I use to quickly make high-quality 2d and 3d art for my games. This includes rotoscoped animations, IK based animations, stencil painted textures, and 2d vfx that makes simple art pop and look great.
In the 2D section I cover making a player character that uses IK for the upper body and rotoscoped animations for their lower body, a monster made of silhouetted blobs, simple sprite styles for making interesting environments, and vfx to make it all look good.
In the 3D section I cover making a humanoid monster character, with specific focus on my texturing style. While I only cover making a character, the same techniques can be easily applied for texturing environmental assets.
This is a fast-paced course that rapidly summarizes my techniques, the videos are not intended to be followed step-by-step, but rather watched to learn the general steps and mindset I take when creating art.
This course is aimed at game developers experienced with 3d modelling software such as Blender, game development tools like Godot, and 2d art software such as Krita. If you are not confident in your abilities with these or similar tools, this course is not for you.
Course Curriculum
Chapter 1: 2D art
Lecture 1: Using Blobs to Make and Animate A Top-Down Monster
Lecture 2: Creating Rotoscoped Animations For a Top-Down Character
Lecture 3: Using IK Animations to Animate a Top-Down Character's Arms
Lecture 4: Creating An Environment and Adding Vfx to Make Your Game Pop
Chapter 2: 3D art
Lecture 1: Sketching Your Character
Lecture 2: Modelling Your Character
Lecture 3: Rigging Your Character
Lecture 4: Texturing Your Character Using Stencil Painting
Lecture 5: Animating Your Character With Mixamo
Instructors
-
Narayana Walters
Independent Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 9 votes
- 5 stars: 26 votes
Frequently Asked Questions
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