Learn C# Coding with Unity (for Virtual Reality projects)
Learn C# Coding with Unity (for Virtual Reality projects), available at $19.99, has an average rating of 3.75, with 27 lectures, based on 16 reviews, and has 128 subscribers.
You will learn about Learn the fundamentals C# and core features of Unity for Virtual Reality Programming Learn the basics of constructing logic in C# Improve your logic with methods, parameters, containers & Loops Get an overview over Object-oriented Programming Concepts Use Advanced types such as delegates, coroutines, and lambda expressions Solve a fun C# programming challenge! Other topics: Variables and Primitive Data Types, Actions and Delegates, Funcs, Exposing Fields and Randomization, Strings, Conditional and Logical Operators, Topics: Parameters, Parameter Modifiers and Return Statements, Coroutines, Lambda Expressions and Events, Arrays, Structs, Interfaces, Lists and Loops, This course is ideal for individuals who are Anyone who is interested in learning C# with Unity to explore if they enjoy coding for Virtual and Augmented Reality. It is particularly useful for Anyone who is interested in learning C# with Unity to explore if they enjoy coding for Virtual and Augmented Reality.
Enroll now: Learn C# Coding with Unity (for Virtual Reality projects)
Summary
Title: Learn C# Coding with Unity (for Virtual Reality projects)
Price: $19.99
Average Rating: 3.75
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the fundamentals C# and core features of Unity for Virtual Reality Programming
- Learn the basics of constructing logic in C#
- Improve your logic with methods, parameters, containers & Loops
- Get an overview over Object-oriented Programming Concepts
- Use Advanced types such as delegates, coroutines, and lambda expressions
- Solve a fun C# programming challenge!
- Other topics: Variables and Primitive Data Types, Actions and Delegates, Funcs, Exposing Fields and Randomization, Strings, Conditional and Logical Operators,
- Topics: Parameters, Parameter Modifiers and Return Statements, Coroutines, Lambda Expressions and Events, Arrays, Structs, Interfaces, Lists and Loops,
Who Should Attend
- Anyone who is interested in learning C# with Unity to explore if they enjoy coding for Virtual and Augmented Reality.
Target Audiences
- Anyone who is interested in learning C# with Unity to explore if they enjoy coding for Virtual and Augmented Reality.
Learn C# Coding with Unity (for VR projects)
We’re on the verge of a new industry. The metaverse is all around us! However, VR and AR developers cannot rely on drag and drop tools yet – and need to hardcode their applications to join the metaverse. As this is mostly uncovered territory, if you want to become a metaverse creator, you will need to showcase your curiosity, your willingness to deep-dive into coding problems, and your determination to stand up again after 100 failures.
Are you sure you want to become a Virtual reality prototyper? Sometimes it feels like a big risk to make a career change into programming. Learn C# programming, and find out if you enjoy coding.
This course has been designed to make you find out if you want to continue this path.
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Do you enjoy learning to code? Trying, failing, trying, failing (100x times), & succeeding?
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Do you enjoy engaging proactively with a community of like-minded people?
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Do you enjoy challenging yourself with new concepts, tools, and methodologies?
Not everyone will shout yes to the above questions. Everyone has different strengths. This path may not be for everyone. Learning how to develop virtual reality games and applications means that you need to be open to learning in an environment that is heavily coding-based. Low-code tools are not preparing for your next XR project or job role and VR/AR designers become more valuable whenever they learn how to prototype.
Why is this course special?
You will get access to our Proprietary XR Knowledgebase!
Based on all our students’ questions and previous lectures, we are continuously adding content to our XR knowledge base. With our proprietary tagging system, you will easily find answers to the most common questions around course content and XR project implementation. You will also get continuous access to all the recordings of the classes, in case you need to refresh your knowledge on topics treated in class
You will get an Invite to join the XR Creators Discord community!
The XR Creators Community is a community of over 3000 developers helping each other with their industry, tech, or VR/AR development questions. Join the server, there’s a dedicated channel just for questions and answers related to this course. This way, we make sure that you’re successful and can successfully finish this course.
Assignments and prepared asset downloads to get you started!
Just watching videos won’t get you anywhere. We prepared easy, medium, and difficult assignments to challenge you and get you to apply your learnings to fun and real-life projects. If you need feedback, feel free to share your assignment submissions in the XR Creators discord community 🙂
Course Curriculum
Chapter 1: Week 1
Lecture 1: First Chapter
Lecture 2: Chapter 1 – Guide
Lecture 3: Introduction to Unity and C#
Lecture 4: Variables and Primitive Data Types
Lecture 5: Exposing Fields and Randomization
Lecture 6: Working with Strings
Lecture 7: Conditional and Logical Operators
Lecture 8: Finalizing Question and Answer Generation
Chapter 2: Week 2
Lecture 1: Chapter 2 – Guide
Lecture 2: Using Methods
Lecture 3: Parameters, Parameter Modifiers and Return Statements
Lecture 4: Arrays. Lists and Loops
Lecture 5: ForEach Loops and GetComponent
Lecture 6: Finishing the Monster Queue
Chapter 3: Week 3
Lecture 1: Chapter 3 – Guide
Lecture 2: Monster Types using Inheritance
Lecture 3: Interfaces
Lecture 4: Structs
Lecture 5: Implementing Question Types
Lecture 6: Null & Nullable Types
Chapter 4: Chapter 4
Lecture 1: Chapter 4 – Guide
Lecture 2: Try catch
Lecture 3: Coroutines
Lecture 4: Actions and Delegates
Lecture 5: Lambda Expressions and Events
Lecture 6: Funcs
Lecture 7: Unity Events
Instructors
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Sean Ong, Master Instructor at XR Bootcamp
Intensive VR/AR Courses, Bootcamps and Workshops
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 9 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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