Learn The GDScript Programming Language
Learn The GDScript Programming Language, available at $64.99, has an average rating of 3.55, with 68 lectures, based on 85 reviews, and has 490 subscribers.
You will learn about Code in the GDScript programming language How to use objects, strings, arrays and more How to solve coding problems This course is ideal for individuals who are Beginner GDScript programmers It is particularly useful for Beginner GDScript programmers.
Enroll now: Learn The GDScript Programming Language
Summary
Title: Learn The GDScript Programming Language
Price: $64.99
Average Rating: 3.55
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: CA$159.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in the GDScript programming language
- How to use objects, strings, arrays and more
- How to solve coding problems
Who Should Attend
- Beginner GDScript programmers
Target Audiences
- Beginner GDScript programmers
A comprehensive course on the GDScript programming language. This language is a great starting point being easy enough for a new person wanting to learn to program without any of the intimidation! Whether you’ve never written a line of code before or are looking to learn a brand new language, this course covers all bases!
Lessons include:
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Installation and configuration
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Common Programming Concepts and Terms
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Objects and Methods
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Strings, Numbers, Booleans
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Ranges
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Arrays
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Methods
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Functions
and more!
GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration for software and video game development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 01 Introduction
Lecture 2: 02 Our IDE and GDScript Examples
Chapter 2: Getting Started
Lecture 1: 03 Printing To The Console
Lecture 2: 04 GDScript Arithmetic
Lecture 3: 05 Comments
Lecture 4: 06 Variables
Lecture 5: 07 Constants
Lecture 6: 08 Object Methods
Lecture 7: 09 Signals and Assigning Your Input to Variables
Lecture 8: 10 String Interpolation and Display Text
Chapter 3: Numbers and Booleans
Lecture 1: 11 Integers, Floats, Rounding
Lecture 2: 12 Converting Between Floats, Integers and Strings
Lecture 3: 13 Booleans and Comparison with the Equality Operators
Lecture 4: 14 Less Than and Greater Than Operators
Chapter 4: Methods/Functions
Lecture 1: 15 Introduction To Methods
Lecture 2: 16 Local Variables
Lecture 3: 17 Parameters and Arguments
Lecture 4: 18 if Statements
Lecture 5: 19 elif Statement
Lecture 6: 20 else Statements
Lecture 7: 21 Multiple Conditions I
Lecture 8: 22 Multiple Conditions II
Lecture 9: 23 Nested if and internal Function calls
Lecture 10: 24 Ternary Operation
Lecture 11: 25 Default Parameters
Lecture 12: 26 The in Operator
Lecture 13: 27 while Loops and Yield
Chapter 5: Range and Arrays
Lecture 1: 28 Range and Random Numbers
Lecture 2: 29 What Is An Array
Lecture 3: 30 Getting An Array Indeces
Lecture 4: 31 Array Methods
Lecture 5: 32 Converting String To Array
Lecture 6: 33 Dictionaries
Lecture 7: 34 Further Your Knowledge and Thank You
Chapter 6: Misc
Lecture 1: 35 Keyboard Inputs
Lecture 2: 36 Saving and Loading Settings Files
Lecture 3: 37 Using and Getting OS Info
Lecture 4: 38 Custom Signals
Chapter 7: Practice Exercises
Lecture 1: Exercise 1
Lecture 2: Exercise 2
Lecture 3: Exercise 3
Chapter 8: Godot 4.0 GDScript 2.0
Lecture 1: How and Where to get
Lecture 2: Create New Project
Lecture 3: Printing
Lecture 4: Variables
Lecture 5: Strings
Lecture 6: Integers and Floats
Lecture 7: Constants and Comments
Lecture 8: Lists
Lecture 9: Adding and Removing from Lists
Lecture 10: Push and Sort
Lecture 11: for Loop
Lecture 12: Range
Lecture 13: Equality
Lecture 14: if elif else
Lecture 15: Dictionaries
Lecture 16: Input
Lecture 17: while Loops
Lecture 18: Functions and Arguments
Lecture 19: Function Alias
Lecture 20: Classes
Lecture 21: RegEx
Lecture 22: Save Text File
Lecture 23: Save JSON File
Lecture 24: Save Config FIle
Lecture 25: Project UI Setup
Lecture 26: Project Guessing
Lecture 27: Project Win Lose
Instructors
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Michael McGuire
3D Artist | Programmer | Indie Game Developer
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 3 votes
- 3 stars: 14 votes
- 4 stars: 34 votes
- 5 stars: 30 votes
Frequently Asked Questions
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