Intro to Airplane Physics in Unity 3D – 2017 & 2018
Intro to Airplane Physics in Unity 3D – 2017 & 2018, available at $64.99, has an average rating of 4.55, with 150 lectures, based on 598 reviews, and has 3824 subscribers.
You will learn about You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D You will have the confidence to work with Rigidbodies in Unity You will understand the Basics of Weight and Force to produce belivable Aircraft Physics You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity You will learn how to take advantage of C# inheritance to create Re-Usable code You will Learn how to set up the UI for an Airplane and how to make them functional This course is ideal for individuals who are Anyone interested in creating their own Aircraft physics for games. or Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups. or A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies. or A unity user who would like to learn how to create more advanced UI for vehicles It is particularly useful for Anyone interested in creating their own Aircraft physics for games. or Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups. or A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies. or A unity user who would like to learn how to create more advanced UI for vehicles.
Enroll now: Intro to Airplane Physics in Unity 3D – 2017 & 2018
Summary
Title: Intro to Airplane Physics in Unity 3D – 2017 & 2018
Price: $64.99
Average Rating: 4.55
Number of Lectures: 150
Number of Published Lectures: 149
Number of Curriculum Items: 150
Number of Published Curriculum Objects: 149
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
- You will have the confidence to work with Rigidbodies in Unity
- You will understand the Basics of Weight and Force to produce belivable Aircraft Physics
- You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
- You will learn how to take advantage of C# inheritance to create Re-Usable code
- You will Learn how to set up the UI for an Airplane and how to make them functional
Who Should Attend
- Anyone interested in creating their own Aircraft physics for games.
- Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
- A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies.
- A unity user who would like to learn how to create more advanced UI for vehicles
Target Audiences
- Anyone interested in creating their own Aircraft physics for games.
- Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
- A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies.
- A unity user who would like to learn how to create more advanced UI for vehicles
Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D? Do you want to know more about setting up modular code to make your workflows faster and more re-usable? If so, this course is for you! Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.
In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!
By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.
By Purchasing the Course you get the Following:
-
The Complete Airplane Physics Code
-
Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair
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Complete UI kit to create the Instrument UI for the Airplane
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Pre-Requisites
Lecture 2: Flight Demo
Chapter 2: Getting Set Up!
Lecture 1: Project Setup
Lecture 2: Prepping the Development Scene
Lecture 3: Prepping the Airplane – Part 1
Lecture 4: Prepping the Airplane – Part 2
Lecture 5: Designing the Code
Chapter 3: Building the Airplane Inputs
Lecture 1: Introduction
Lecture 2: Installing the Completed Project
Lecture 3: Stubbing in the Scripts
Lecture 4: Keyboard Input – Variables & Namespaces
Lecture 5: Keyboard Input – C# Properties
Lecture 6: Keyboard Input – C# Virtual Methods
Lecture 7: Keyboard Input – Using the Input Manager
Lecture 8: Keyboard Input – Creating an Inspector Editor
Lecture 9: Xbox Input – Virtual Methods
Lecture 10: Xbox Input – Updating the Editor
Lecture 11: Xbox Input – Setting the Input Manager
Chapter 4: Creating the Airplane Controller Script
Lecture 1: Introduction
Lecture 2: Stubbing in the Scripts & Code Design
Lecture 3: Creating a Base Rigidbody Controller Class
Lecture 4: Creating the Airplane Controller Class
Lecture 5: Airplane Weight Calculation
Lecture 6: Creating a Menu Option for Automatic Setup
Chapter 5: Building the Airplane Engine Component
Lecture 1: Introduction
Lecture 2: Applying Forces
Lecture 3: Stub in the Scripts
Lecture 4: Hook up the Engine
Lecture 5: Handling the Wheels
Lecture 6: Calculating Force with Animation Curves
Chapter 6: Animating the Propeller
Lecture 1: Introduction
Lecture 2: Stubbing in the Script
Lecture 3: Calculating Degrees Per Second from RPM's
Lecture 4: Propeller Graphics
Lecture 5: Blending the Propellers
Lecture 6: Material Swapping
Chapter 7: Flight Characteristics
Lecture 1: Introduction
Lecture 2: Stubbing in the Script
Lecture 3: Calculating Forward Speed
Lecture 4: Sticky Throttle
Lecture 5: Theory of Lift
Lecture 6: Creating Lift
Lecture 7: Refining Lift with Curves
Lecture 8: Drag
Lecture 9: Angle of Attack
Lecture 10: Handling the Rigidbody
Lecture 11: Pitch
Lecture 12: Roll
Lecture 13: Yaw
Lecture 14: Banking
Chapter 8: Building the Airplane Camera
Lecture 1: Introduction
Lecture 2: Stub in Scripts
Lecture 3: Create a Basic Follow Camera
Lecture 4: Ground Height
Chapter 9: Animating the Control Surfaces
Lecture 1: Introduction
Lecture 2: Stub in the Script
Lecture 3: Coding the Control Surface Script
Lecture 4: Hooking up the Rudder
Lecture 5: Hooking up the Ailerons
Chapter 10: Completing the Wheels
Lecture 1: Introduction
Lecture 2: Rolling and Positiong the Wheels
Lecture 3: Braking
Lecture 4: Steering
Chapter 11: Completing the Flaps
Lecture 1: Introduction
Lecture 2: Animating the Flaps
Lecture 3: Adding Flap Drag
Chapter 12: Ground Effect
Lecture 1: Introduction
Lecture 2: Stubbing in the Script
Lecture 3: Getting the Ground Distance
Lecture 4: Apply the Ground Effect Force
Chapter 13: Airplane Editors
Lecture 1: Introduction
Lecture 2: Update the Airplane Menu Option – Part 1
Lecture 3: Update the Airplane Menu Option – Part 2
Lecture 4: Update the Airplane Menu Option – Part 3
Lecture 5: Update the Airplane Menu Option – Part 4
Lecture 6: Creating a Pop up Window
Lecture 7: Automate the Airplane Components Setup – Part 1
Lecture 8: Automate the Airplane Components Setup – Part 2
Lecture 9: Saving Presets with Scriptable Objects – Part 1
Lecture 10: Saving Presets with Scriptable Objects – Part 2
Lecture 11: Saving Presets witn Scriptable Objects – Part 3
Lecture 12: Saving Presets with Scriptable Objects – Part 4
Lecture 13: Using Airplane Presets
Lecture 14: Airplane Preset Errata – COG Fix
Chapter 14: Airplane Audio
Lecture 1: Introduction
Lecture 2: Setup & Stubbing in the Script
Instructors
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Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 10 votes
- 3 stars: 44 votes
- 4 stars: 147 votes
- 5 stars: 393 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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