Learn Python Programming by Making Interactive Games
Learn Python Programming by Making Interactive Games, available at $54.99, with 51 lectures, and has 3 subscribers.
You will learn about Understand the basics of Python Plan out your own Python programs Create Python games on your own Think like a programmer This course is ideal for individuals who are Beginner Python developer, who are interested in learning in an engaging project-based matter. It is particularly useful for Beginner Python developer, who are interested in learning in an engaging project-based matter.
Enroll now: Learn Python Programming by Making Interactive Games
Summary
Title: Learn Python Programming by Making Interactive Games
Price: $54.99
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the basics of Python
- Plan out your own Python programs
- Create Python games on your own
- Think like a programmer
Who Should Attend
- Beginner Python developer, who are interested in learning in an engaging project-based matter.
Target Audiences
- Beginner Python developer, who are interested in learning in an engaging project-based matter.
Unlock the power of Python through game development in this engaging, hands-on course! ‘Learn Python by Making Games’ is designed for beginners who want to master coding in a fun, visual way. Using Python Turtle, you’ll dive into the world of programming by creating captivating games and animations.
Over 51 lessons and 4 hours of video content, you’ll progress from basic concepts to advanced game development. The course covers essential topics like variables, loops, conditionals, and functions, all while applying these skills to real game projects. You’ll learn to handle player events, implement randomness, and even create a classic Snake game!
Perfect for visual learners, this course offers a unique approach to coding education. By seeing immediate results as you build games, you’ll gain a deeper understanding of programming concepts and boost your motivation to learn.
Whether you’re a complete novice or looking to reinforce your Python skills, this course provides a solid foundation for your coding journey. By the end, you’ll have the confidence and knowledge to create your own games and animations, setting you on the path to becoming a proficient Python programmer. Enroll now and turn your gaming passion into coding expertise! Start your Python adventure today!
Course Curriculum
Chapter 1: Getting Started
Lecture 1: What Will You Learn?
Lecture 2: Where Will We Code?
Chapter 2: The Basics
Lecture 1: Introduction to Python and Turtle
Lecture 2: Basic Python Turtle Commands
Lecture 3: Exercise 1.1: Drawing a Castle!
Lecture 4: Solution 1.1: Drawing a Castle!
Chapter 3: Storing Simple Information
Lecture 1: What Are Variables?
Lecture 2: Basic Types of Variables
Lecture 3: Exercise 2.1: Variables Controlling Our Castle
Lecture 4: Solution 2.1: Variables Controlling Our Castle
Chapter 4: Repeat, Repeat, Repeat
Lecture 1: What Are `while True:` Loops?
Lecture 2: Exercise 3.1: Drawing a Sun
Lecture 3: Solution 3.1: Drawing a Sun
Lecture 4: What Are `for` Loops?
Lecture 5: Exercise 3.2: Interlocking Rings
Lecture 6: Solution 3.2: Interlocking Rings
Lecture 7: Exercise 3.3: Custom Sided Shape
Lecture 8: Solution 3.3: Custom Sided Shape
Chapter 5: What If…
Lecture 1: What Are `if` Statements?
Lecture 2: Common Comparison Operators
Lecture 3: Exercise 4.1: Shape on Choice
Lecture 4: Solution 4.1: Shape on Choice
Chapter 6: Storing Lots of Information
Lecture 1: What Are Lists?
Lecture 2: Exercise 5.1: Disco Turtle
Lecture 3: Solution 5.1: Disco Turtle
Lecture 4: Using Lists with `for` Loops
Lecture 5: Solution 5.2: Disco Turtle Using `for` Loop
Chapter 7: Defining Custom Commands
Lecture 1: What Are Functions?
Lecture 2: Exercise 6.1: Circle of Squares
Lecture 3: Solution 6.1: Circle of Squares
Lecture 4: Functions With Parameters
Lecture 5: Exercise 6.2: One Function – Many Flowers
Lecture 6: Solution 6.2: One Function – Many Flowers
Chapter 8: Adding Player Events
Lecture 1: Adding Keyboard Input
Lecture 2: Exercise 7.1: Drawing Game
Lecture 3: Solution 7.1: Drawing Game
Lecture 4: Adding Clicking
Lecture 5: Exercise: 7.2: Flowers on Click
Lecture 6: Solution 7.2: Flowers on Click
Chapter 9: Adding Randomness
Lecture 1: Using the `random` Module
Lecture 2: Useful `random` Commands
Lecture 3: Exercise 8.1: Random Flowers on Click
Lecture 4: Solution 8.1: Random Flowers on Click
Chapter 10: Final Project: The (Turtle) Snake Game
Lecture 1: Overview of the Snake Game
Lecture 2: Planning the Snake Game
Lecture 3: Creating the Player
Lecture 4: Making the Player Move
Lecture 5: Creating the Apple
Lecture 6: Snake Eating the Apple
Lecture 7: Losing Condition – If We Hit a Wall
Lecture 8: Show Your Project + Extra Tasks
Instructors
-
Vladimiras Malyskinas
Python Programming Tutor
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Frequently Asked Questions
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