Learn Mobile Game Programming from Scratch
Learn Mobile Game Programming from Scratch, available at $39.99, has an average rating of 3.85, with 73 lectures, based on 33 reviews, and has 5755 subscribers.
You will learn about To Master Corona SDK To Master Unity 3D game engine To Learn the Game Development and Production Process To Help you Build the next Block Buster Game This course is ideal for individuals who are Programmers who want to build Mobile games or Game designers It is particularly useful for Programmers who want to build Mobile games or Game designers .
Enroll now: Learn Mobile Game Programming from Scratch
Summary
Title: Learn Mobile Game Programming from Scratch
Price: $39.99
Average Rating: 3.85
Number of Lectures: 73
Number of Published Lectures: 73
Number of Curriculum Items: 73
Number of Published Curriculum Objects: 73
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- To Master Corona SDK
- To Master Unity 3D game engine
- To Learn the Game Development and Production Process
- To Help you Build the next Block Buster Game
Who Should Attend
- Programmers who want to build Mobile games
- Game designers
Target Audiences
- Programmers who want to build Mobile games
- Game designers
Get to build your own mobile games and launch them in apps store with this course. This extensive course covers the two most powerful and popular game engines for building games for mobile devices. You will learn both Unity 3D and Corona SDK. This course will help you create games for multiple platforms and will provide you necessary training to design, develop and launch the next block buster game. Mobile games are the most popular apps category world wide and you can be part of that market fairly easily with this course.
This course covers both Corona SDK and Unity 3D in ten sections with five units dedicated to both of them respectively. The first five units cover Corona SDK the cross platform game engine which can help you build games for iOS, Android, Kindle and Nook. This platform will help you build games quickly and you can implement powerful monetizing APIs like in app purchase and advertisements. The first five units will make you master of this SDK and you can quickly start building games that will sell.
The last five units covers the powerful Unity 3D engine. It is one of the most popular game engines in the market and you can make highly advance games using this engine. You will start with basic Unity concepts and then will advance to use advance features like collision detection, character control and terrain handling. You will further learn about handling physics and other game properties. You will surely be a Unity 3D master by the end of this course.
Why this course is for you?
- Covers two of the most powerful cross platform engines in one course
- Course developed and designed by real game developers
- Provides you real insight to game development process
- Requires no prior game development experience
- Easy to follow process which gets you started quickly
Get started and bring all your game ideas to life..
Course Curriculum
Chapter 1: Introduction to Game Programming using Corona
Lecture 1: Introduction
Lecture 2: Introduction to Corona SDK
Lecture 3: Setting up the SDK
Lecture 4: Corona applications
Lecture 5: Corona Sample Applications
Lecture 6: Editing an Application
Lecture 7: Corona Editor
Lecture 8: Hello World
Lecture 9: Corona Resources
Chapter 2: Introduction to Lua programming
Lecture 1: Intro to Lua
Lecture 2: Lua Syntax and Conventions
Lecture 3: Variables
Lecture 4: Expressions
Lecture 5: Statements
Lecture 6: Functions
Lecture 7: Lua Data Types & Scope
Lecture 8: Lua API
Chapter 3: Basic Corona
Lecture 1: Display Objects
Lecture 2: Display Groups
Lecture 3: Events and Listeners
Lecture 4: Widgets
Lecture 5: Timers
Lecture 6: Transitions
Chapter 4: Advanced Corona
Lecture 1: Animation
Lecture 2: Audio
Lecture 3: Media
Lecture 4: Physics
Lecture 5: Serialization
Lecture 6: Menu States
Chapter 5: Game In Corona
Lecture 1: Gameplay
Lecture 2: Project Setup
Lecture 3: Game Objects
Lecture 4: Controls
Lecture 5: Timer
Lecture 6: Score
Lecture 7: Game Over
Lecture 8: Final
Chapter 6: Unity Programming
Lecture 1: Intro To Unity3D
Lecture 2: Intro To The Editor
Lecture 3: Intro To The SceneView
Lecture 4: Components
Lecture 5: Adding Components
Lecture 6: Prefabss
Lecture 7: CreatingAssets
Lecture 8: Scenes
Lecture 9: Building
Chapter 7: Unity 3D Primer
Lecture 1: Intro To Scripting
Lecture 2: Variables And Functions
Lecture 3: Public vs Private
Lecture 4: Modifying Game Objects
Lecture 5: Instantiating Game Objects
Lecture 6: Capturing Input
Chapter 8: Collosion detection and Character Control in Unity 3D
Lecture 1: Intro to Advance concepts
Lecture 2: Collision Detection
Lecture 3: Advanced Collision
Lecture 4: Terrain
Lecture 5: Character Controller
Lecture 6: Animations And Gem Collection
Chapter 9: Unity 3D – Important Features
Lecture 1: Intro To Section
Lecture 2: Building The Scene
Lecture 3: Ball Spawning
Lecture 4: Buckets
Lecture 5: Detection And Score Keeping
Lecture 6: GUIText
Chapter 10: Unity 3D – Advance Features
Lecture 1: Section Intro
Lecture 2: MainMenu And Touch Input
Lecture 3: GameLogic And GUI
Lecture 4: Audio
Lecture 5: Advanced Game Logic
Lecture 6: Building For Android
Lecture 7: Building For iOS
Chapter 11: Course Summary
Lecture 1: Summary
Lecture 2: Bonus Lecture: More Interesting Stuff, Offers and Discounts
Instructors
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Eduonix Learning Solutions
1+ Million Students Worldwide | 200+ Courses -
Eduonix-Tech .
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 6 votes
- 4 stars: 12 votes
- 5 stars: 11 votes
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