Learn To Create A 2D Metroidvania Game in Unity With C#
Learn To Create A 2D Metroidvania Game in Unity With C#, available at $44.99, has an average rating of 4.15, with 82 lectures, based on 29 reviews, and has 365 subscribers.
You will learn about Build 2D Unity Game progarmming with C# Player Stats,Levelup,Meele and Range Attack Enemy AI System Making Levels & Level selection This course is ideal for individuals who are Beginner & Intermediate It is particularly useful for Beginner & Intermediate.
Enroll now: Learn To Create A 2D Metroidvania Game in Unity With C#
Summary
Title: Learn To Create A 2D Metroidvania Game in Unity With C#
Price: $44.99
Average Rating: 4.15
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 2D Unity Game
- progarmming with C#
- Player Stats,Levelup,Meele and Range Attack
- Enemy AI System
- Making Levels & Level selection
Who Should Attend
- Beginner & Intermediate
Target Audiences
- Beginner & Intermediate
Are you looking for an intermediate Unity course where you will build a small 2d game, from scratch ? In this course we will create a game with lots of important things that any game should have like, player Levelup system, animations, , Shop and Stat system and Save&Load system to save&Load our game progress and stats
If you have completed few beginner courses on Unity and c# and you feel comfortable using them together I believe that you will benefit greatly from this course.
We will use multiple 2d models, animations and tools which have high quality
My hope is that at the end of the course you will have a bigger picture on how to structure the code for your game and make a game for yourself .
If you think that you could benefit from this course don’t hesitate to purchase it. Saying that I have really put a lot of effort to make sure that you will benefit from the course and learn some useful techniques from setting up enemy AI and more
What you will learn at the end of this course
1)make player from scratch and able to transform it
2)Player Movement Animations
3)Pickup Items
4)Gathering coin
5)Shop system
6)Level up system and increasing stats
7) Paralel Camera
8)Drop Loots
9) Boss
10)Interact with object
11)AI Enemy (Patrol,stand,shoot,Detect Player,chase Player
12)Saving The Game
13)Loading The Game
14)and more
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: New Project & Importing asset
Lecture 3: Tilemap
Lecture 4: Animated Tilemap
Lecture 5: Easy Background
Chapter 2: Player
Lecture 1: Player Setup
Lecture 2: Player Movement
Lecture 3: Player Jump
Lecture 4: Player Animation
Lecture 5: Player Animation Script
Lecture 6: Player Double Jump
Chapter 3: Camera
Lecture 1: Camera Follow Player
Lecture 2: Parallel Camera Part 1
Lecture 3: Parallel Camera Part 2
Lecture 4: Sticky Wall problem solved
Chapter 4: Player Meele Attack
Lecture 1: Player Attack
Lecture 2: Enemy Health
Lecture 3: Enemy Hurt& Die function
Chapter 5: Player Range Attack
Lecture 1: Player Range Attack
Lecture 2: Player Bullet Effect
Lecture 3: Player Bullet Damage
Lecture 4: Player Jump Effect
Chapter 6: Enemy AI System
Lecture 1: Enemy AI Part 1
Lecture 2: Enemy AI Part 2
Lecture 3: Enemy AI Part 3
Lecture 4: Enemy Damage Player
Lecture 5: Player Hurt&Death
Lecture 6: enemy pushing problem fixed
Lecture 7: Enemy dead box
Chapter 7: UI System
Lecture 1: Player Health&Magic Bar
Lecture 2: Health Bar Script
Lecture 3: Magic Bar Script
Lecture 4: Enemy Health UI
Lecture 5: Enemy Death Bug Fixed
Chapter 8: Pickup System
Lecture 1: Object animation
Lecture 2: Health Pickup
Lecture 3: Coin UI & Pickup
Lecture 4: Loot Table
Chapter 9: Audio
Lecture 1: Audio Controller Script
Lecture 2: SFX & Music Play
Chapter 10: Shop System
Lecture 1: Shop UI & Health Upgrade
Lecture 2: Magic Upgrade
Chapter 11: Saving System
Lecture 1: Save manager
Lecture 2: Load Game
Chapter 12: More Shop Items
Lecture 1: Health regenration
Lecture 2: Health&Magic Regeneration Shop item
Lecture 3: AD Shop Item
Chapter 13: Player Stats Panel
Lecture 1: Player Stats
Chapter 14: Player Lose Screen
Lecture 1: Player Lose Screen
Lecture 2: Player Win Screen
Chapter 15: Main Menu
Lecture 1: Main Menu UI
Lecture 2: Main Menu Script
Chapter 16: Levelup System
Lecture 1: Player Levelup script
Lecture 2: Player Levelup UI
Lecture 3: Level up Save & get Exp from enemy
Lecture 4: Enemy Give Extra EXP bug Fixed
Lecture 5: Player shooting improved
Chapter 17: More Enemies
Lecture 1: Enemie shooter
Chapter 18: New Enemies
Lecture 1: Enemy Snake Reskin
Lecture 2: Enemy Vampire
Lecture 3: Enemy Jhin
Lecture 4: Small Script Improvement
Lecture 5: More Enemy bullets
Chapter 19: Enemy Boss
Lecture 1: Boss Animation
Lecture 2: Boss Movement
Lecture 3: Boss Damage&Enrage Damage
Lecture 4: Boss Health
Lecture 5: Boss Death Animation
Lecture 6: Boss Health UI
Lecture 7: Boss Die Explosion Effect
Chapter 20: Dialog System
Lecture 1: Dialog UI
Lecture 2: Dialog Script
Chapter 21: Player Rage Mode
Lecture 1: Player Rage Mode Animations
Lecture 2: Rage Mode Button
Lecture 3: Player Rage mode Script & UI
Lecture 4: Cast Spell in Rage mode
Chapter 22: Level Lock & Unlock
Lecture 1: Level Selection UI
Lecture 2: Level Selection Script
Instructors
-
Paul Hadizad
Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 7 votes
- 5 stars: 15 votes
Frequently Asked Questions
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