Learn to code by creating 27 Projects
Learn to code by creating 27 Projects, available at $59.99, has an average rating of 3.85, with 196 lectures, based on 97 reviews, and has 6024 subscribers.
You will learn about Build and code various types of projects in JavaScript Build and code various types of projects in C# Build and code various types of projects in Java Implement data types Implement Operators Use variables Use Arrays Use Conditional Statements Run and deploy applications Install development environment and tools This course is ideal for individuals who are Absolute beginner programmers or Absolute beginner developers It is particularly useful for Absolute beginner programmers or Absolute beginner developers.
Enroll now: Learn to code by creating 27 Projects
Summary
Title: Learn to code by creating 27 Projects
Price: $59.99
Average Rating: 3.85
Number of Lectures: 196
Number of Published Lectures: 196
Number of Curriculum Items: 196
Number of Published Curriculum Objects: 196
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Build and code various types of projects in JavaScript
- Build and code various types of projects in C#
- Build and code various types of projects in Java
- Implement data types
- Implement Operators
- Use variables
- Use Arrays
- Use Conditional Statements
- Run and deploy applications
- Install development environment and tools
Who Should Attend
- Absolute beginner programmers
- Absolute beginner developers
Target Audiences
- Absolute beginner programmers
- Absolute beginner developers
The best way for a beginner to learn how to code or program is by creating. In this beginner’s course i will walk you through how to create 27 projects step by step using three different popular and modern programming languages. You will be learning how to code using C# ,Java and JavaScript.
Some of the projects you will be creating in this practical hands on course include:
Creating a functional calculator
Creating a digital clock
Creating a word count tool
Creating a Currency Converter
Creating a percentage tip calculator
Creating a contact form with local storage
Creating a web browser
Creating a Prime number generator
Creating a Random number generator
Creating a Music Player
Creating a Paint drawing app
Creating a Height conversion Tool
Creating a Temperature conversion Tool
Creating a Todo List App
Creating a Image Slider App
Creating a Screen saver
Creating a Interactive Quiz game
Creating a Ping Pong Game
Creating your own google maps
You will be using a variety of development tools below to create the various projects.( The course will show you how to install these tools)
A good text editor like Notepadd++ or Sublime text for JavaScript development
JDK and NetBeans for developing projects with Java
Microsoft Visual Studio for developing projects with C#
By the end of this course you will have the confidence and skill to create mini projects and understand basic programming concepts
in C# , Java and JavaScript .
Course Curriculum
Chapter 1: Introduction and Java Programming Basics
Lecture 1: Introduction
Lecture 2: What is Java
Lecture 3: Installing JDK and NetBeans
Lecture 4: What is a java package
Lecture 5: Primitive Data Types
Lecture 6: Basic Operators
Lecture 7: Java Variables
Lecture 8: Java Arrays
Chapter 2: Project 1: Height Conversion Tool in Java
Lecture 1: Create the project
Lecture 2: Build User Interface – Part 1
Lecture 3: Build User Interface – Part 2
Lecture 4: Add Css to user interface
Lecture 5: Change variable names
Lecture 6: Code the exit and clear buttons
Lecture 7: Code the conversion button
Lecture 8: Run and Deploy project
Chapter 3: Java Console Projects
Lecture 1: Project 2: Prime Number Generator in Java
Lecture 2: Project 3: Random Number Generator in Java
Chapter 4: Project 4: Java Word Count Tool
Lecture 1: Create the project
Lecture 2: Design GUI – Part 1
Lecture 3: Design GUI – Part 2
Lecture 4: Adding CSS
Lecture 5: Renaming Variables
Lecture 6: Coding exit and clear button
Lecture 7: Coding the count button
Lecture 8: Run and Deploy project
Chapter 5: Project 5: Java Weight Conversion Tool
Lecture 1: Create project and GUI
Lecture 2: Customise the GUI
Lecture 3: Adding CSS
Lecture 4: Code the exit and clear buttons
Lecture 5: Coding the conversion button
Lecture 6: Run and Deploy Project
Chapter 6: Project 6: Java Percentage Calculator Tool
Lecture 1: Create the project
Lecture 2: Build the Front End
Lecture 3: Customise the GUI – Part 1
Lecture 4: Customise the GUI – Part 2
Lecture 5: Code the exit and clear button
Lecture 6: Code the logic
Chapter 7: Project 7 : Java Digital Clock
Lecture 1: Create project structure
Lecture 2: Import Packages
Lecture 3: Implementing Classes
Lecture 4: Create a Thread
Lecture 5: Modify JLabel Properties
Lecture 6: Build and Deploy Project
Chapter 8: Project 8: Java Temperature Conversion Tool
Lecture 1: Create project
Lecture 2: Create GUI
Lecture 3: Code the logic
Lecture 4: Deploy and Run Project
Chapter 9: Project 9: Simple Addition Game in Java
Lecture 1: Create the project
Lecture 2: Rename Components
Lecture 3: Code the exit button
Lecture 4: Code the clear button
Lecture 5: Write code for addition button
Lecture 6: Run and Deploy Project
Chapter 10: Introduction to C# Programming Basics and Lab setup
Lecture 1: What is C#
Lecture 2: What is dotNet (.Net)
Lecture 3: What is Visual Studio
Lecture 4: Requirements for Visual Studio
Lecture 5: Download and install Visual Studio
Lecture 6: Completing visual studio installation
Lecture 7: Create your first web app -Part 1
Lecture 8: Create your first web app -Part 2
Lecture 9: Create your first web app -Part 3
Lecture 10: Variables and Data Types in C#
Lecture 11: Guidelines to Naming Variables
Lecture 12: Concatenation
Lecture 13: Basic Data Types
Lecture 14: Basic Arithmetic Operators
Lecture 15: Operator Precedence
Lecture 16: String data type
Chapter 11: Project 10: C# Currency Converter
Lecture 1: Project Introduction
Lecture 2: Create project and form
Lecture 3: Add Components
Lecture 4: Write your code logic
Chapter 12: Project 11: C# Digital Clock
Lecture 1: Project Introduction
Lecture 2: Create form
Lecture 3: Design Interface
Lecture 4: Add Timer
Lecture 5: Activate Clock
Chapter 13: Project 12: Create Google Maps with C#
Lecture 1: Project Introduction
Lecture 2: Create form and controls
Lecture 3: Customise form and controls
Lecture 4: Coding the logic – Part 1
Lecture 5: Coding the logic – Part 2
Chapter 14: Project 13: C# Paint Drawing App
Lecture 1: Project Introduction
Lecture 2: Design user interface – part 1
Instructors
-
Bluelime Learning Solutions
Making Learning Simple
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 7 votes
- 3 stars: 16 votes
- 4 stars: 32 votes
- 5 stars: 39 votes
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