iOS Control Systems with Swift Sprite Kit
iOS Control Systems with Swift Sprite Kit, available at $34.99, has an average rating of 4.5, with 32 lectures, based on 35 reviews, and has 429 subscribers.
You will learn about Programmably control characters using Swift 1.2 and Sprite Kit Get experience working with many SKActions Make a sprite follow a path. Control objects using the Accelerometer Use every type of gesture recognizer to move or rotate sprites Create a virtual joystick or directional pad to move a side scrolling, top down or isometric character Create an aim and release type world to slingshot a character This course is ideal for individuals who are New Xcode programmers focused on game development using a Mac. It is particularly useful for New Xcode programmers focused on game development using a Mac. .
Enroll now: iOS Control Systems with Swift Sprite Kit
Summary
Title: iOS Control Systems with Swift Sprite Kit
Price: $34.99
Average Rating: 4.5
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Programmably control characters using Swift 1.2 and Sprite Kit
- Get experience working with many SKActions
- Make a sprite follow a path.
- Control objects using the Accelerometer
- Use every type of gesture recognizer to move or rotate sprites
- Create a virtual joystick or directional pad to move a side scrolling, top down or isometric character
- Create an aim and release type world to slingshot a character
Who Should Attend
- New Xcode programmers focused on game development using a Mac.
Target Audiences
- New Xcode programmers focused on game development using a Mac.
****INCLUDES UPDATED SOURCE FILES FOR SWIFT 3
This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It’s just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below…
- Accelerometer controls
- Simple touches, taps and swipes
- Rotation, pan, pinch, and long press gestures
- Path-based movements
- Aim and release slingshot style controls
- Directional pad controls
- Virtual joystick controls in a top-down flying game
- Virtual joystick controls in an isometric-viewed world
- Virtual joystick controls in a traditional side scroller/ platform world
- Attacking, jumping and double-jumping with virtual buttons
This series was developed with Swift 1.2 and uses Apple’s very own Sprite Kit game engine. While you master the control methods above, you’ll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.
Course Curriculum
Chapter 1: Tap to Move Controls using Swift and Sprite Kit
Lecture 1: Introduction
Lecture 2: Course Assets for Swift 3 / Swift 2
Lecture 3: How to Tap Relative to the Character to Move
Lecture 4: Smooth Movements with SKActions
Lecture 5: SKActions (continued) Moving to Point A, then to Point B
Chapter 2: Making Objects Follow a Path
Lecture 1: Make an Object Follow a Path with SKActions
Lecture 2: Make Multiple Objects Follow a Path (Centipede style)
Chapter 3: Using the Accelerometer to Control Movement
Lecture 1: Accelerometer Basics in Swift
Lecture 2: Accelerometer on Both X and Y in Swift
Chapter 4: Gestures Recognizers
Lecture 1: Animated Textures – Prequel to using Gesture Recognizers
Lecture 2: Animated Textures (continued)
Lecture 3: Taps and Rotation Gesture Recognizer Tutorial
Lecture 4: Rotating and Moving a Ship and Target
Lecture 5: Swipe Gestures and Rotating Based on Degrees
Lecture 6: Pan Gestures vs touchesMoved and convertPointFromView
Lecture 7: Pinch and Long Press Gesture Recognizers
Chapter 5: Virtual Joysticks
Lecture 1: Initial Setup of a Virtual JoyStick with Swift and SpriteKit
Lecture 2: Top Down Movements and Speed Based Controls using a Virtual Joystick
Chapter 6: Virtual Joystick in a Side Scroller Style Level
Lecture 1: Modifying the Scene for Side Scroller Play and Creating the Player Class
Lecture 2: Player Class (continued)
Lecture 3: Creating an Object Class from SKNode and Using a Dictionary to Initialize It
Lecture 4: Object Class (continued)
Lecture 5: Using the SKPhysicsContactDelegate to detect contact between Player and Object
Lecture 6: Walking, Idling and Attacking with Joystick Controls Tutorial
Lecture 7: Walking, Idling and Attacking (Continued)
Lecture 8: Jumping with Joystick Controls Introduction
Lecture 9: Jumping with Joystick Controls Tutorial
Lecture 10: Jumping Continued
Chapter 7: Aim and Release Sling Shot Style Controls
Lecture 1: Sling Shot Style Controls Tutorial
Chapter 8: Isometric Controls with a Joystick and Directional Pad
Lecture 1: Isometric Controls Tutorial
Lecture 2: Isometric Controls Tutorial with a Directional Pad
Lecture 3: Conclusion
Instructors
-
Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 23 votes
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