Learn How To Make A 2D Platformer In Unreal Engine 5
Learn How To Make A 2D Platformer In Unreal Engine 5, available at $74.99, has an average rating of 4.53, with 86 lectures, based on 501 reviews, and has 3478 subscribers.
You will learn about Learn how to add your own custom enemies to a game Learn how to make a 2D Combat System With Melee and Ranged Attacks How to create and design a 2D level using the tile set system How to create a level unlock system Develop your understanding of Unreal Engine in this course we will use a variety of different tools in the engine to help build this game Learn how to make a full 2D Platformer Game This course is ideal for individuals who are A beginner or intermediate game developer who is interested in learning how to make a 2D Platformer In Unreal Engine It is particularly useful for A beginner or intermediate game developer who is interested in learning how to make a 2D Platformer In Unreal Engine.
Enroll now: Learn How To Make A 2D Platformer In Unreal Engine 5
Summary
Title: Learn How To Make A 2D Platformer In Unreal Engine 5
Price: $74.99
Average Rating: 4.53
Number of Lectures: 86
Number of Published Lectures: 86
Number of Curriculum Items: 86
Number of Published Curriculum Objects: 86
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to add your own custom enemies to a game
- Learn how to make a 2D Combat System With Melee and Ranged Attacks
- How to create and design a 2D level using the tile set system
- How to create a level unlock system
- Develop your understanding of Unreal Engine in this course we will use a variety of different tools in the engine to help build this game
- Learn how to make a full 2D Platformer Game
Who Should Attend
- A beginner or intermediate game developer who is interested in learning how to make a 2D Platformer In Unreal Engine
Target Audiences
- A beginner or intermediate game developer who is interested in learning how to make a 2D Platformer In Unreal Engine
I’ve put everything you need to build a 2D Platformer game in one place!
Put your trust in this online course and you’ll have the complete roadmap to build a 2D Platformer game.
Learn how to build a 2D Platformer
This course will go from A-Z on how to build a complete 2d platformer with enemies collectibles, pickups, menu systems and more. You will go from a completely empty Unreal Engine Project to building a full 2D game. This course is split into many chapters and different videos to help guide you create this.
Learn how to create enemy characters
In this course you will learn how to set up enemy characters which can attack and kill the player, with ranged or melee attacks and we will go over how you can easily add more of your own custom enemies.
Develop Your Understanding of Unreal Engine
In this course we use a variety of tools inside of Unreal Engine to help build this game project, by taking this course you will get a better understanding of how you can use different tools to help you build your game. Unreal Engine 5 can be used for a variety of things not for just high end graphics for games.
What’s Inside
Course Modules :
1.Introduction
2.Setting Up A 2D Player Character
3.Setting Up An Enemy Character
4.Creating A 2D Melee Combat System
5.Creating A 2D Ranged Combat System
6.Creating Blueprint Systems
7.Level Design
8.Creating A Boss Battle
9. Final Touches
Your also going to get2D Platformer project that I make in this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Installing Unreal Engine And PaperZD
Lecture 2: Community
Chapter 2: Setting Up A 2D Player Character
Lecture 1: Download Resources
Lecture 2: Setting Up The Player Sprites
Lecture 3: Setting Up Player Input ( Watch Instead If Using UE5.1 Or Above )
Lecture 4: Setting Up Player Input
Lecture 5: Setting Up Player Input Pt 2 ( Watch Instead If Using UE5.1 Or Above )
Lecture 6: Setting Up Player Input Pt 2
Lecture 7: 2D Lighting In Unreal Engine
Lecture 8: Handling Player Rotation ( Watch Instead If Using UE5.1 Or Above )
Lecture 9: Handling The Players Rotation
Lecture 10: Setting Up Future Input ( Watch only if using UE5.1 Or Above )
Lecture 11: Setting Up The Players Animations With Paper ZD
Lecture 12: Setting Up A Jump System
Lecture 13: Creating A Dash Ability
Lecture 14: Creating A Dash Ability Pt 2
Lecture 15: Creating A Wall Slide Mechanic
Lecture 16: Creating Wall Jump
Chapter 3: Creating The Enemy Character
Lecture 1: Importing The Enemy Character
Lecture 2: Setting Up Enemy Movement
Lecture 3: Setting Up Enemy Detection
Lecture 4: Setting Up Enemy Ledge Detection
Lecture 5: Setting Up Player Attack
Lecture 6: Setting Up Enemy Damage
Lecture 7: Polishing The Enemy Damage System
Lecture 8: Creating An Enemy Health Bar
Lecture 9: Showing The Enemy Health Bar
Chapter 4: Creating A Melee Combat System
Lecture 1: Creating a HUD For The Players Health
Lecture 2: Setting Up What Happens When The Player Is Damaged
Lecture 3: Setting Up What Happens When The Player Is Damaged Pt 2
Lecture 4: Creating A Screen Shake Effect
Lecture 5: Giving The Enemy A Melee Attack
Chapter 5: Creating A Ranged Combat System
Lecture 1: Importing The Ranged Enemy Sprites
Lecture 2: Setting Up The Enemy's Rotation
Lecture 3: Setting Up The Enemy Projectile Attack
Lecture 4: Damaging The Ranged Enemy
Lecture 5: Making The Ranged Enemy Attack The Player
Lecture 6: Giving The Player A Projectile Attack
Lecture 7: Setting Up The Player Projectile Attack
Lecture 8: Fixing A Problem With The Apples
Lecture 9: Making Projectiles Cancel Each Other Out
Lecture 10: Updating The HUD To Show The Amount Of Projectiles We Have
Lecture 11: Where To Get More Sprites
Lecture 12: How To Set Up More Enemies
Lecture 13: Setting Up A New Enemy ( Optional )
Chapter 6: Creating Blueprint Systems
Lecture 1: Creating A Projectile Pick Up System
Lecture 2: Creating A Health Pick Up System
Lecture 3: Making The Health Pick Up System Dynamic
Lecture 4: Making A Player Death System
Lecture 5: Making A Lives System
Lecture 6: Updating The Player HUD To Show Are Lives
Lecture 7: Creating A Checkpoint System
Lecture 8: Creating Spikes
Lecture 9: Creating A Platform
Lecture 10: Creating A Moving Platform
Lecture 11: Creating A Moving Saw
Lecture 12: Creating A Coin Pick Up System
Chapter 7: Level Design
Lecture 1: Creating A Level Background ( Method A )
Lecture 2: Creating A Level Background ( Method B )
Lecture 3: Designing A Level In Unreal Engine
Lecture 4: Fixing Camera Issues
Lecture 5: Adding Blueprints To Our Level
Lecture 6: Fixing A Couple Of Issues
Lecture 7: Creating A Main Menu Widget
Lecture 8: Designing A Main Menu Level
Lecture 9: Creating A Pause Menu
Chapter 8: Creating A Boss Battle
Lecture 1: Creating The Level For The Boss Battle
Lecture 2: Setting Up The Boss Sprites
Lecture 3: Handling Boss Movement
Lecture 4: Boss Movement Range
Lecture 5: Boss Attack
Lecture 6: Boss Damage System
Lecture 7: Boss Death System
Lecture 8: Boss Health Bar
Lecture 9: Fixing A Bug With The Boss
Lecture 10: Add this tag to the Boss
Lecture 11: Creating A Game Over System
Chapter 9: Final Touches
Lecture 1: Creating A Save System
Lecture 2: Saving The Players Coins + Projectiles
Lecture 3: Creating A Level Unlock System
Lecture 4: Polishing A Few Things
Lecture 5: Quick Tip
Lecture 6: Adding Sound Effects
Lecture 7: How To Package The Project
Chapter 10: Conclusion
Lecture 1: Bonus Lecture
Lecture 2: 2D Platformer Project
Instructors
-
Unreal University
Game Developer
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 12 votes
- 3 stars: 56 votes
- 4 stars: 144 votes
- 5 stars: 284 votes
Frequently Asked Questions
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