Learn how to create a 2D RPG game with Unity
Learn how to create a 2D RPG game with Unity, available at $84.99, has an average rating of 4.65, with 109 lectures, based on 235 reviews, and has 1985 subscribers.
You will learn about Master the use of Scriptable Objects Learn C#, a modern versatile programming language. Learn clean code and how to design scalable systems Gain an excellent general knowledge of video game programming. Learn how object oriented programming works in practice. Beginner to Intermediate C# fundamentals. This course is ideal for individuals who are Anyone who wishes how to learn how to create their own RPG game using Unity. or Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Aspiring indie game developers looking to enhance their game development skills It is particularly useful for Anyone who wishes how to learn how to create their own RPG game using Unity. or Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Aspiring indie game developers looking to enhance their game development skills.
Enroll now: Learn how to create a 2D RPG game with Unity
Summary
Title: Learn how to create a 2D RPG game with Unity
Price: $84.99
Average Rating: 4.65
Number of Lectures: 109
Number of Published Lectures: 109
Number of Curriculum Items: 109
Number of Published Curriculum Objects: 109
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Master the use of Scriptable Objects
- Learn C#, a modern versatile programming language.
- Learn clean code and how to design scalable systems
- Gain an excellent general knowledge of video game programming.
- Learn how object oriented programming works in practice.
- Beginner to Intermediate C# fundamentals.
Who Should Attend
- Anyone who wishes how to learn how to create their own RPG game using Unity.
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Aspiring indie game developers looking to enhance their game development skills
Target Audiences
- Anyone who wishes how to learn how to create their own RPG game using Unity.
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Aspiring indie game developers looking to enhance their game development skills
*** Please make sure you meet the requirements for the course ***
Are you ready to dive into the captivating universe of role-playing games and learn how to craft your interactive world from scratch? This course is your gateway to creating epic and immersive experiences using Unity and its powerful Scriptable Objects system.
Throughout this comprehensive course, I’ll guide you through every crucial step to develop a complete and functional RPG game. From crafting panels, designing player characters, creating enemies, implementing systems like stats, AI, combat mechanics, leveling up, handling items and inventory management, saving and loading inventories, looting mechanics, engaging dialogues, quests, and even setting up a full operational shop.
Our unique approach focuses on making the complex game development process accessible to all skill levels. From beginners to more experienced developers, this course is designed so that anyone interested in game development can dive in and learn effectively. The clarity of instructions and the logical structure of the course ensure that you can easily understand and apply the presented concepts.
Below, we present a brief introduction to the main topics that we will address throughout the course:
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State-based AI System (FSM)
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Master Scriptable Objects
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Design an Inventory System
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Create Dialogues
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Create Enemies
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Create Items
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Create Loot
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Create a cool Shop
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Create Quests
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Add Combat
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Upgrade your Player
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Design UI
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Use Tilemaps
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Good Programming Practices
By the end of this course, you will gain a deep understanding of Unity’s fundamental principles and learn how to implement them effectively.
Whether you’re a novice or an experienced game developer, this course will equip you with valuable insights and practical skills that will empower you to create your own captivating game experiences. Get ready to embark on a game development journey and unlock your potential in the world of Unity!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Promotional Video
Lecture 2: Join our Discord Server
Lecture 3: Discord Server Link
Lecture 4: Project Sprites
Chapter 2: Create Player
Lecture 1: Introduction
Lecture 2: Create Project
Lecture 3: Player Movement
Lecture 4: Add Walk Animations
Lecture 5: Add Idle Animations
Lecture 6: Player Health
Lecture 7: Dead Animation
Lecture 8: Player Mana
Lecture 9: Revive Player
Lecture 10: Player EXP
Lecture 11: Player UI
Lecture 12: Load Player UI
Lecture 13: Section 2 Project
Chapter 3: Build World
Lecture 1: Introduction
Lecture 2: Setup Sprites
Lecture 3: Challenge: Create Props
Lecture 4: Create Main Village
Lecture 5: Create Mob Spawn Area
Lecture 6: Create NPC Area
Lecture 7: Section 3 Project
Chapter 4: Enemies
Lecture 1: Introduction
Lecture 2: Add Enemies
Lecture 3: Create FSM System
Lecture 4: Wander State
Lecture 5: Waypoint Editor
Lecture 6: Patrol State
Lecture 7: Detect Player
Lecture 8: Chase Player
Lecture 9: Attack State
Lecture 10: Add Cinemachine
Lecture 11: Section 4 Project
Chapter 5: Combat System
Lecture 1: Introduction
Lecture 2: Damage Player
Lecture 3: Create Damage Text
Lecture 4: Select Enemy
Lecture 5: Attack Animations
Lecture 6: Create Projectiles
Lecture 7: Create Weapons
Lecture 8: Fire Projectiles
Lecture 9: Damage Enemy
Lecture 10: Use Melee Weapon
Lecture 11: Apply Critical Damage
Lecture 12: Section 5 Project
Chapter 6: Leveling
Lecture 1: Introduction
Lecture 2: Create Stats Panel
Lecture 3: Load Player Stats
Lecture 4: Gain Experience
Lecture 5: Add Attributes
Lecture 6: Upgrade Player
Lecture 7: Section 6 Project
Chapter 7: Items
Lecture 1: Introduction
Lecture 2: Item Scriptable Object
Lecture 3: Item Weapon
Lecture 4: Item Health Potion
Lecture 5: Item Mana Potion
Lecture 6: Singleton Pattern
Lecture 7: Item Extra
Lecture 8: Challenge: Complete Items
Lecture 9: Section 7 Project
Chapter 8: Inventory
Lecture 1: Introduction
Lecture 2: Create Inventory UI
Lecture 3: Show Inventory Item
Lecture 4: Stack Items
Lecture 5: Use Item
Lecture 6: Fix Call Order
Lecture 7: Remove Item
Lecture 8: Equip Item
Lecture 9: Show Item Description
Lecture 10: Section 8 Project
Chapter 9: Save Inventory
Lecture 1: Introduction
Lecture 2: Save Inventory
Lecture 3: Load Inventory
Lecture 4: Section 9 Project
Chapter 10: Looting
Lecture 1: Introduction
Lecture 2: Create Loot Panel
Lecture 3: Create Loot Items
Lecture 4: Collect Items
Lecture 5: Section 10 Project
Chapter 11: NPCs and Dialogue System
Lecture 1: Introduction
Lecture 2: Add NPC Movement
Lecture 3: Challenge: Add More NPCs
Lecture 4: Dialogue Scriptable Object
Lecture 5: Show Dialogue
Lecture 6: Challenge: Create your own Dialogues
Lecture 7: Section 11 Project
Instructors
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Gianny Dantas
Desarrollador de Videojuegos
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 10 votes
- 4 stars: 46 votes
- 5 stars: 175 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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