Learn about Game Development Kits with ARkit and Spritekit!
Learn about Game Development Kits with ARkit and Spritekit!, available at $19.99, has an average rating of 4.33, with 303 lectures, based on 3 reviews, and has 72 subscribers.
You will learn about Build 2D games in SpriteKit. Create AR Games with ARKit Navigate Xcode's interface. Organize your project and animate sprites Code in Swift. Plan, design, and develop games from scratch. This course is ideal for individuals who are Anyone who wants to learn to use SpriteKit or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or Complete beginners who want to learn to code or Beginners who want to be iOS developers or If you're an experienced coder, you can use this course to learn AR or Mobile developers who want an introduction to Swift 4 and Xcode 9 It is particularly useful for Anyone who wants to learn to use SpriteKit or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or Complete beginners who want to learn to code or Beginners who want to be iOS developers or If you're an experienced coder, you can use this course to learn AR or Mobile developers who want an introduction to Swift 4 and Xcode 9.
Enroll now: Learn about Game Development Kits with ARkit and Spritekit!
Summary
Title: Learn about Game Development Kits with ARkit and Spritekit!
Price: $19.99
Average Rating: 4.33
Number of Lectures: 303
Number of Published Lectures: 303
Number of Curriculum Items: 303
Number of Published Curriculum Objects: 303
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 2D games in SpriteKit.
- Create AR Games with ARKit
- Navigate Xcode's interface.
- Organize your project and animate sprites
- Code in Swift.
- Plan, design, and develop games from scratch.
Who Should Attend
- Anyone who wants to learn to use SpriteKit
- Anyone who wants to learn game development.
- This course is targeted towards complete beginners.
- Complete beginners who want to learn to code
- Beginners who want to be iOS developers
- If you're an experienced coder, you can use this course to learn AR
- Mobile developers who want an introduction to Swift 4 and Xcode 9
Target Audiences
- Anyone who wants to learn to use SpriteKit
- Anyone who wants to learn game development.
- This course is targeted towards complete beginners.
- Complete beginners who want to learn to code
- Beginners who want to be iOS developers
- If you're an experienced coder, you can use this course to learn AR
- Mobile developers who want an introduction to Swift 4 and Xcode 9
“I am learning the basics of SpriteKit and XCode. Great teacher.” – James M, Mammoth student
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
Why SpriteKit?
SpriteKit is the framework for making 2D games for Apple products. It’s free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!
To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand.
Anyone can use SpriteKit.
In this course, you learn how to make simple 2D games using Apple’s SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch.
Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.
Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.
Why Should I Learn Xcode?
Xcode is Apple’s FREE software for app development. Xcode is so convenient to use. We love it, and you will, too!
Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
Is this course for me?
Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.
Let’s get started!
Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Introduction to Xcode
Lecture 1: Downloading and Installing Xcode
Lecture 2: Exploring XCode's Interface
Chapter 2: Xcode Fundamentals
Lecture 1: Intro and Demo
Lecture 2: General Interface
Lecture 3: Files System
Lecture 4: ViewController
Lecture 5: Storyboard File
Lecture 6: Connecting Outlets and Actions
Lecture 7: Running an Application
Lecture 8: Debugging an Application
Lecture 9: Source Code and Art Assets
Chapter 3: Introduction to ARKit
Lecture 1: Introduction to ARkit
Lecture 2: Talking About the View Controller and Scenes
Lecture 3: Talking about Scenes and Object Properties
Lecture 4: Moving Around the Scene
Lecture 5: Adding Primitives to your scene
Lecture 6: Adding Primitives to your Scenes
Lecture 7: Adding Primitives to your Scenes (cont'd)
Lecture 8: Adding Nodes and Primitives Programmatically
Lecture 9: Adding other Primitives
Chapter 4: Intro to SpriteKit
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Intro to SpriteKit Interface
Lecture 4: Intro to SKView
Lecture 5: Intro to SKScene
Lecture 6: Intro to SKNode
Lecture 7: Accessing Nodes via Swift File
Lecture 8: Node Section Wrap up
Lecture 9: Intro to SKActions
Lecture 10: Attaching Actions to Nodes Through Code
Lecture 11: Intro to Physics Bodies
Lecture 12: Modifying Physics Body Attributes Through Code
Lecture 13: Fixing Contact Collision Problem with Physics Bodies
Lecture 14: Intro to Field Nodes
Chapter 5: Breakout Game Tutorial
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Setting up the Main Game Scene
Lecture 4: Initializing Scene Variables and Creating a Boundary
Lecture 5: Implementing Player Movement and Brick Removal
Lecture 6: Implementing Game Over Logic
Lecture 7: Fixing Collision Issues
Lecture 8: Summary
Chapter 6: Pong Clone Tutorial
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Building Scene in sks File
Lecture 4: Finishing Set up in GameScene.swift
Lecture 5: Implementing Player and Opponent Movement
Lecture 6: Adding a Scoring System
Lecture 7: Fixing Slow Moving Collision Issues
Lecture 8: Summary
Lecture 9: Bonus – Modded Paddle Collision
Chapter 7: Space Invaders
Lecture 1: Intro and Demo
Lecture 2: Learning Goals
Lecture 3: Setting up the Scene
Lecture 4: Finishing Set up in Swift File
Lecture 5: Implementing Player and Alien Movement
Lecture 6: Spawning and Firing Bullets
Lecture 7: Implementing Bullet Contact
Lecture 8: Implementing End Game Logic
Lecture 9: Pixelart Scene Setup
Lecture 10: Pixelart UFO
Lecture 11: Pixelart Spacecraft
Lecture 12: Pixelart Resize and Exporting
Lecture 13: Space Background
Lecture 14: Adding Textures and Summary
Lecture 15: Bonus Features
Chapter 8: Source Code
Lecture 1: Intro to SpriteKit
Lecture 2: Breakout Clone Tutorial
Lecture 3: Pong Clone Tutorial
Lecture 4: Space Invaders Clone Tutorial
Chapter 9: Sketch
Lecture 1: Course Intro and Sketch Tools
Lecture 2: Sketch Files – Sketch Tools
Lecture 3: Sketch Basics and Online Resources
Lecture 4: Plug-ins and Desigining your First Mobile app
Lecture 5: Your First Mobile App Continued
Lecture 6: Sketch Files – Your First Mobile App
Lecture 7: Shortcuts and Extra tips
Lecture 8: Sketch Files – Shortcuts by Mammoth Interactive
Chapter 10: Learn to Code in HTML
Lecture 1: Intro to HTML
Lecture 2: Writing our first HTML
Lecture 3: Intro to Lists and Comments
Lecture 4: Nested Lists
Lecture 5: Loading Images
Lecture 6: Loading Images in Lists
Lecture 7: Links
Lecture 8: Images as Link
Lecture 9: Mailto Link
Lecture 10: Div Element
Chapter 11: Learn to Code in CSS
Lecture 1: Introduction
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 0 votes
Frequently Asked Questions
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