Introduction to Shaders in Unity3D with Shader Graph
Introduction to Shaders in Unity3D with Shader Graph, available at Free, has an average rating of 4.45, with 33 lectures, based on 103 reviews, and has 1562 subscribers.
You will learn about Shader Development using Shader Graph in Unity3D Basic Graphics Engineering concepts Creating visual effects without particle system This course is ideal for individuals who are Game developers who want to learn shader development or Technical artists It is particularly useful for Game developers who want to learn shader development or Technical artists.
Enroll now: Introduction to Shaders in Unity3D with Shader Graph
Summary
Title: Introduction to Shaders in Unity3D with Shader Graph
Price: Free
Average Rating: 4.45
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Shader Development using Shader Graph in Unity3D
- Basic Graphics Engineering concepts
- Creating visual effects without particle system
Who Should Attend
- Game developers who want to learn shader development
- Technical artists
Target Audiences
- Game developers who want to learn shader development
- Technical artists
Hello! Welcome to the world of shaders!
This is not only a course on shader graph, this is also an introduction to shader development. Shader development was not so easy in the past. You had to learn how to write shader code and also need mathematical skills. Most indie game developers omit it up to an advanced level. But today this is changed with shader graph.
In this course, we will start from the basics and create complex shaders in later chapters with shader graph. We will also learn several concepts on graphics programming and at the end of the course you will be comfortable to create your own shaders.
Complex Shaders which we are going to create are:
*Ghost Shader
*Simple Hologram Shader
*Wind Effect Shader
*PBR Shader
*Glowing Effect Shader
*The Earth Shader
*Code Rain Effect(Matrix) Shader(Coming soon)
*Teleport Shader(Coming Soon)
*Snow Shader(Coming Soon)
Course Curriculum
Chapter 1: Introduction
Lecture 1: What Are Shaders?
Chapter 2: Unlit Shaders
Lecture 1: Hello Shader
Lecture 2: The Only Reason for the Existence of A Shader
Lecture 3: Drawing A Line
Lecture 4: Adding Properties
Lecture 5: Assignment-Drawing A Plus Sign
Lecture 6: Solution-Drawing A Plus Sign
Lecture 7: Sub-Graphs
Lecture 8: Drawing A Circle
Lecture 9: Assignment-Circle Position
Lecture 10: Solution-Circle Position
Lecture 11: Assignment-Background Color
Lecture 12: Solution-Background Color
Lecture 13: Object Space vs World Space
Lecture 14: Texture Mapping
Lecture 15: Creating A Gradient
Lecture 16: Transparency and Ghost Shader
Lecture 17: Time Node and UV Scrolling
Lecture 18: Simple Holographic Shader
Lecture 19: Vertex Manipulation
Lecture 20: Assignment-Wind Effect Shader
Lecture 21: Solution-Wind Effect Shader
Chapter 3: Physically Based Rendering
Lecture 1: Creating a Shader with PBR Node
Lecture 2: Normal Vector and Dot Product
Lecture 3: Normal Mapping
Lecture 4: Glow Effect and Changing Properties by C# Script
Chapter 4: The Earth Shader
Lecture 1: Introduction
Lecture 2: Albedo and Normal Map
Lecture 3: Specular Map
Lecture 4: City Lights
Lecture 5: Clouds
Lecture 6: Final Touches
Chapter 5: References
Lecture 1: References
Instructors
-
İsmail Çamönü
Indie Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 23 votes
- 4 stars: 25 votes
- 5 stars: 49 votes
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