Indie Developer Playbook: Creating 2D Games and Assets
Indie Developer Playbook: Creating 2D Games and Assets, available at $54.99, has an average rating of 4.83, with 376 lectures, based on 6 reviews, and has 4157 subscribers.
You will learn about Build 2D games in SpriteKit. Navigate Xcode's interface. Create over 20 games in GameMaker Organize your project and animate sprites. Plan, design, and develop games from scratch. And More! This course is ideal for individuals who are Anyone who wants to learn to use SpriteKit. or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Anyone who wants to learn to use SpriteKit. or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Indie Developer Playbook: Creating 2D Games and Assets
Summary
Title: Indie Developer Playbook: Creating 2D Games and Assets
Price: $54.99
Average Rating: 4.83
Number of Lectures: 376
Number of Published Lectures: 376
Number of Curriculum Items: 376
Number of Published Curriculum Objects: 376
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 2D games in SpriteKit.
- Navigate Xcode's interface.
- Create over 20 games in GameMaker
- Organize your project and animate sprites.
- Plan, design, and develop games from scratch.
- And More!
Who Should Attend
- Anyone who wants to learn to use SpriteKit.
- Anyone who wants to learn game development.
- This course is targeted towards complete beginners.
- No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Anyone who wants to learn to use SpriteKit.
- Anyone who wants to learn game development.
- This course is targeted towards complete beginners.
- No prior coding or digital art skills necessary.
- People who want to make games.
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
Why SpriteKit?
SpriteKit is the framework for making 2D games for Apple products. It’s free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!
To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand.
Anyone can use SpriteKit.
In this course, you learn how to make simple 2D games using Apple’s SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch.
Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.
Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio.
We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Is this course for me?
Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
By taking this course, you will gain the tools you need to continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.
Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level. Let’s get started.
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Intro to SpriteKit
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Intro to SpriteKit Interface
Lecture 4: Intro to SKView
Lecture 5: Intro to SKScene
Lecture 6: Intro to SKNode
Lecture 7: Accessing Nodes via Swift File
Lecture 8: Node Section Wrap up
Lecture 9: Intro to SKActions
Lecture 10: Attaching Actions to Nodes Through Code
Lecture 11: Intro to Physics Bodies
Lecture 12: Modifying Physics Body Attributes Through Code
Lecture 13: Fixing Contact Collision Problem with Physics Bodies
Lecture 14: Intro to Field Nodes
Lecture 15: Intro to SpriteKit – Source Code
Chapter 2: Breakout Game Tutorial
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Setting up the Main Game Scene
Lecture 4: Initializing Scene Variables and Creating a Boundary
Lecture 5: Implementing Player Movement and Brick Removal
Lecture 6: Implementing Game Over Logic
Lecture 7: Fixing Collision Issues
Lecture 8: Summary
Lecture 9: Breakout Clone Tutorial – Source Code
Chapter 3: Pong Clone tutorial
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Building Scene in sks File
Lecture 4: Finishing Set up in GameScene.swift
Lecture 5: Implementing Player and Opponent Movement
Lecture 6: Adding a Scoring System
Lecture 7: Fixing Slow Moving Collision Issues
Lecture 8: Summary
Lecture 9: Bonus – Modded Paddle Collision
Lecture 10: Pong Clone Tutorial – Source Code
Chapter 4: Space Invaders
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Setting up the Scene
Lecture 4: Finishing Set up in Swift File
Lecture 5: Implementing Player and Alien Movement
Lecture 6: Spawning and Firing Bullets
Lecture 7: Implementing Bullet Contact
Lecture 8: Implementing End Game Logic
Lecture 9: Pixelart Scene Setup
Lecture 10: Pixelart UFO
Lecture 11: Pixelart Spacecraft
Lecture 12: Pixelart Resize and Exporting
Lecture 13: Space Background
Lecture 14: Adding Textures and Summary
Lecture 15: Bonus Features
Lecture 16: Space Invaders Clone Tutorial – Source Code
Chapter 5: Game Maker – Introduction
Lecture 1: Introduction – Part 1
Lecture 2: Introduction – Part 2
Lecture 3: Introduction – Part 3
Chapter 6: Deep Dive – Events and Actions
Lecture 1: Deep Dive – Events and Actions – Part 1
Lecture 2: Deep Dive – Events and Actions – Part 2
Lecture 3: Deep Dive – Events and Actions – Part 3
Lecture 4: Deep Dive – Events and Actions – Part 4
Chapter 7: Deep Dive – Coding
Lecture 1: Deep Dive – Coding – Part 1
Lecture 2: Deep Dive – Coding – Part 2
Lecture 3: Deep Dive – Coding – Part 3
Chapter 8: Shooter
Lecture 1: Shooter – Part 1
Lecture 2: Shooter – Part 2
Lecture 3: Shooter – Part 3
Chapter 9: Rollerball
Lecture 1: Rollerball – Part 1
Lecture 2: Rollerball – Part 2
Lecture 3: Rollerball – Part 3
Chapter 10: Platformer
Lecture 1: Platformer – Part 1
Lecture 2: Platformer – Part 2
Lecture 3: Platformer – Part 3
Chapter 11: Platform Shooter
Lecture 1: Platform Shooter – Part 1
Lecture 2: Platform Shooter – Part 2
Lecture 3: Platform Shooter – Part 3
Lecture 4: Platform Shooter – Part 4
Chapter 12: Turret
Lecture 1: Turret – Part 1
Lecture 2: Turret – Part 2
Lecture 3: Turret – Part 3
Chapter 13: Cross Shooter
Lecture 1: Cross Shooter – Part 1
Lecture 2: Cross Shooter – Part 2
Lecture 3: Cross Shooter – Part 3
Chapter 14: Color Shooter
Lecture 1: Color Shooter – Part 1
Lecture 2: Color Shooter – Part 2
Lecture 3: Color Shooter – Part 3
Chapter 15: Color Matcher
Lecture 1: Color Matcher – Part 1
Lecture 2: Color Matcher – Part 2
Lecture 3: Color Matcher – Part 3
Instructors
-
Online Training Plus
Succinct low-barrier courses for free -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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