Intro To Ruby For Game Development
Intro To Ruby For Game Development, available at $44.99, has an average rating of 4.3, with 59 lectures, based on 48 reviews, and has 2031 subscribers.
You will learn about Understand Ruby programming and Game Development using the Gosu Library This course is ideal for individuals who are Anyone who wants to learn to code Ruby for Game Development It is particularly useful for Anyone who wants to learn to code Ruby for Game Development.
Enroll now: Intro To Ruby For Game Development
Summary
Title: Intro To Ruby For Game Development
Price: $44.99
Average Rating: 4.3
Number of Lectures: 59
Number of Published Lectures: 55
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 55
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand Ruby programming and Game Development using the Gosu Library
Who Should Attend
- Anyone who wants to learn to code Ruby for Game Development
Target Audiences
- Anyone who wants to learn to code Ruby for Game Development
Game design and development with the Ruby programming language is great fun…learn how in this course.
We’ll be using the Gosu library for Ruby to create a simple 2D spaceship game. Follow along and build your own copy!
We’ll start out by learning Ruby. You don’t need any prior knowledge of programming to take this course, we’ll start from the beginning and teach you everything you need.
After we have a solid understanding of Ruby, we’ll move into Game programming using the Ruby Gosu Library. Gosu does most of the heavy lifting for us, allowing us to create games quickly and relatively easily!
Course Curriculum
Chapter 1: Beginner Ruby Programming Concepts
Lecture 1: Installing Ruby On Your Computer
Lecture 2: First Things First: How To Get Support Fast!
Lecture 3: Installing The Sublime Text Editor
Lecture 4: Hello World
Lecture 5: Variables
Lecture 6: Comments and Errors
Lecture 7: Math Operators
Lecture 8: Math Order of Operations
Lecture 9: Comparison Operators
Lecture 10: Assignment Operators
Lecture 11: Getting User Input With Gets
Lecture 12: If Else Statements
Lecture 13: Multiple Conditionals
Lecture 14: String Manipulation
Chapter 2: Intermediate Ruby Programming Concepts
Lecture 1: Arrays
Lecture 2: Multidimensional Arrays
Lecture 3: While Loops
Lecture 4: Until Loops
Lecture 5: For Each Loops
Lecture 6: Fizz Buzz!
Lecture 7: Hashes
Lecture 8: Hash Manipulation
Lecture 9: Methods Part 1
Lecture 10: Methods Part 2
Lecture 11: Random Numbers
Chapter 3: Advanced Ruby Concepts
Lecture 1: Intro To Ruby Classes
Lecture 2: Creating Classes
Lecture 3: Class Getters
Lecture 4: Class Setters
Lecture 5: Adding More Methods to Our Class
Lecture 6: Attr_Accessor
Lecture 7: Create a Draw Method in our Class
Lecture 8: Class Inheritance
Chapter 4: Ruby Game Programming With Gosu
Lecture 1: Intro To Gosu
Lecture 2: Gosu: Create A Window
Lecture 3: Gosu: Add A Background Image
Lecture 4: Gosu: Player Class 1
Lecture 5: Gosu: Player Class 2
Lecture 6: Gosu: Player Class 3
Lecture 7: Gosu: Star Class 1
Lecture 8: Gosu: Star Class 2
Lecture 9: Gosu: Score And Sound
Lecture 10: Gosu: Finishing Up
Chapter 5: Whack 'a Mole With Gosu
Lecture 1: Intro To Whack a Mole
Lecture 2: Whack a Mole Setup
Lecture 3: Whack a Mole – Draw the Mole
Lecture 4: Whack a Mole – Move Our Mole
Lecture 5: Whack a Mole – Make the Mole Blink
Lecture 6: Whack a Mole – Draw Our Hammer
Lecture 7: Whack a Mole – Button Clicking
Lecture 8: Whack a Mole – Keeping Score
Lecture 9: Whack a Mole – End The Game
Lecture 10: Whack a Mole – Space Bar to Restart Game
Chapter 6: Making Your Games Executable
Lecture 1: Make Your Game Executable With Ocra
Lecture 2: Bonus Lecture
Instructors
-
John Elder
Founder of Codemy
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 6 votes
- 4 stars: 17 votes
- 5 stars: 21 votes
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