Jumpstart to 2D Game Development: Godot 4.3+ for Beginners
Jumpstart to 2D Game Development: Godot 4.3+ for Beginners, available at $94.99, has an average rating of 4.75, with 510 lectures, based on 1290 reviews, and has 9360 subscribers.
You will learn about Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine. Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes. Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses. Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading. This course is ideal for individuals who are This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine. or Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games. or Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games. or Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine. It is particularly useful for This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine. or Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games. or Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games. or Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
Enroll now: Jumpstart to 2D Game Development: Godot 4.3+ for Beginners
Summary
Title: Jumpstart to 2D Game Development: Godot 4.3+ for Beginners
Price: $94.99
Average Rating: 4.75
Number of Lectures: 510
Number of Published Lectures: 508
Number of Curriculum Items: 510
Number of Published Curriculum Objects: 508
Original Price: €94.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine.
- Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes.
- Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses.
- Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading.
Who Should Attend
- This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.
- Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.
- Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.
- Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
Target Audiences
- This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.
- Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.
- Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.
- Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
Welcome to “Jumpstart to 2D Game Development: Godot 4 for Beginners” – an immersive video course designed to empower aspiring game developers with the skills and knowledge needed to create captivating 2D games using the powerful Godot 4 game engine.
** NOW UPDATED FOR GODOT 4.3** The course has been fully updated for Godot 4.3. TileMapLayer, Parallax2D… and full static typing.
In this comprehensive course, you’ll embark on a thrilling journey through a variety of game projects, each carefully designed to enhance your understanding of essential game development concepts and techniques. Whether you’re a complete beginner or have some programming knowledge, this course is tailored to provide a solid foundation for your game development aspirations.
Throughout the course, you will:
– Create a Flappy Bird clone, where you’ll learn about scene creation, input handling, collision detection, and the implementation of parallax scrolling for enhanced visuals.
– Replicate the addictive mechanics of Angry Birds, developing physics-based gameplay with projectile motion and mastering level design with destructible environments.
– Dive into the world of UI-driven game development with the creation of a captivating memory game. You’ll gain experience in building intuitive and visually appealing user interfaces.
– Recreate the charm of 80s platformers with the CJ Elephant Antics project. Master level design, character animation, and controls to create challenging levels filled with diverse obstacles. You’ll also learn to use GoDot’s built in State Machine to create and end of level boss!
– Explore the realm of puzzle games with a Sokoban-inspired project. Dynamically load levels from files, understand puzzle-solving mechanics, and apply design patterns to create elegant and robust solutions.
– Engage in an intergalactic adventure as you construct a thrilling space shooter. Design and implement enemy AI with path following for dynamic enemy waves, integrate power-up systems, and enhance visuals with particle effects and other enhancements.
– Experience the thrill of artefact collection and escape in an immersive game. Utilize Godot 4’s 2D navigation AI to program guard behaviour, plan strategic escapes, and create tension-filled gameplay moments.
Throughout the course, you’ll harness the power of Godot 4’s intuitive visual scripting system. Gain insights into basic programming concepts, allowing you to take your skills to the next level and unlock the full potential of Godot 4.
By the end of this course, you’ll have built a diverse portfolio of 2D game projects, showcasing your abilites with Godot 4 and your ability to create captivating gameplay experiences. Enroll now and let’s embark on this exciting journey into the world of 2D game development with Godot 4!
Note: On the course I write Godot as “GoDot” – when I do, I mean Godot. In case it causes confusion.
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Lecture 2: GoDot is constantly being updated – we're now 4.3 – what happens here?
Chapter 2: Preflight
Lecture 1: Assets used on this course
Lecture 2: What skills do I need?
Lecture 3: How do I get help? PLEASE WACTH
Chapter 3: Godot 4.3 – An intro to Godot with Gem Catcher
Lecture 1: Introduction
Lecture 2: 01 – Download and installation
Lecture 3: 02 – Game Scene
Lecture 4: 03 – Paddle Scene
Lecture 5: 04 – Gem Scene
Lecture 6: 05 – Windows and Viewports
Lecture 7: 06 – Nodes and Inheritence
Lecture 8: 07 – Moving the Gem
Lecture 9: 08 – Removing the Gem
Lecture 10: 09 – Export annotation
Lecture 11: 10 – Moving the paddle
Lecture 12: 11 – Signals
Lecture 13: 12 – Custom Signals
Lecture 14: 13 – Spawn Timer
Lecture 15: 14 – Spawning gems
Lecture 16: 15 – Scoring
Lecture 17: 16 – Game Over
Lecture 18: 17 – Sound / End of Game
Lecture 19: 18 – GD Script Variables and Constants
Lecture 20: 19 – GD Script Functions
Lecture 21: 20 – GD Script Function Scope
Lecture 22: 21 – GD Script Operators
Lecture 23: 22 – GD Script Logical Operators
Lecture 24: 23 – GD Script If / Else
Lecture 25: 24 – GD Script Array (list)
Lecture 26: 25 – GD Script Dictionary
Lecture 27: 26 – GD Script Loops
Lecture 28: 27 – GD Script Format Strings
Lecture 29: 28 – GD Script Classes
Lecture 30: 29 – GD Script Getters setters and match
Lecture 31: 30 – Section Review
Chapter 4: Godot 4.3 – Game 1 – Tappy Plane! Physics, Parallax, Animations and more…
Lecture 1: Introduction
Lecture 2: 01 – Project Setup & Aspect Ratios
Lecture 3: 02 – Project Assets & Imports
Lecture 4: 03 – Physics2D Nodes
Lecture 5: 04 – Plane Scene & Resources
Lecture 6: 05 – Collision Shapes and Resources
Lecture 7: 06 – Falling!
Lecture 8: 07 – Flying!
Lecture 9: 08 – Collisions – Hitting the floor
Lecture 10: 09 – Animation Player
Lecture 11: 10 – Pipe Scene
Lecture 12: 11 – Laser & Pipes Scene
Lecture 13: 12 – Pipe Scrolling
Lecture 14: 13 – Pipe Spawning
Lecture 15: 14 – Position / Global Position
Lecture 16: 15 – Autoload (Globals / pretend singletons)
Lecture 17: 16 – Plane dies
Lecture 18: 17 – Signal Hub, an important pattern
Lecture 19: 18 – Pipe Collision
Lecture 20: 19 – Laser Collision
Lecture 21: 20 – Main Scene
Lecture 22: 21 – Labels
Lecture 23: 22 – Final look main scene
Lecture 24: 23 – Navigation
Lecture 25: 24 – Game Over UI
Lecture 26: 25 – Game Over UI Logic
Lecture 27: 26 – Scoring
Lecture 28: 27 – Saving Scores
Lecture 29: 28 – ParallaxBackground & ParallaxLayer/ Global Groups
Lecture 30: Parallax2D – a new Node and a better way?
Lecture 31: 29 – Layers & Masks
Chapter 5: Godot 4.3 Game 2: Angry Animals! Rigidbody Physics! (4.2/4.3)
Lecture 1: Introduction
Lecture 2: Note on this section and Godot 4.3 / 4.2
Lecture 3: Project Overview
Lecture 4: Getting to know the Rigidbody2D
Lecture 5: Game Scene
Lecture 6: Animal Scene
Lecture 7: Animal State
Lecture 8: Dragging Action
Lecture 9: Arrow Rotation
Lecture 10: Animal Launch
Lecture 11: Cups and Collisions
Lecture 12: Cup Vanish
Lecture 13: Main Scene
Lecture 14: Level Selection
Lecture 15: Scoring
Lecture 16: Score Manager
Lecture 17: Score Persistence
Lecture 18: Final Touches!
Chapter 6: Godot 4.3 – Game 3 – Memory Madness! – Getting to know UI in detail
Lecture 1: Introduction
Lecture 2: 01 – Project Setup
Lecture 3: 02 – Creating Custom Resources
Lecture 4: 03 – Setting resources from code
Lecture 5: 04 – Image Manager code structure review
Lecture 6: 05 – Image Manager implementation
Lecture 7: 06 – Game Manager & classes structure
Lecture 8: 07 – Game Manager & SelectedLevelData
Lecture 9: 08 – Main Scene
Instructors
-
Richard Allbert
Digital Decode GmbH
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 11 votes
- 3 stars: 35 votes
- 4 stars: 311 votes
- 5 stars: 932 votes
Frequently Asked Questions
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