Learn Game Artificial Intelligence in Unity Visual Scripting
Learn Game Artificial Intelligence in Unity Visual Scripting, available at $74.99, has an average rating of 4.5, with 44 lectures, based on 88 reviews, and has 1266 subscribers.
You will learn about Learn Visual Scripting from Unity's YouTube Creative Content Producer (and original Bolt YouTuber) Become a wizard of timing and rotating things in Unity Create 3D worlds with robots ghosts and cute ducks Make a city and action game prototype: sandboxes to forever support your learning and dream games Game AI for enemies and friends Best practices for architecture and performance This course is ideal for individuals who are Artists, designers, storytellers, and generalists who want to take their craft to the next level or People who struggle learning C# and wish it would click or Students who want to use Unity in their school projects or Professionals in integrated teams of artists, designers, and developers or Hobbyists who don't have a lot of time: tutorials are easy to pick up and come back to It is particularly useful for Artists, designers, storytellers, and generalists who want to take their craft to the next level or People who struggle learning C# and wish it would click or Students who want to use Unity in their school projects or Professionals in integrated teams of artists, designers, and developers or Hobbyists who don't have a lot of time: tutorials are easy to pick up and come back to.
Enroll now: Learn Game Artificial Intelligence in Unity Visual Scripting
Summary
Title: Learn Game Artificial Intelligence in Unity Visual Scripting
Price: $74.99
Average Rating: 4.5
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Visual Scripting from Unity's YouTube Creative Content Producer (and original Bolt YouTuber)
- Become a wizard of timing and rotating things in Unity
- Create 3D worlds with robots ghosts and cute ducks
- Make a city and action game prototype: sandboxes to forever support your learning and dream games
- Game AI for enemies and friends
- Best practices for architecture and performance
Who Should Attend
- Artists, designers, storytellers, and generalists who want to take their craft to the next level
- People who struggle learning C# and wish it would click
- Students who want to use Unity in their school projects
- Professionals in integrated teams of artists, designers, and developers
- Hobbyists who don't have a lot of time: tutorials are easy to pick up and come back to
Target Audiences
- Artists, designers, storytellers, and generalists who want to take their craft to the next level
- People who struggle learning C# and wish it would click
- Students who want to use Unity in their school projects
- Professionals in integrated teams of artists, designers, and developers
- Hobbyists who don't have a lot of time: tutorials are easy to pick up and come back to
Strap yourself in: Programming Artificial Intelligence is about to click!
My name is Jim, and I’ll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity’s Learn Site. In collaboration with Holistic3D, I took Penny’s quintessential C# tutorial series The Beginner’s Guide to Artificial Intelligence and adapted it to *drumroll*… Unity Visual Scripting!
In this course,you’re getting the best of both worlds:
Learning content from Penny, a renowned expert on AI and computer science..
…remixed, riffed on, and presented by me, a creative artist and designer. I’ve helped thousands learn visual scripting from the early years to today.Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9
Here’s the list of what we’ll make together:
-
For total beginners, we start with a Day/Night Cycleto bring sunsets and sunrises to your game worlds.
-
We’ll use Custom Events to make fireflies appear and turn streetlights on in the night.
-
Want something more advanced? We’ll make an in-game clock and sync it with the sun.
-
Set up a Click-To-Move Player Controller using Cinemachineand Unity’s Nav Mesh system.
-
Bring to life wildlife in the form of ducks and rats that respond to the world around them.
-
Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghosts
-
Master rotations and timing with a laser gun turret
-
We’ll usepredictive aiming to make challenging enemies for the player to face
-
Finesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategies
-
Extra Content!at the end, based on your requests and questions.
By the end of this course you will have:
-
A full understanding of UVS and Unity’s API – the foundation to make what you imagine
-
An in-game time system – make your game worlds dynamicfrom the start
-
Familiarity with 3D game mathematics – you’ll be comfortable and confident moving and rotating objects in Unity
-
Learned Unity’s Nav Mesh System – add lifelike characters and creatures to your game worlds
-
State machines as an essential part of your game dev toolset – create AI behaviors that respond to the environment and the player’s actions
-
Two sandbox projects, a city and sci-fi action prototype – keep libraries of graphs ready to drop into any of your games
-
Joined the friendly and active UVS and Holistic3D communities – share your progress, get unstuck, and connect with other UVS creators like you
We’re so excited to share the course with you and can’t wait to see how you run with it,
– Jim @HomeMech
Course Curriculum
Chapter 1: Section 1: Day-Night Cycle | UVS Bootcamp
Lecture 1: Welcome
Lecture 2: Join the H3D Student Community
Lecture 3: FAQ's
Lecture 4: 1.1 Introduction & Setup – Hello, Sun!
Lecture 5: 1.2 Rotating the Sun
Lecture 6: 1.3 Defining Day and Night
Lecture 7: 1.4 Fireflies and Streetlights
Lecture 8: 1.5 Fireflies at Night – Custom Events
Lecture 9: 1.6 Streetlights – For Loops and Parent-Child
Lecture 10: 1.7 Day and Night Events – Lists and For-Each Loops
Lecture 11: 1.8 Starry Night – Timers and Material Parameters
Lecture 12: 1.9 In-Game Clock Part 1
Lecture 13: 1.10 In-Game Clock Part 2 – Debug Log
Lecture 14: 1.11 In-Game Clock Part 3 – Clock Display
Lecture 15: 1.12 [Addendum] First Steps for Hourly Events
Chapter 2: Section 2: Navigation Meshes
Lecture 1: 2.1 First Steps
Lecture 2: 2.2 Click to Move with Raycasts
Lecture 3: 2.3 Player Camera with Cinemachine
Lecture 4: 2.4 Controlling Animations
Lecture 5: 2.5 Agents that Follow – Friendly Ducks
Lecture 6: 2.6 Random Destinations – Ducks Return Home
Lecture 7: 2.7 Subgraphs for Random Rats
Chapter 3: Section 3: Crowd Simulation
Lecture 1: 3.1 NPC Waypoint Wandering
Lecture 2: 3.2 NPC Variation with Animator Offset
Lecture 3: 3.3 Agents and Obstacles
Lecture 4: 3.4 Moving Objects – Endless Traffic
Lecture 5: 3.5 Custom Event Arguments – Traffic Control
Lecture 6: 3.6 Fleeing 1 – Instantiating Ghosts
Lecture 7: 3.7 Fleeing 2 – Ghost Detector
Lecture 8: 3.8 Fleeing 3 – Reducing Update
Lecture 9: 3.9 Fleeing 4 – Fleeing Agents
Chapter 4: Section 4: State Machines | Action Prototyping
Lecture 1: 4.1 Intro & Setup
Lecture 2: 4.2 Doors – Translate
Lecture 3: 4.3 Doors – Using DOTween
Lecture 4: 4.4 Turrets 1 – State Machine Setup + Firing
Lecture 5: 4.5 Turrets 2 – Rotating
Lecture 6: 4.6 Turrets 3 – Aiming
Lecture 7: 4.7 Turrets 4 – Predictive Aiming
Lecture 8: 4.8 Enemy AI 1 – State Machine Setup
Lecture 9: 4.9 Enemy AI 2 – Line of Sight
Lecture 10: 4.10 Enemy AI 3 – Patrol & Idle
Lecture 11: 4.11 Enemy AI 4 – Chase & Attack
Chapter 5: Bonus!
Lecture 1: 5.1 Enemy Health and Damage Events
Chapter 6: Conclusion
Lecture 1: Final Words from Jim
Instructors
-
Penny de Byl
International Award Winning Professor & Best Selling Author -
Jim Walsh
Game Dev / Designer / Tutorial Author -
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 24 votes
- 5 stars: 58 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024