Learn to Build Some Shooter Games with Unity® and Blender!
Learn to Build Some Shooter Games with Unity® and Blender!, available at $79.99, has an average rating of 4.35, with 543 lectures, based on 32 reviews, and has 583 subscribers.
You will learn about Build a 3D Adventure game in Unity® from scratch. Create your own unique Battle Royale system. Navigate the Unity® editor. Design large environments for your character to explore in. Build video game levels. Create your own materials. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Learn the basics of animation. This course is ideal for individuals who are Anyone who wants their start at making 3D video games. or People that want to create their own Battle Royale. or Anyone who wants to learn game development. or Beginners who want to learn how to use Blender. or This course assumes you know a little about Unity®. It is particularly useful for Anyone who wants their start at making 3D video games. or People that want to create their own Battle Royale. or Anyone who wants to learn game development. or Beginners who want to learn how to use Blender. or This course assumes you know a little about Unity®.
Enroll now: Learn to Build Some Shooter Games with Unity® and Blender!
Summary
Title: Learn to Build Some Shooter Games with Unity® and Blender!
Price: $79.99
Average Rating: 4.35
Number of Lectures: 543
Number of Published Lectures: 543
Number of Curriculum Items: 543
Number of Published Curriculum Objects: 543
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D Adventure game in Unity® from scratch.
- Create your own unique Battle Royale system.
- Navigate the Unity® editor.
- Design large environments for your character to explore in.
- Build video game levels.
- Create your own materials.
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity®.
- Learn the basics of animation.
Who Should Attend
- Anyone who wants their start at making 3D video games.
- People that want to create their own Battle Royale.
- Anyone who wants to learn game development.
- Beginners who want to learn how to use Blender.
- This course assumes you know a little about Unity®.
Target Audiences
- Anyone who wants their start at making 3D video games.
- People that want to create their own Battle Royale.
- Anyone who wants to learn game development.
- Beginners who want to learn how to use Blender.
- This course assumes you know a little about Unity®.
“Instructor is very knowledgeable with Unity. Very interesting concepts are presented.”- Tom L.
Create two awesome Shooter Games with Blender and Unity®
Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!
Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!
A wildly successful Kickstarter funded this course
In this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too!
Let’s get started!
Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Gameplay – Portals Game
Lecture 1: Gameplay
Chapter 2: Introduction to Unity
Lecture 1: Downloading Unity
Lecture 2: Unity Editor
Lecture 3: Hello World
Lecture 4: Variables
Lecture 5: Methods
Lecture 6: Loops
Lecture 7: Positioning
Chapter 3: First Person, Boxes
Lecture 1: Enabling first person mode
Lecture 2: Adding a Box
Lecture 3: Clicking Logic
Lecture 4: Raycasts
Lecture 5: Grabbing Class
Lecture 6: Moving the Box
Lecture 7: Adjustments and Prefabs
Chapter 4: Buttons and Doors
Lecture 1: Designing a button
Lecture 2: Trigger colliders
Lecture 3: Pressure identification
Lecture 4: Button Animation
Lecture 5: Button Color
Lecture 6: Designing the Door
Lecture 7: Opening The Door
Lecture 8: Connecting the Button and the Door
Lecture 9: Orb
Chapter 5: Portals
Lecture 1: Portal Areas
Lecture 2: Getting the hit points
Lecture 3: Spawning Portals
Lecture 4: Normals
Lecture 5: Teleporting
Lecture 6: Adjusting teleporting angles
Lecture 7: Portal Rendering
Chapter 6: Interface and Level Management
Lecture 1: Game Interface
Lecture 2: Menu Scene
Lecture 3: Starting Level 2
Lecture 4: Finishing Level 2
Lecture 5: Level Flow
Chapter 7: Introduction to Blender
Lecture 1: Setting Up Blender
Lecture 2: Camera Controls
Lecture 3: Emulated Numbpad Camera
Lecture 4: Basic Object Manipulation
Lecture 5: Frequently Used Tools
Lecture 6: Mirror Modifier
Chapter 8: Portal Gun
Lecture 1: Gun
Lecture 2: Gun Unwrap
Lecture 3: Portal Gun Base Colors
Lecture 4: Portal Gun UV Saving
Lecture 5: Portal Gun Texturing
Lecture 6: Gun Texturing Continued
Chapter 9: Props and Pieces
Lecture 1: Button
Lecture 2: Button UV
Lecture 3: Button Texturing
Lecture 4: Button Crazybump
Lecture 5: Cables
Lecture 6: Cables Texturing
Lecture 7: Cables Crazybump
Lecture 8: Simple Block
Chapter 10: Scene Pieces
Lecture 1: Walls
Lecture 2: Walls and Floors UV
Lecture 3: Walls and Floors Export
Lecture 4: Floor and Wall Norm Spec map
Lecture 5: Floor Texturing
Lecture 6: Wall Texturing
Lecture 7: Doors
Lecture 8: Door UV Wrap
Lecture 9: Door Export
Lecture 10: Door Textured
Lecture 11: Door Unwrap Fix
Lecture 12: Door Normals and Unity Assembly
Lecture 13: Unity Wall Texturing
Lecture 14: Unity Floor Texturing
Chapter 11: Integrating Art
Lecture 1: New Box
Lecture 2: New Button
Lecture 3: New Wires
Lecture 4: New Doors
Lecture 5: New Walls
Lecture 6: New Floor and Ceiling
Lecture 7: Updating Level 2
Lecture 8: Portal Gun
Lecture 9: Project Cleanup
Lecture 10: Adjusting Wall and Floor Materials
Lecture 11: Materials for the Door
Lecture 12: Button and Cable Materials
Lecture 13: Portal Gun and Final Touches
Lecture 14: Challenge Time!
Chapter 12: Project Files and Source Code – Portals Unity Game
Lecture 1: Art Assets for Portals Game from Mammoth Interactive
Lecture 2: Source Code for Portals Game from Mammoth Interactive
Chapter 13: Unity
Lecture 1: Downloading and Installing Unity
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 13 votes
- 5 stars: 15 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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