Learn to code with C++ UE5 Game Development
Learn to code with C++ UE5 Game Development, available at $59.99, has an average rating of 4.8, with 33 lectures, based on 5 reviews, and has 75 subscribers.
You will learn about Code in C++ Build a game Run C++ applications Design a game level This course is ideal for individuals who are Anyone interested in coding C++ for game development It is particularly useful for Anyone interested in coding C++ for game development.
Enroll now: Learn to code with C++ UE5 Game Development
Summary
Title: Learn to code with C++ UE5 Game Development
Price: $59.99
Average Rating: 4.8
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in C++
- Build a game
- Run C++ applications
- Design a game level
Who Should Attend
- Anyone interested in coding C++ for game development
Target Audiences
- Anyone interested in coding C++ for game development
Learn to code with C++ UE5 Game Development
Alexandra Kropova is a software developer with extensive experience in full-stack web development, app development and game development. She has helped produce courses for Mammoth Interactive since 2016, including the Coding Interview series in Java, JavaScript, C++, C#, Python and Swift.
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course – you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like – across any and all devices you own.
Mammoth Interactive is an online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you.
Course Curriculum
Chapter 1: 00a Course Overview
Lecture 1: 01 Course Overview – Build Your First C++ game In Unreal Engine 5
Chapter 2: 00b Code Editor Introduction
Lecture 1: 01 Install Visual Studio With C++
Chapter 3: 00c Learn to Code from Scratch in C++
Lecture 1: 00 Build A New Console Application
Lecture 2: 01 Build Variables To Store Data
Lecture 3: 02 Build Functions To Perform Tasks
Lecture 4: 03 Build Functions With Parameters
Lecture 5: 04 Build Functions That Return Values
Lecture 6: 05 Build Conditionals To Separate Code Flow
Chapter 4: 00d Build Pointers and References in C++
Lecture 1: 01 Build Pointers To Store Memory Addresses
Lecture 2: 02 Build References To Access Variables-2
Chapter 5: 00e Build Classes and Objects in C++
Lecture 1: 01 Build Classes To Represent Objects
Lecture 2: 02 Get And Set Private Variables
Lecture 3: 03 Set Object Properties With Parameterized Constructors
Lecture 4: 04 Point To And Reference Object Properties And Functions
Chapter 6: 00f Unreal Introduction
Lecture 1: 00 What Is Unreal Engine 5
Lecture 2: 01 How To Install UE5
Lecture 3: 02 How To Debug Unreal And Visual Studio
Chapter 7: 01 Set Up a First Person Shooter CPP Project
Lecture 1: 01 Build A New Unreal Project
Lecture 2: 01B Run Visual Studio As Administrator
Lecture 3: 02 Quick Win – Shrink A Cube Upon Hit
Chapter 8: 02 Build an Enemy with CPP
Lecture 1: 01 Build An Enemy Controller C++ File
Lecture 2: 02 Build A Visual Enemy Component In Unreal
Chapter 9: 03 Dynamically Spawn Enemies with CPP
Lecture 1: 01 Spawn Enemies With A Game Mode
Lecture 2: 02 Build Enemy And Game Mode Blueprints
Chapter 10: 04 Build Enemy Movement and Lifespan
Lecture 1: 01 Make Enemy Chase Player
Lecture 2: 02 Set Enemy Lifespan
Chapter 11: 05 Process Collisions to Kill Enemy
Lecture 1: 01 Process Collisions To Kill Enemy
Chapter 12: 06 Build Score System
Lecture 1: 01 Increase Player Score With C++
Lecture 2: 02 Build Score User Interface
Lecture 3: 03 Show Score With Game Mode
Chapter 13: 07 Build Game Over and Restart
Lecture 1: 01 Build Game Over Functionality In C++
Lecture 2: 02 Build Restart Functionality
Lecture 3: Source Code
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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