Introduction to iOS Game Development with SpriteKit & Swift
Introduction to iOS Game Development with SpriteKit & Swift, available at $119.99, has an average rating of 4.7, with 98 lectures, 1 quizzes, based on 461 reviews, and has 2698 subscribers.
You will learn about Thoroughly understand the SpriteKit framework Learn about different Node classes Learn about SKPhysics & SKActions Learn about using the asset catalogue Create amazing worlds and levels with SKTileMapNode Learn game development techniques such as red boxing Develop your own game full of awesome features Get a lot of awesome and unique insights and tips for becoming a top game developer This course is ideal for individuals who are Game Developers or Programming Beginners or Advanced Programmers It is particularly useful for Game Developers or Programming Beginners or Advanced Programmers.
Enroll now: Introduction to iOS Game Development with SpriteKit & Swift
Summary
Title: Introduction to iOS Game Development with SpriteKit & Swift
Price: $119.99
Average Rating: 4.7
Number of Lectures: 98
Number of Quizzes: 1
Number of Published Lectures: 98
Number of Published Quizzes: 1
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 99
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Thoroughly understand the SpriteKit framework
- Learn about different Node classes
- Learn about SKPhysics & SKActions
- Learn about using the asset catalogue
- Create amazing worlds and levels with SKTileMapNode
- Learn game development techniques such as red boxing
- Develop your own game full of awesome features
- Get a lot of awesome and unique insights and tips for becoming a top game developer
Who Should Attend
- Game Developers
- Programming Beginners
- Advanced Programmers
Target Audiences
- Game Developers
- Programming Beginners
- Advanced Programmers
This course is about the Sprite Kit framework and how to use it to build your own Game clearly inspired by Nintendo’s best selling game Super Mario Run.
We’re going to build this app from scratch meaning you don’t have to have any prior experience in game development.
By the end of this course you will have a complete game you can then publish in the App Store.
The source code and the resources that we provide you with are already of incredible value. However the real value is actually the more than 10 hours of video content, in which we explain everything extremely detailed and if you still have any questions or need help, you can always just message us.
We start this course by giving you a thorough introduction to the SK Framework and its most important components, afterwards we’ll jump right into building our game, without having to worry about not understanding what we’re doing.
Using SKTileMapNode and the SceneEditor we will learn how to create amazing worlds and levels visually without having to write all of the code.
The Game itself will feature things such as:
- Enemies
- Scores
- Power Ups
- collectibles and much more.
As it is the case with all of our course we will provide you with all of the resources, project files and source code used in this course.
Though it might be helpful to have a basic knowledge of Swift, it is definitely not required at all. Since you have lifetime access to this course you can take it at your own pace and rewatch any lessons as many times as you like. Therefore this course is the perfect introduction into the amazing world of game development!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Before you start: Resources & Software
Chapter 2: SpriteKit Crashcourse
Lecture 1: Introduction to the SpriteKit Framework
Lecture 2: How to create a SpriteKit Project in Xcode
Lecture 3: Introduction to SKNode & SKScene
Lecture 4: SKNode & SKScene Example
Lecture 5: Introduction to SKSpriteNode
Lecture 6: SKSpriteNode Example
Lecture 7: Introduction to SKActions
Lecture 8: SKActions Example
Lecture 9: Introduction to SKPhysics
Lecture 10: SKPhysics Example
Lecture 11: Introduction to the Asset Catalogue
Lecture 12: Asset Catalogue & Animation Example
Lecture 13: Introduction to the Update Loop
Lecture 14: Introduction to SKTileMapNode
Lecture 15: SKTileMapNode Example Part 1
Lecture 16: SKTileMapNode Example Part2
Lecture 17: Other Node Classes
Chapter 3: Super Indie Run
Lecture 1: Project Overview
Lecture 2: Project Setup
Lecture 3: TileMap Part 1
Lecture 4: SKNode + Extensions
Lecture 5: TileMap Part 2
Lecture 6: Tiles & World Sprites
Lecture 7: The Layer Class
Lecture 8: Adding the World Layer
Lecture 9: Game States Enumeration
Lecture 10: The RepeatingLayer Class
Lecture 11: Background
Lecture 12: Constants
Lecture 13: The Player Class
Lecture 14: Physics
Lecture 15: Introduction to the physical ground
Lecture 16: Physical Ground Part 1
Lecture 17: Physical Ground Part 2
Lecture 18: Physical Ground Part 3
Lecture 19: Physical Ground Part 4
Lecture 20: Player Animation Part 1
Lecture 21: The AnimationHelper Class
Lecture 22: Player Animation Part 2
Lecture 23: Jumping Mechanism Part 1
Lecture 24: Jumping Mechanism Part 2
Lecture 25: Adding Physics Categories
Lecture 26: Jumping Mechanism Part 3
Lecture 27: Jumping Mechanism Part 4
Lecture 28: Adding the Finish Line
Lecture 29: The ObjectHelper Class
Lecture 30: Obstacles & Enemies Part 1
Lecture 31: Obstacles & Enemies Part 2
Lecture 32: Obstacles & Enemies Part 3
Lecture 33: Introduction to Coins
Lecture 34: Collectibles Part 1
Lecture 35: Collectibles Part 2
Lecture 36: Collectibles Part 3
Lecture 37: Particle Effects & Animation Part 1
Lecture 38: Particle Effects & Animation Part 2
Lecture 39: Collectibles Part 4
Lecture 40: Particle Effects & Animation Part 3 (Solution)
Lecture 41: Collectibles Part 5
Lecture 42: Introduction to the HUD
Lecture 43: HUD Part 1
Lecture 44: HUD Part 2
Lecture 45: HUD Part 3
Lecture 46: Introduction to Popups
Lecture 47: Popups Part 1
Lecture 48: The SpriteKitButton Class
Lecture 49: Popups Part 2
Lecture 50: Popups Part 3
Lecture 51: Introduction to the scoring system
Lecture 52: Scoring System Part 1
Lecture 53: Scoring System Part 2
Lecture 54: Popups Part 4
Lecture 55: Popups Part 5
Lecture 56: Popups Part 6
Lecture 57: Popups Part 7
Lecture 58: The PopupButtonHandler Extensions
Lecture 59: Popups Part 8
Lecture 60: Popups Part 9
Lecture 61: The Menu Scene
Lecture 62: Introduction to the SceneManagerDelegate
Lecture 63: The SceneManagerDelegate Protocol
Lecture 64: Introduction to the Level Scene
Lecture 65: Level Scene Part 1
Lecture 66: Level Scene Part 2
Lecture 67: Level Scene Part 3
Lecture 68: Level Scene Part 4
Lecture 69: GameScene Adaptions
Lecture 70: GameScene Popups
Lecture 71: Completing the Level
Lecture 72: Powerup
Lecture 73: Adding two Finish Lines
Lecture 74: Creating a new World
Lecture 75: Menu Image & Foreground Layer
Lecture 76: Background Music & Sound Effects
Lecture 77: App Icon & Launch Image
Instructors
-
Timothy Meixner
Meixner & Ruof -
Johannes Ruof
Meixner & Ruof
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 6 votes
- 3 stars: 32 votes
- 4 stars: 144 votes
- 5 stars: 272 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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