iOS App Development with Cocos2d (v1 or v2) and Xcode
iOS App Development with Cocos2d (v1 or v2) and Xcode, available at $19.99, has an average rating of 3.4, with 32 lectures, based on 5 reviews, and has 211 subscribers.
You will learn about By the end of this course, you will be able to build a complete iOS app. This course is ideal for individuals who are anyone It is particularly useful for anyone.
Enroll now: iOS App Development with Cocos2d (v1 or v2) and Xcode
Summary
Title: iOS App Development with Cocos2d (v1 or v2) and Xcode
Price: $19.99
Average Rating: 3.4
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of this course, you will be able to build a complete iOS app.
Who Should Attend
- anyone
Target Audiences
- anyone
Learn to build an App, for whatever your reason. Got a killer idea for a game? Do you want to make an app to amuse yourself, your classroom, or your kids? Does your resume need a boost? What if you had a hobby that could make you money?
These are all great reasons to learn. Hundreds of students have already begun this course to better their careers or to simply make better use of their free time.
Course Curriculum
Chapter 1: UPDATES FOR XCODE 5
Lecture 1: Quick Xcode 5 Tour and Adding Source to Your Project
Chapter 2: THE BASICS OF XCODE 4 AND COCOS2D
Lecture 1: Introduction (and Source Files for ALL projects)
Lecture 2: Installing Xcode and Cocos2d
Lecture 3: Quick Xcode Tour and Adding Source to Your Project
Lecture 4: Differences between the Cocos2d v1 and v2 Template
Lecture 5: So what is this App you will be building?
Lecture 6: App Identifiers and Provisioning Profiles
Lecture 7: Cocos2d Basics
Lecture 8: Accelerometer, Touch Events and CCActions
Lecture 9: Base SDK Missing Warning
Chapter 3: BASIC EBOOK
Lecture 1: Introduction
Lecture 2: Building the Ebook
Lecture 3: In App Purchases to Unlock the Book
Chapter 4: MORE BASICS AND A WAVE ATTACK GAME
Lecture 1: Animation Methods
Lecture 2: Custom Animation Class
Lecture 3: Sprite Sheet Animations
Lecture 4: Simple Sound Engine
Lecture 5: Custom Fonts
Lecture 6: Target Practice Game
Lecture 7: Wave Game
Lecture 8: Wave Game Continued
Chapter 5: BOX 2D
Lecture 1: Intro to the Box 2D Template
Lecture 2: Changing the Template for Retina Display (for Cocos2d v1)
Lecture 3: Box2d Project
Lecture 4: The BodyNode and Ninja Class
Lecture 5: Box2D Sensors and Contact Listeners
Chapter 6: GAME CENTER (MOSTLY)
Lecture 1: CCActions in a Fight Game
Lecture 2: Game Center
Lecture 3: Wrap Up and Review
Chapter 7: PROPERTY LISTS
Lecture 1: Introduction
Lecture 2: Property Lists Part 1
Lecture 3: Property Lists Part2
Instructors
-
Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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