Learn Python Game Development with Pygame and Pymunk
Learn Python Game Development with Pygame and Pymunk, available at $59.99, has an average rating of 3.65, with 115 lectures, based on 10 reviews, and has 1096 subscribers.
You will learn about Learn Python basics, and intermediate programming Learn how to make best GUI games with Python Learn python game development module Learn pygame and pymunk Learn to create 2D games using pygame Learn advance concepts of pygame such as frame per second, collision detection etc This course is ideal for individuals who are People interested in working in the game design industry. or Anyone who wants to learn Python Programming by making games It is particularly useful for People interested in working in the game design industry. or Anyone who wants to learn Python Programming by making games.
Enroll now: Learn Python Game Development with Pygame and Pymunk
Summary
Title: Learn Python Game Development with Pygame and Pymunk
Price: $59.99
Average Rating: 3.65
Number of Lectures: 115
Number of Published Lectures: 115
Number of Curriculum Items: 115
Number of Published Curriculum Objects: 115
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Python basics, and intermediate programming
- Learn how to make best GUI games with Python
- Learn python game development module
- Learn pygame and pymunk
- Learn to create 2D games using pygame
- Learn advance concepts of pygame such as frame per second, collision detection etc
Who Should Attend
- People interested in working in the game design industry.
- Anyone who wants to learn Python Programming by making games
Target Audiences
- People interested in working in the game design industry.
- Anyone who wants to learn Python Programming by making games
Welcome to the exciting world of Python game development! In our newly created course, we dive deep into the realm of creating captivating and immersive games using the power of Python programming. Whether you’re a beginner with no prior coding experience or an experienced developer looking to expand your skillset, this course is designed to take you on an incredible journey of game creation.
Python has gained immense popularity in the world of game development due to its simplicity, flexibility, and a wide range of powerful libraries and frameworks. Throughout this course, you will explore the fundamentals of Python and learn how to leverage its unique features to build interactive and visually stunning games.
With our expert instructors guiding you every step of the way, you’ll discover the secrets behind game design, character development, physics simulation, artificial intelligence, and much more. Each module is carefully crafted to provide you with hands-on experience, allowing you to create your own games from scratch while mastering core programming concepts.
By the end of this course, you will have a solid foundation in Python game development and the confidence to unleash your creativity in building your own gaming projects. So, whether you aspire to be the next indie game developer or simply want to have fun bringing your ideas to life, join us on this thrilling adventure as we unlock the endless possibilities of Python game development. Get ready to level up your coding skills and let your imagination soar!
This course is for you if you want to:
– build the skills you need to get your first Python programming jobs/game developer jobs
– learn basic to advance programming paradigm
– get started with some domain of Python such as Machine Learning, Artificial Intelligence, Cryptography and so on
– Learn as a self taught programmer who want to freelance
…then you need a solid foundation in Python programming. And this course is designed to give you those core skills, fast.
This course is aimed at complete beginners who have never programmed before, as well as existing programmers who want to increase their career options by learning Python.
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FAQ’s|| Must Read before Enrolling:
Is Python A Good First Programming Language To Learn?
Even though it has not yet been adopted as a first language by many computer science programs, Python is widely seen by industry experts as a great first programming language when learning to code and its extensive use in SpaceX to automate and handle technologies to launch rockets, Instagram, Google to support their backends and Many companies to support and execute ML and Deep Learning Algorithms; Its undoubtedly No.1 Programming Language to learn.
For starters, the syntax of Python is simpler than that of most other major programming languages, with fewer exceptions and special cases. It also tends to use plain English keywords in place of the system of punctuation that has to be memorized in other languages, making it easier to learn to code. Given these conventions, Python code tends to appear as less of a “jumble” to newcomers than it does in comparable languages.
Another great feature of Python is the ubiquity of its use. While Python is optimized for development on Linux and Unix systems, interpreters are available for just about every major operating system. All implementations of Python are supported by an excellent standard library, which means that new students can very quickly move on to creating actual functional programs that are useful. Additionally, the standard implementation of Python, CPython, is free and open-source.
What Type Of Jobs Are Available To Python Programmers?
In the job market, if you observe the trends; Python is often looked like a strong language to support some primary language that is more broadly used like C or Java. But Lately, with the evolution of ML and Deep Learning Algorithms; it is highly demanded skill to have in 2020 and later. There are a variety of jobs that one can get focusing exclusively on Python development, however. Many of these jobs will be in building and improving the internal tools that a company uses to create its finished marketable products, rather than working on the finished product itself.
One specific economic sector where the presence of Python programming is particularly strong is the geospatial industry. This is a critical industry that deals with navigational tools such as GPS, radar, and light measurements.
If you’re interested in web applications, Python is a better choice for development (working with the back-end or server-side) rather than design (creating the actually finished front-end that site visitors interact with). As mentioned previously, Google employed Python for many components of its search engine, and it is quite widely used in the data mining industry.
Finally, Python can also be used for game development. Some famous examples of games developed either entirely or in large part with Python include EVE Online, Civilization IV, the Battlefield game series, and the Mount & Blade games. The popular development environment Blender is written in Python.
Ready to get started, My PYTHON PROGRAMMER Friend?
Enroll nowusing the “Add to Cart” button on the right, and get started on your way to creative, advanced Python brilliance. Or, take this course for a free spin using the preview feature, so you know you’re 100% certain this course is for you.
See you in the class!
Just give it a try, you won’t regret!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Python Refresher: Basic and Intermediate
Lecture 1: Download Visual Studio Code (Must for this course)
Lecture 2: Introduction to the data types
Lecture 3: Basic Arithmetic in Python
Lecture 4: Operations on Numbers
Lecture 5: Introduction to Strings in Python
Lecture 6: Access elements of String
Lecture 7: Strings methods
Lecture 8: More strings methods
Lecture 9: Formatting strings
Lecture 10: Introduction to the variables
Lecture 11: Create Variables in Python
Lecture 12: Proper way to name a variable
Lecture 13: Introduction to Booleans in Python
Lecture 14: Booleans as numeric
Lecture 15: Learn to create conditions
Lecture 16: Order comparisons
Lecture 17: Code examples for Order Comparisons
Lecture 18: "is" operator in Python
Lecture 19: Logical statements
Lecture 20: Introduction to conditional statements
Lecture 21: if else statements
Lecture 22: Introduction to Data Structures
Lecture 23: Checking type of Data Structures
Lecture 24: How to access the items from the list?
Lecture 25: Learn list built-in methods
Lecture 26: List built-in methods continued!
Lecture 27: Introduction to the loops in Python
Lecture 28: Infinite while loop (Game Loop)
Lecture 29: Finite Game Loop
Lecture 30: For loop
Lecture 31: Important: List Comprehension for Game Development
Lecture 32: What is Function and Why we need it?
Lecture 33: Learn to create Functions?
Lecture 34: Learn about return statements
Lecture 35: Learn about default arguments in Python
Lecture 36: Introduction to the section
Lecture 37: What is Object Oriented Programming?
Lecture 38: Class and Objects
Lecture 39: Class and Objects Continued
Lecture 40: Constructor in Python
Lecture 41: What is Inheritance?
Lecture 42: Multiple Inheritance
Chapter 3: Introduction to Pygame
Lecture 1: Introduction to the pygame
Lecture 2: Pygame coordinate System
Lecture 3: Introduction to Pygame shape
Lecture 4: Draw shapes using Pygame
Lecture 5: Color Picker
Lecture 6: Fundamentals of Pygame — skeleton code
Lecture 7: Render a rectangle in the Screen
Lecture 8: Movement of the shapes
Lecture 9: Smoothen the movement using FPS
Lecture 10: Make movement within Boundary
Lecture 11: Theory of Game Collision
Lecture 12: Implement Collision Detection
Chapter 4: Introduction to Pymunk
Lecture 1: Introduction to Pymunk with Boilerplate code
Lecture 2: Pymunk space
Lecture 3: Create objects in pymunk space
Lecture 4: Adding Boundaries
Lecture 5: Applying impulse in pymunk objects
Lecture 6: Moving ball in particular direction
Chapter 5: Angry Bird: Start to Create Angry Bird Game
Lecture 1: Distance between two points
Lecture 2: What is a vector?
Lecture 3: Unit Vector
Lecture 4: Let us start: Boilerplate code for angry bird
Lecture 5: Resources for the game
Lecture 6: Tools
Chapter 6: Angry Bird: Display Background for the Game
Lecture 1: Loading map
Lecture 2: Setup Background
Lecture 3: Draw
Lecture 4: Blit background image
Chapter 7: Angry Bird: Display Sling
Lecture 1: Setup sling
Lecture 2: Vector and Unit Vector
Lecture 3: Handle sling
Lecture 4: Draw sling rope
Lecture 5: Manage rope length and stretch
Lecture 6: Importance of Unit Vector
Chapter 8: Angry Bird: Display Red Birds
Lecture 1: Bird class
Lecture 2: Bird class Implementation
Lecture 3: Red Bird class
Lecture 4: Setup Birds
Lecture 5: Draw Red Bird
Lecture 6: Remove Bird
Chapter 9: Angry Bird: Adding Physics
Lecture 1: Physics class
Lecture 2: Creating static ground
Lecture 3: Physics Bird class
Lecture 4: update
Lecture 5: Update Bird path and Handle collision with Bird
Lecture 6: Adding physics to bird
Lecture 7: Moving Bird
Lecture 8: Adding animation
Instructors
-
Sachin Kafle
Founder of CSAMIN & Bit4Stack Tech Inc. [[Author, Teacher]]
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 3 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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