In-App Purchases in iOS7 – the lazy man's guide
In-App Purchases in iOS7 – the lazy man's guide, available at $19.99, has an average rating of 4.33, with 28 lectures, based on 6 reviews, and has 92 subscribers.
You will learn about You will learn to add In-App Purchases to your app This course is ideal for individuals who are all iOS developers It is particularly useful for all iOS developers.
Enroll now: In-App Purchases in iOS7 – the lazy man's guide
Summary
Title: In-App Purchases in iOS7 – the lazy man's guide
Price: $19.99
Average Rating: 4.33
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn to add In-App Purchases to your app
Who Should Attend
- all iOS developers
Target Audiences
- all iOS developers
IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!
I'll be sweet and short.
"Lazy" here means "simple and straight to the point".
All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc.
The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together.
Here's where this course can help you.
In under less than an hour you will learn to add In-App Purchases to your apps.
We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears 🙂
Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing.
You have to do three things:
- Take this course
- Add In-App Purchases to your apps
- Profit!
Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.
Course Curriculum
Chapter 1: Welcome
Lecture 1: Be the first… or the second… or the third… well, don't be the last one!
Lecture 2: In-App Purchases are King
Chapter 2: RMStore
Lecture 1: Download RMStore
Lecture 2: Adding RMStore
Lecture 3: Overview of the example project
Lecture 4: The app ID
Lecture 5: Provisioning profiles
Lecture 6: Creating an app in iTunes Connect
Lecture 7: In App Purchase IDs
Lecture 8: RMAppDelegate
Lecture 9: RMStoreViewController
Lecture 10: RMPurchasesViewController
Chapter 3: A step by step example
Lecture 1: Create the app ID and the development provisioning profile
Lecture 2: Create the app and In-app IDs in iTunes Connect
Lecture 3: Starting a new project and adding some buttons
Lecture 4: Adding IBActions and connecting the buttons to them
Lecture 5: Creating the IBAction methods
Lecture 6: Download resources
Lecture 7: Downloading RMStore and adding it to your project
Lecture 8: Setting up RMStore in AppDelegate
Lecture 9: Is the product purchased?
Lecture 10: Buying a Non-Consumable
Lecture 11: Buying a Consumable
Lecture 12: Consuming a Consumable
Lecture 13: Restoring Purchases
Lecture 14: Testing
Lecture 15: Take a look at the fully commented final project too
Chapter 4: Conclusion
Lecture 1: Last thoughts on RMStore
Instructors
-
Alex Nagy
★ REBELOPER ★
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 4 votes
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