Learn How To Make A Pacman Game In Go
Learn How To Make A Pacman Game In Go, available at $39.99, has an average rating of 3.95, with 40 lectures, based on 24 reviews, and has 164 subscribers.
You will learn about 2D game programming skills A real-life example of go code This course is ideal for individuals who are Any curious developer who wants to see how to make a pacman game (especially in go) It is particularly useful for Any curious developer who wants to see how to make a pacman game (especially in go).
Enroll now: Learn How To Make A Pacman Game In Go
Summary
Title: Learn How To Make A Pacman Game In Go
Price: $39.99
Average Rating: 3.95
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- 2D game programming skills
- A real-life example of go code
Who Should Attend
- Any curious developer who wants to see how to make a pacman game (especially in go)
Target Audiences
- Any curious developer who wants to see how to make a pacman game (especially in go)
We’ll make a 2D pacman game in golang by using the ebiten library. We’re going to have animations, sounds, collisions and many interesting stuff. The goal is that you play with golang by building something funny. As I can’t put any link here, go to my profile page to find my website. There, you’ll see an article about this course. I give you few executables (macos and windows) so that you can try the game on your own machine and really see how it works. If you purchase this course, you’ll have access to all the source code. For almost each video, you can find a git command to switch to the code version of the corresponding video. That way, you’ll be able explore the code the way you want and play with it. Of course, I’ll be more than happy to answer your questions if you have any.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Pacman Game Presentation
Lecture 2: Course Structure
Chapter 2: Setup
Lecture 1: Requirements
Lecture 2: How to follow this course ?
Lecture 3: Project Initialization
Chapter 3: Static Content Creation
Lecture 1: Structuring our code
Lecture 2: Pacman Resources
Lecture 3: Adding Walls : Part One
Lecture 4: Adding Walls : Part Two
Lecture 5: Adding dots
Lecture 6: Adding Characters: Part One
Lecture 7: Adding Characters: Part Two
Lecture 8: Adding The Text Section
Chapter 4: Animations
Lecture 1: Big Dots Animation
Lecture 2: Moving Pacman: Part One
Lecture 3: Moving Pacman: Part Two
Lecture 4: Moving Pacman: Part Three
Lecture 5: Moving The Ghosts: Part One
Lecture 6: Moving The Ghosts: Part Two
Lecture 7: Showing Fruits
Chapter 5: Collisions
Lecture 1: Collision Pacman – Dots
Lecture 2: Collision Pacman – Fruits: Part One
Lecture 3: Collision Pacman – Fruits: Part Two
Lecture 4: Collision Pacman – Fruits: Part Three
Lecture 5: Collision Pacman – Big Dots: Part One
Lecture 6: Collision Pacman – Big Dots: Part Two
Lecture 7: Collision Pacman – Ghosts: Part One
Lecture 8: Collision Pacman – Ghosts: Part Two
Lecture 9: Collision Pacman – Ghosts: Part Three
Lecture 10: Collision Pacman – Vulnerable Ghosts
Chapter 6: Sounds
Lecture 1: Siren Sound
Lecture 2: Pacman Eating Fruits Sound
Lecture 3: Wail Sound
Lecture 4: Pacman Eating Ghosts Sound
Lecture 5: Pacman Death Sound
Chapter 7: Final Things
Lecture 1: Sound On/Off
Lecture 2: Restarting The Game
Lecture 3: Entrance Animation
Lecture 4: "Game Over"
Lecture 5: "You Won"
Instructors
-
Kévin Gossé
Software Engineer
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 10 votes
Frequently Asked Questions
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