Intro to Mobile Game and App Development and Corona SDK 2015
Intro to Mobile Game and App Development and Corona SDK 2015, available at $19.99, has an average rating of 4.05, with 62 lectures, based on 35 reviews, and has 176 subscribers.
You will learn about Learn about the LUA programming language Have a better understanding of Corona SDK Be able to create a catching the coin mobile game Understand how to create a 2d space shooter This course is ideal for individuals who are This course is meant for individuals that are looking to create their first mobile game but don't know where to start. Although a basic understanding of programming will help, no programming knowledge is needed for this course. or During this course, we'll cover the basics of programming concepts, the LUA language, and Corona SDK. This course is not meant to cover advanced topics because I want you to focus on releasing your first game. It is particularly useful for This course is meant for individuals that are looking to create their first mobile game but don't know where to start. Although a basic understanding of programming will help, no programming knowledge is needed for this course. or During this course, we'll cover the basics of programming concepts, the LUA language, and Corona SDK. This course is not meant to cover advanced topics because I want you to focus on releasing your first game. .
Enroll now: Intro to Mobile Game and App Development and Corona SDK 2015
Summary
Title: Intro to Mobile Game and App Development and Corona SDK 2015
Price: $19.99
Average Rating: 4.05
Number of Lectures: 62
Number of Published Lectures: 62
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn about the LUA programming language
- Have a better understanding of Corona SDK
- Be able to create a catching the coin mobile game
- Understand how to create a 2d space shooter
Who Should Attend
- This course is meant for individuals that are looking to create their first mobile game but don't know where to start. Although a basic understanding of programming will help, no programming knowledge is needed for this course.
- During this course, we'll cover the basics of programming concepts, the LUA language, and Corona SDK. This course is not meant to cover advanced topics because I want you to focus on releasing your first game.
Target Audiences
- This course is meant for individuals that are looking to create their first mobile game but don't know where to start. Although a basic understanding of programming will help, no programming knowledge is needed for this course.
- During this course, we'll cover the basics of programming concepts, the LUA language, and Corona SDK. This course is not meant to cover advanced topics because I want you to focus on releasing your first game.
How many apps do you have on your mobile device? And out of those apps, how many are games? Chances are you've probably downloaded more than a few. After all, gaming is one of the most popular uses for mobile devices.
“According to App Annie Intelligence, games contributed around 80% of revenue and 40% of downloads generated globally on iOS and Google Play combined in December 2014." – App Annie
If you've always wanted to build and develop mobile games, there's no better time than now to learn and act on that dream. With “mobile gaming [driving] nearly half of all app downloads" (App Annie), this is a field that is going to continue to grow.
Think it's an expensive investment? Not at all – it's now possible to start your game development career without breaking the bank, thanks to a recent update from Corona Labs.
With the release of Corona SDK Starter – a free tier that allows you to download and use Corona for free, as well as publish your game to Google Play, iTunes, the Amazon App Store, and more – it has never been easier or cheaper to start building mobile games for millions of players worldwide.
With Intro to Mobile Game and App Development and Corona SDK 2015, you'll learn about the Lua language, programming concepts, Corona basics, and game development.
Here's what you will learn in this course:
- The Programming Language Lua – Build a solid understanding and foundation of the Lua programming language.
- Corona Basics – Here, you will discover some of the foundational pieces that make up Corona SDK, such as display objects, events, widgets, physics, and composer. Put Your
- Knowledge to Work – Learn By Doing. In this section of the course, you'll build a game called Bob the Catcher to help jump-start your game development career.
- Building More – This segment will cover how to create a 2D space shooter game filled with spaceships, lasers, and UFOs.
This online game development course is recommended for individuals who are just starting out in game development, but it can be just as useful for those who have already started their careers. From beginners to the slightly more advanced, every student will find something useful to take away from this course.
Some of the topics covered in this course are:
- Variables, Operators, and Tables
- For and While Loops
- If/Then Statements
- Functions
- Display Objects
- Event Listeners and Physics
- Widgets
- Composer Scene Management
This course uses the latest public build of Corona SDK, graphics 2.0, and the official scene management tool by Corona – Composer.
Learn how to build games faster and better with Corona SDK and advance your game development career!
Course Curriculum
Chapter 1: Getting Started
Lecture 1: An Introduction to Corona SDK
Lecture 2: Text Editors
Lecture 3: A Quick Note about HD Videos
Chapter 2: Bootcamp Basics
Lecture 1: What We Will Cover
Lecture 2: Lua – The Language Behind Corona
Lecture 3: Variables – Everything has a Place
Lecture 4: Operator – Add, Subtract, Multiply, and Divide
Lecture 5: Tables – Storing Them Away Neatly
Lecture 6: For Loops – Repeat, Repeat, Repeat
Lecture 7: While Loops – Stop Me If You've Heard This Before
Lecture 8: If Then Else – Decision Making
Lecture 9: Functions – Reduce, Reuse, and Recycle
Lecture 10: Local vs Global – It’s All About Position
Lecture 11: Some Best of Coding Practices
Chapter 3: Corona Basics
Lecture 1: An Introduction to Corona Basics
Lecture 2: Downloads for Corona Basics
Lecture 3: Installing Corona SDK
Lecture 4: Setting Up Our Project for Corona Basics
Lecture 5: Looking Over Our Project Files
Lecture 6: Getting Oriented – Console and Simulator
Lecture 7: Print Statement – Starting with the Foundation
Lecture 8: Displaying Images – Make It Look Nice
Lecture 9: Displaying Shapes – Basic Shape Creation
Lecture 10: Event Listeners – Make Me Move It
Lecture 11: Widgets – Push Me, Tap Me, Scroll Me
Lecture 12: Physics – Gravity At Work
Lecture 13: Composer – Easily Manage Your Game
Chapter 4: Putting Our Knowledge to Work – Bob the Catcher
Lecture 1: What You Will Be Building
Lecture 2: Downloads for Bob the Catcher
Lecture 3: Setting Up Our Project for Our First Game
Lecture 4: main.lua – Where Everything Starts
Lecture 5: Menu Scene Part 1 – Setting up Our Menu Scene
Lecture 6: Menu Scene Part 2 – Adding Display Objects
Lecture 7: Menu Scene Part 3 – Adding a Play Button with Widgets
Lecture 8: Game Scene Part 1 – Setting up Our Scene
Lecture 9: Game Scene Part 2 – Forward Declares and Functions
Lecture 10: Game Scene Part 3 – Adding Bob The Catcher
Lecture 11: Game Scene Part 4 – It's Raining Money!
Lecture 12: Game Scene Part 5 – Making Bob Work For It
Lecture 13: Game Scene Part 6 – Detecting Collisions
Lecture 14: Game Scene Part 7 – Add Functionality to Our Menu Button
Lecture 15: Download Code so Far
Chapter 5: Adding Some Polish to Bob the Catcher
Lecture 1: Enabling Retina Display Images
Lecture 2: Adding a Coin Sound
Lecture 3: Remove Scenes
Chapter 6: Building UFO Slayer 1983
Lecture 1: A Demo of UFO Slayer 1983
Lecture 2: Going Over Our Project Setup
Lecture 3: main.lua, build.settings, and config.lua
Lecture 4: menu.lua Part 1 – Setting Up Our Menu Scene
Lecture 5: menu.lua Part 2 – Adding Background Music to Our Menu Scene
Lecture 6: menu.lua Part 3 – Finishing Our Menu Scene
Lecture 7: game.lua Part 1 – Setting Up Our Game Scene
Lecture 8: game.lua Part 2 – Creating The Variables For Our Game Scene
Lecture 9: game.lua Part 3 – Setting Up Our Functions
Lecture 10: game.lua Part 4 – Add Graphics and Making Our Game Run
Lecture 11: game.lua Part 5 – Return To Menu, Sending Enemies, And Player Movement
Lecture 12: game.lua Part 6 – Send Bullets and Creating the Game Over
Lecture 13: game.lua Part 7 – Collision Detection
Lecture 14: Download UFO Slayer 1983
Chapter 7: Where To Go For Help
Lecture 1: Corona Forums
Lecture 2: Code Exchange
Lecture 3: Corona Documentation
Instructors
-
Daniel Williams
Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 5 votes
- 5 stars: 23 votes
Frequently Asked Questions
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