Intro to Substance Designer
Intro to Substance Designer, available at $34.99, has an average rating of 3.25, with 13 lectures, based on 24 reviews, and has 322 subscribers.
You will learn about Build procedural PBR materials in Substance Designer Understand basic Dynamic Functions Understand basic Material Animation This course is ideal for individuals who are Anyone who's never used Substance Designer and wants to learn or Anyone who has basic Substance Designer skills and would like to learn more It is particularly useful for Anyone who's never used Substance Designer and wants to learn or Anyone who has basic Substance Designer skills and would like to learn more.
Enroll now: Intro to Substance Designer
Summary
Title: Intro to Substance Designer
Price: $34.99
Average Rating: 3.25
Number of Lectures: 13
Number of Published Lectures: 13
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Build procedural PBR materials in Substance Designer
- Understand basic Dynamic Functions
- Understand basic Material Animation
Who Should Attend
- Anyone who's never used Substance Designer and wants to learn
- Anyone who has basic Substance Designer skills and would like to learn more
Target Audiences
- Anyone who's never used Substance Designer and wants to learn
- Anyone who has basic Substance Designer skills and would like to learn more
This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section.
Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture – the obligatory Brick Wall. Starting with a single b/w node, we’ll build a tiled PBR glazed brick texture, which we’ll save to our Library for later use. As we build our material we’ll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other.
Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We’ll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material.
Part 3: The last video is a sneak peak at some more advanced concepts…and we’ll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.
Course Curriculum
Chapter 1: Part 1: Making a Glazed Brick Material
Lecture 1: The Substance Library – Addendum
Lecture 2: The Interface
Lecture 3: Building a basic mask
Lecture 4: Blends & masks
Lecture 5: Gradient maps
Lecture 6: Fine tuning the material
Chapter 2: Making More Complex Materials
Lecture 1: Input parameters
Lecture 2: Building reusable materials
Lecture 3: Building complex masks
Lecture 4: Switches & material blends
Lecture 5: Adding functionality
Lecture 6: Finalizing inputs
Chapter 3: Into the Future
Lecture 1: Basic Water
Instructors
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Olga Polukhina
3D Environmental Artist
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 7 votes
- 4 stars: 6 votes
- 5 stars: 5 votes
Frequently Asked Questions
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