Learn Godot Making a Fun Pirate Trading Game
Learn Godot Making a Fun Pirate Trading Game, available at $64.99, has an average rating of 3.3, with 25 lectures, based on 59 reviews, and has 545 subscribers.
You will learn about Hands on how to start with nothing and build up a working prototype How to create games with complex data structures and content How to use signals and data composition to make a fun game Learn how to re-factor your games to dramatically improve their design This course is ideal for individuals who are Anyone who wants to learn Godot or Students who want to learn FAST! This isn't a 30 hour course for a reason. I don't hold your hand all the time. or Game designers and developers who want to learn more advanced design patterns or Someone who wishes to learn more about game prototyping and re-factoring It is particularly useful for Anyone who wants to learn Godot or Students who want to learn FAST! This isn't a 30 hour course for a reason. I don't hold your hand all the time. or Game designers and developers who want to learn more advanced design patterns or Someone who wishes to learn more about game prototyping and re-factoring.
Enroll now: Learn Godot Making a Fun Pirate Trading Game
Summary
Title: Learn Godot Making a Fun Pirate Trading Game
Price: $64.99
Average Rating: 3.3
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Hands on how to start with nothing and build up a working prototype
- How to create games with complex data structures and content
- How to use signals and data composition to make a fun game
- Learn how to re-factor your games to dramatically improve their design
Who Should Attend
- Anyone who wants to learn Godot
- Students who want to learn FAST! This isn't a 30 hour course for a reason. I don't hold your hand all the time.
- Game designers and developers who want to learn more advanced design patterns
- Someone who wishes to learn more about game prototyping and re-factoring
Target Audiences
- Anyone who wants to learn Godot
- Students who want to learn FAST! This isn't a 30 hour course for a reason. I don't hold your hand all the time.
- Game designers and developers who want to learn more advanced design patterns
- Someone who wishes to learn more about game prototyping and re-factoring
UPDATE – Source is now 3.4 compatible!
THIS COURSE GETS YOU FROM BEGINNER TO ADVANCED AS FAST AS POSSIBLE
This was designed to be a fast based course. Instead of bumping up the hours of the course, this course is designed to get you into advanced topics quickly. We start out with very beginning topics so even a new programmer can use this course, but we waste no time getting into advanced Godot topics. I’m aware that many students search for courses with lots of hours in the hopes of equating it to more material. You will often find those courses will spend exhaustive time on basics and editor tools that are available in the community or on YouTube.
THIS COURSE FOCUSES ON GAME ARCHITECTURE AND DESIGN
While we begin with simple programming concepts the course continually refactors and improves the game architecture as new functionality is added. Learn how to create a sophisticated game architecture that involves products, cities, prices that can change by city, buying/selling, and of course a prototype of a pirate battle. Learn to use signals decouple objects and refine your game design.
LEARN PROTOTYPING AND REFACTORING SKILLS
This course follows the process you would use in real world iterative game design. We build simple prototypes that we can get up and running quickly. Then as we better define our gameplay we refactor and implement improved game architecture so we can add more features. The result is a course that will help you with any game you wish to build out. Finding the right balance between rapid progress and prototyping and creating a solid game architecture you can build on is a key to successful game design.
FOR STUDENTS THAT DON’T WANT TO TAKE A 30 HOUR COURSE TO LEARN ADVANCED TOPICS
There are a lot of great courses on here but long 30 hour courses are not for everyone. Instead of lectures that spend a lot of time in theory, explaining the course itself, or exhaustively covering basic features you will find in other courses… this course just jumps in and starts building a fun Pirate Trading Game like Taipan. We start with very simple features like variables, creating functions, and using basic signals. But we quickly move right into the meat & potatoes of what it takes to make a solid game architecture.
LEARN TO SEPARATE YOUR DATA OBJECTS FROM USER INTERFACE – And when it may not be worth the time
This course takes a practical approach to building game prototypes. That said, there is a time when you must refine your game architecture and work to improve the design patterns you are using to build up your game. In this course we learn how to use signals, static methods, and dependency injection techniques to encapsulate your data making it easier to create far more robust game architectures. We also explore when it useful to break some of the rules in the interest of brevity and creating a working prototype.
This course teaches you the skills you need so you can build games in a way that suits your own development style.
CONSIDER MY IDLE TYCOON COURSE IF YOU ARE NEW TO GAME ARCHITECTURE AND DESIGN
My other Godot course, Idle Business Tycoon course has a bit more simple game design and is likely more suitable to absolute beginners.
See the power of Godot first hand
You will see quickly why so many game developers are looking to Godot for their indie game projects. We create the project, the scene and begin scripting in the very first lecture! By the second lecture we are using lists to manage our cities. By the third lecture we are already using objects and building up a complex game architecture.
The engine is particularly well suited for games that are interface intensive. There are many user controls and they are very easy to script.
If you have ever wanted to learn Godot and enjoy pirate trading games like Taipan you are in luck. This course walks you through the design of making a Pirate Trading Game prototype from scratch. Step-by-Step.
Course Curriculum
Chapter 1: Create a Fun Pirate Trading Game in GoDot
Lecture 1: Fast Start – Create Project, Scene, and your First GoDOT Script
Lecture 2: Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail
Lecture 3: Examine Using Dictionaries to Represent our Products
Lecture 4: Refactor our Game to use Objects to Represent Cities
Lecture 5: Create Product Objects and Extend the Game Design
Lecture 6: Create CityProduct Data Structures to Manage Product Pricing by City
Lecture 7: Create a ProductPanel Object to Visually Represent the Products in the City
Lecture 8: Review of the Current Game Architecture and Prototype
Lecture 9: Refactoring Our Product and City Data to Use Dictionaries
Lecture 10: Use Custom Signals to Create a Better Game Architecture
Lecture 11: Use Static Methods to Further Improve our Game Architecture
Lecture 12: Perform a Top Down Re-factor of the Game Code Using What We have Learned so Far
Lecture 13: Begin Implementing the Buying Process into the Game
Lecture 14: Finish Implementing our Buy Products Method
Lecture 15: Implementing the Sell Mechanism for our Game
Lecture 16: Creating a Simple Pirate Battle for our Game
Lecture 17: Adding Player Ship Health and Checking for the Player Ship to Sink
Lecture 18: Improve the Game Appearance, Import Custom Fonts & Create a Game Over Screen
Lecture 19: Code Review and Upcoming Lectures
Chapter 2: Improving our Game Design and Adding Features
Lecture 1: Create an AudioStreamPlayer for Sound Effects : Add Explosions to Pirate Battle
Lecture 2: Animate our Pirate Battle with a Cool Explosion Effect
Lecture 3: Using the GoDot AnimationPlayer to Improve our PIrate Battle Animations
Lecture 4: Learn to Call the AnimationPlayer from GDScript
Lecture 5: Learn how to Load Game Data from CSV Files
Chapter 3: Godot Pirate Trader 2.0
Lecture 1: Upgrading to GoDot 3.4 – Changes in Object Initialization
Instructors
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Odoo Class Videos
Expert Business Application & Game Development Courses
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 5 votes
- 3 stars: 13 votes
- 4 stars: 15 votes
- 5 stars: 25 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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