Intro to 3d Modeling Using Blender
Intro to 3d Modeling Using Blender, available at $39.99, has an average rating of 3.3, with 76 lectures, based on 142 reviews, and has 1714 subscribers.
You will learn about Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender Learn the full pipeline of how to use Blender for 3d modeling for the first time This course is ideal for individuals who are Absolute beginners to 3d or Blender or The course is not intended for advanced users, but is great for anyone new to the world of 3d It is particularly useful for Absolute beginners to 3d or Blender or The course is not intended for advanced users, but is great for anyone new to the world of 3d.
Enroll now: Intro to 3d Modeling Using Blender
Summary
Title: Intro to 3d Modeling Using Blender
Price: $39.99
Average Rating: 3.3
Number of Lectures: 76
Number of Published Lectures: 76
Number of Curriculum Items: 76
Number of Published Curriculum Objects: 76
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
- Learn the full pipeline of how to use Blender for 3d modeling for the first time
Who Should Attend
- Absolute beginners to 3d or Blender
- The course is not intended for advanced users, but is great for anyone new to the world of 3d
Target Audiences
- Absolute beginners to 3d or Blender
- The course is not intended for advanced users, but is great for anyone new to the world of 3d
In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you’re a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.
By the end of the course, you’ll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you’ve ever wanted to learn 3d from the ground up with a completely free software, this course is for you!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Curriculum
Chapter 1: Intro to UI, Manipulating Objects, and Navigating the 3d Space
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Downloading Blender
Lecture 4: Blender Control Presets
Lecture 5: User Preferences
Lecture 6: Themes and Colors
Lecture 7: Restoring the Last Session
Lecture 8: Customizing the UI
Lecture 9: UI Presets
Lecture 10: Saving Presets
Lecture 11: Viewport Navigation
Lecture 12: Changing Viewports
Lecture 13: Orthographic Mode
Lecture 14: Creating Primitives
Lecture 15: 3d Cursor
Lecture 16: Transforming Objects Parametrically
Lecture 17: Transforming Objects Interactively
Lecture 18: The Outliner
Lecture 19: Edit Mode
Lecture 20: Object Properties
Chapter 2: Introduction to Modeling and Basic Shapes
Lecture 1: Introduction
Lecture 2: Modeling Preparation and References
Lecture 3: Starting the Hinge
Lecture 4: The Mirror Modifier
Lecture 5: Inset and Extrude
Lecture 6: Modelling the Lower Arm
Lecture 7: Snapping
Lecture 8: The Solidify Modifier
Lecture 9: The Arm Base
Lecture 10: The Knife Tool
Lecture 11: The Knife, NGons and Quads
Lecture 12: Completing the Forearm
Lecture 13: The Arm Tip
Lecture 14: Completing the Model
Chapter 3: Modifiers, UV Unwrapping, and Texturing Basics
Lecture 1: Introduction
Lecture 2: Disabling the Mirror Modifier
Lecture 3: Starting to Unwrap
Lecture 4: Seams
Lecture 5: Islands and Scale
Lecture 6: Pinning
Lecture 7: Mapping Cylindrical Objects
Lecture 8: Recycling UVs
Lecture 9: Texel Density
Lecture 10: Combining Islands
Lecture 11: Exporting UV Layouts
Lecture 12: Creating Textures
Lecture 13: Texture Mapping
Chapter 4: Animation and an Intro to Rigging and Poses
Lecture 1: Introduction
Lecture 2: Animation Overview
Lecture 3: Object Separation
Lecture 4: Setting the Base Pivot
Lecture 5: Setting the Lower Arm Pivot
Lecture 6: Setting the Lower Arm Pivot Part 2
Lecture 7: Rigging with Hierarchies
Lecture 8: Animation Basics
Lecture 9: The Dope Sheet
Lecture 10: Auto Key
Lecture 11: Pose to Pose Animation
Lecture 12: The Graph Editor
Lecture 13: Refining the Animation
Lecture 14: Markers
Chapter 5: Importing to Unity, Working with Cameras, and Additional Animation
Lecture 1: Introduction
Lecture 2: Tweaking Before Export
Lecture 3: Exporting to FBX
Lecture 4: Importing into Unity
Lecture 5: Configuring Meshes
Lecture 6: Starting a Scene
Lecture 7: Creating an Animation State Machine
Lecture 8: Adding Textures
Lecture 9: Working With Instances
Lecture 10: Building an Environment
Lecture 11: Duplicating Objects
Lecture 12: Recording a Camera Fly Through
Lecture 13: Image Effects
Lecture 14: Conclusion
Lecture 15: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 5 votes
- 3 stars: 9 votes
- 4 stars: 55 votes
- 5 stars: 68 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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