Learn to Build Wood Shaders with Substance Designer
Learn to Build Wood Shaders with Substance Designer, available at $19.99, has an average rating of 3.67, with 20 lectures, based on 3 reviews, and has 121 subscribers.
You will learn about Create wood in Substance Designer Properly create textures using the PBR workflow Make a procedural texture in Substance Render a texture in Marmoset Toolbag 3 This course is ideal for individuals who are Anyone that already has a basic understanding of substance designer and the PBR texturing workflow or Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer It is particularly useful for Anyone that already has a basic understanding of substance designer and the PBR texturing workflow or Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer.
Enroll now: Learn to Build Wood Shaders with Substance Designer
Summary
Title: Learn to Build Wood Shaders with Substance Designer
Price: $19.99
Average Rating: 3.67
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create wood in Substance Designer
- Properly create textures using the PBR workflow
- Make a procedural texture in Substance
- Render a texture in Marmoset Toolbag 3
Who Should Attend
- Anyone that already has a basic understanding of substance designer and the PBR texturing workflow
- Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer
Target Audiences
- Anyone that already has a basic understanding of substance designer and the PBR texturing workflow
- Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer
In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There’s a lot of Substance goodness to absorb here, so don’t miss this one!
More about the Instructor:
Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He’s a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He’s a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
Chapter 1: Introduction to the Basics of our Shader
Lecture 1: Download Source files here!
Lecture 2: Introduction
Lecture 3: Begin Creating the Height map
Lecture 4: Tweaking Textures for the Height map
Lecture 5: Building More of the Height map Network
Lecture 6: Optimizing the Height map
Lecture 7: Starting the Base Color
Lecture 8: Building the Base Color Network
Lecture 9: Tweaking the Base Color Nodes
Lecture 10: Starting the Roughness Map
Lecture 11: Adding the Finishing Touches
Chapter 2: Refining and Polishing our Shader
Lecture 1: Introduction
Lecture 2: Starting the Paint Normal Map
Lecture 3: Finishing the Paint Normal Map
Lecture 4: Starting the Paint Diffuse Map
Lecture 5: Finishing the Paint Diffuse Map
Lecture 6: Creating the Procedural Workflow
Lecture 7: Begin with the Final Bark Polish
Lecture 8: Finish the Final Polish
Lecture 9: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
Frequently Asked Questions
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