Learn OPENGL by making a Project – Painting App using C++
Learn OPENGL by making a Project – Painting App using C++, available at $19.99, has an average rating of 3.8, with 22 lectures, based on 13 reviews, and has 1057 subscribers.
You will learn about Having an impressive Project On OpenGL Will Learn to make CG Applications like MS Paint, Adobe Photoshop,Gimp,Krita Learn OPENGL 2D and concepts of Graphics Programming Will be ready for contributing on OpenSource or Freelance Projects on OpenGL This course is ideal for individuals who are Beginner C++ coders interested to learn OPENGL or For those who want to make a project or To learn Make CG Applications like MS Paint,Adobe Photoshop, Gimp,Krita It is particularly useful for Beginner C++ coders interested to learn OPENGL or For those who want to make a project or To learn Make CG Applications like MS Paint,Adobe Photoshop, Gimp,Krita.
Enroll now: Learn OPENGL by making a Project – Painting App using C++
Summary
Title: Learn OPENGL by making a Project – Painting App using C++
Price: $19.99
Average Rating: 3.8
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Having an impressive Project On OpenGL
- Will Learn to make CG Applications like MS Paint, Adobe Photoshop,Gimp,Krita
- Learn OPENGL 2D and concepts of Graphics Programming
- Will be ready for contributing on OpenSource or Freelance Projects on OpenGL
Who Should Attend
- Beginner C++ coders interested to learn OPENGL
- For those who want to make a project
- To learn Make CG Applications like MS Paint,Adobe Photoshop, Gimp,Krita
Target Audiences
- Beginner C++ coders interested to learn OPENGL
- For those who want to make a project
- To learn Make CG Applications like MS Paint,Adobe Photoshop, Gimp,Krita
Whether it’s beginners in C++ or intermediate-level developers looking to enhance their skills, This Course is for you .You will be making an entire MS Paint Clone using OPENGL GLUT and C++ .We will be using VSCode as a code editor .The features of the Paint App includes – Pencil Tool , Eraser Tool , Paint Bucket Tool , Line Tool and Rectangle Tool .We will also Add Features like Changing Colors Dynamically and Undo, enabling users to revert changes . Every Lecture has a C++ file attached so that you don’t get Stuck anywhere. This Course However does not focus on UI part of the Application . You can change the Tools using Keyboard Keys .However , You will get access to full Source Code including the UI and non UI one separately. You are free to use this Source Code anywhere – No Strings Attached.
This Course is Project Based ,allowing students to apply concepts in a practical manner by creating a real-world application .The course covers well-structured and modular code, providing insights into best practices for software development .I want to assure you that I’ll be actively involved in the Q&A section. Whether you have questions about the code, need clarification on a particular concept, or encounter challenges during the project, I’ll be there to provide guidance and support at every step. Your understanding and progress are my top priorities, and I’m dedicated to creating a positive and interactive learning environment. Don’t hesitate to ask questions or share your thoughts in the Q&A section
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: 0 – Setup
Lecture 3: 1 – Creating OPENGL Window
Lecture 4: 2 – Coordinate System
Lecture 5: 3 – Drawing Shapes
Chapter 2: Pencil Tool
Lecture 1: 4 – Conversion Formula
Lecture 2: 5 – Pencil Tool – Handling Mouse Input
Lecture 3: 6 – Recap Vector of Pairs
Lecture 4: 7 – Pencil Tool – Draw Real Time
Lecture 5: 8 – Pencil Tool – Storing Points in Memory Buffer
Chapter 3: Eraser Tool
Lecture 1: 9 – Switching Tools
Lecture 2: 10 – Eraser Tool – Erase Real Time
Lecture 3: 11 – Eraser Tool – Storing Points in Memory Buffer
Chapter 4: Additional Features
Lecture 1: 12 – Color Change Feature
Lecture 2: 13 – Undo Feature
Chapter 5: Line Tool
Lecture 1: 14 – Line Tool Theory
Lecture 2: 15 -Making Line Tool
Chapter 6: Paint Bucket Tool
Lecture 1: 16 – Flood Fill Algorithm
Lecture 2: 17 – Fill Tool – Setting Boundary Conditions
Lecture 3: 18 – Fill Tool – Completing Flood Fill Function
Chapter 7: Rectangle Tool
Lecture 1: 19 – Rectangle Tool Theory
Lecture 2: 20 – Making Rectangle Tool
Instructors
-
Vikash Kumar
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 8 votes
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