Intro to Unity 3D Physics: Helicopters
Intro to Unity 3D Physics: Helicopters, available at $99.99, has an average rating of 4.5, with 131 lectures, 2 quizzes, based on 395 reviews, and has 2970 subscribers.
You will learn about You will have the experience to work with Rigidbodies in a controllable way You will have a complete code base to develop any type of Helicopter controller You will better understand why helicopters fly and the physics behind them. You will Learn the Beginnings of Editor Scripting You will learn how to set up a flexible Input System You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces You will gain a better understanding of Organizing your Unity projects You will gain an insight of how to begin to plan out a Unity Project or Unity System You will learn to build a re-usable Weapon System You will learn how to build two types of cameras with re-usable code This course is ideal for individuals who are A beginner to intermediate Unity user who would like to know more about Physics in Unity or A unity user who would like to gain a better understanding of Unity's Rigidbody or Anyone who is interested in wanting to build a Helicopter game in Unity or Anyone interested in learning how to make a Desert Strike type Game or A beginning Unity user who wants to know more about Project Organization and Editor Scripting It is particularly useful for A beginner to intermediate Unity user who would like to know more about Physics in Unity or A unity user who would like to gain a better understanding of Unity's Rigidbody or Anyone who is interested in wanting to build a Helicopter game in Unity or Anyone interested in learning how to make a Desert Strike type Game or A beginning Unity user who wants to know more about Project Organization and Editor Scripting.
Enroll now: Intro to Unity 3D Physics: Helicopters
Summary
Title: Intro to Unity 3D Physics: Helicopters
Price: $99.99
Average Rating: 4.5
Number of Lectures: 131
Number of Quizzes: 2
Number of Published Lectures: 131
Number of Published Quizzes: 2
Number of Curriculum Items: 133
Number of Published Curriculum Objects: 133
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will have the experience to work with Rigidbodies in a controllable way
- You will have a complete code base to develop any type of Helicopter controller
- You will better understand why helicopters fly and the physics behind them.
- You will Learn the Beginnings of Editor Scripting
- You will learn how to set up a flexible Input System
- You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
- You will gain a better understanding of Organizing your Unity projects
- You will gain an insight of how to begin to plan out a Unity Project or Unity System
- You will learn to build a re-usable Weapon System
- You will learn how to build two types of cameras with re-usable code
Who Should Attend
- A beginner to intermediate Unity user who would like to know more about Physics in Unity
- A unity user who would like to gain a better understanding of Unity's Rigidbody
- Anyone who is interested in wanting to build a Helicopter game in Unity
- Anyone interested in learning how to make a Desert Strike type Game
- A beginning Unity user who wants to know more about Project Organization and Editor Scripting
Target Audiences
- A beginner to intermediate Unity user who would like to know more about Physics in Unity
- A unity user who would like to gain a better understanding of Unity's Rigidbody
- Anyone who is interested in wanting to build a Helicopter game in Unity
- Anyone interested in learning how to make a Desert Strike type Game
- A beginning Unity user who wants to know more about Project Organization and Editor Scripting
In this course you will learn how to create a helicopter controller from scratch. You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics. You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.
You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!
By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Pre-Reqs
Lecture 2: Demo Flight
Lecture 3: Helicopter Model Walkthrough
Chapter 2: Getting Setup!
Lecture 1: Introduction
Lecture 2: Setting up the Indie-Pixel Framework
Lecture 3: Preparing the Development Scene
Lecture 4: Preparing the Helicopter – Part 1
Lecture 5: Preparing the Helicopter – Part 2
Lecture 6: Setting up our Post Effects
Chapter 3: Designing our Code Structure
Lecture 1: Introduction
Lecture 2: Getting Comfy with Draw.io
Lecture 3: Helicopter System – Code Review
Chapter 4: Introduction to the Rigidbody in Unity
Lecture 1: Introduction
Lecture 2: Introduction to the Rigidbody in Unity
Lecture 3: Using the Force
Lecture 4: Torque Forces
Lecture 5: Utilizing Drag
Lecture 6: Understanding Weight
Lecture 7: Making a Hovering Object
Lecture 8: Using Inheritance to Create Modular Code
Chapter 5: Creating User Input
Lecture 1: Introduction
Lecture 2: Stubbing in the Input Scripts
Lecture 3: Hooking up Keyboard Inputs – Part 1
Lecture 4: Hooking up Keyboard Inputs – Part 2
Lecture 5: Hooking up Keyboard Inputs – Part 3
Lecture 6: Hooking up Keyboard Inputs – Part 4
Lecture 7: Hooking up Keyboard Inputs – Part 5
Lecture 8: Hooking up Xbox Inputs – Part 1
Lecture 9: Hooking up Xbox Inputs – Part 2
Lecture 10: Hooking up Xbox Inputs – Part 3
Lecture 11: Clamping Inputs
Lecture 12: Creating the Input Controller
Chapter 6: Creating the Helicopter Controller
Lecture 1: Introduction
Lecture 2: Stubbing in the Controller Script
Lecture 3: Requiring Components
Lecture 4: Updating The Base Rigibody Class
Lecture 5: Automation with Menu Items
Chapter 7: Creating the Engine Component
Lecture 1: Introduction
Lecture 2: Understanding the Four Forces Acting on a Helicopter
Lecture 3: Stubbing in the Engine Script
Lecture 4: Hooking the Engine up to the Controller
Lecture 5: Calculating Horsepower and RPM's
Lecture 6: Using Animation Curves to model Power Efficiency
Lecture 7: Implementing a Sticky Throttle
Chapter 8: Handling the Rotor Blades
Lecture 1: Introduction
Lecture 2: Stubbing in the Scripts
Lecture 3: Using C# Interfaces
Lecture 4: Calculating Degrees per Second from RPM's
Lecture 5: Modifying the Blade Pitch
Lecture 6: Blurring the Rotors – Part 1
Lecture 7: Blurring the Rotors – Part 2
Lecture 8: Blurring the Rotors – Part 3
Lecture 9: Blurring the Rotors – Part 4
Lecture 10: Blurring the Tail Rotor
Chapter 9: Blurring Textures with Houdini
Lecture 1: Introduction
Lecture 2: Capturing the Default Rotor
Lecture 3: Setting up the Houdini Network
Lecture 4: Automatic Render Button
Chapter 10: Flight Characteristics
Lecture 1: Introduction
Lecture 2: Theory of Lift
Lecture 3: Creating a Sticky Collective
Lecture 4: Stub in the Characteristics Script
Lecture 5: Creating Lift – Part 1
Lecture 6: Creating Lift – Part 2
Lecture 7: Creating Tail Rotor Torque
Lecture 8: Creating Cyclic Torque Force
Lecture 9: Auto Leveling – Part 1
Lecture 10: Auto Leveling – Part 2
Lecture 11: Adding Cyclic Force
Chapter 11: Building the Helicopter Camera
Lecture 1: Introduction
Lecture 2: Stub In the Scripts
Lecture 3: Basic Follow Camera
Lecture 4: Wrap Up!
Chapter 12: Building a Better Heli Camera
Lecture 1: Introduction
Lecture 2: Stubbing in the Script
Lecture 3: Creating a Base Camera Class
Lecture 4: Following within a Range
Lecture 5: Rotating within a Range and Speed
Lecture 6: Visualizing the Min/Max Range
Lecture 7: Ground Height
Chapter 13: Creating a Camera Controller
Lecture 1: Introduction
Lecture 2: Stubbing in the Script
Lecture 3: Adding to our Inputs
Lecture 4: Camera Switching
Lecture 5: Creating the Cockpit Camera
Instructors
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Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 25 votes
- 4 stars: 101 votes
- 5 stars: 260 votes
Frequently Asked Questions
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