Learn to Create a 3D Platformer Game with Unity & C#
Learn to Create a 3D Platformer Game with Unity & C#, available at $69.99, has an average rating of 4.7, with 81 lectures, based on 134 reviews, and has 1117 subscribers.
You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own 3D games. or Anyone who wants to make their own platforming games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 3D games. or Anyone who wants to make their own platforming games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer.
Enroll now: Learn to Create a 3D Platformer Game with Unity & C#
Summary
Title: Learn to Create a 3D Platformer Game with Unity & C#
Price: $69.99
Average Rating: 4.7
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language
- Understand the capabilities of 3D development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
- Learn how object oriented programming works in practice
Who Should Attend
- Anyone who wants to make their own 3D games.
- Anyone who wants to make their own platforming games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industry.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 3D games.
- Anyone who wants to make their own platforming games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industry.
- Competent and confident with using a computer.
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
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Full 3D Character Movement
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Animating Characters
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State-based Enemy AI
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Fully-featured Boss Battles
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Complete Health System
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Interactive Menus
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Collectables
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Level Select Over-world
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Game Progression & Storing Your Progress
The course also includes a downloadable, complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a Unity game developer and make something awesome!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Getting Set Up
Lecture 1: Assets For Use In This Course
Lecture 2: Setting Up The Project
Lecture 3: Making The Test Area
Chapter 3: Controlling The Player
Lecture 1: Moving The Player
Lecture 2: Using The Character Controller
Lecture 3: Moving Based On Camera Rotation
Lecture 4: Adding Gravity
Lecture 5: Jumping & Adjusting Gravity
Lecture 6: Turning With Movement
Lecture 7: Animating The Player
Chapter 4: The Camera
Lecture 1: Moving The Camera
Lecture 2: Limiting Camera Drop
Lecture 3: Hiding The Mouse
Lecture 4: Better Shadows
Lecture 5: Jumping & Landing Effects
Chapter 5: Respawning
Lecture 1: Simple Respawning
Lecture 2: Better Respawning with Coroutines
Lecture 3: Resetting The Player
Lecture 4: Fading In And Out
Lecture 5: Snapping The Camera
Lecture 6: Making Checkpoints
Lecture 7: Showing The Checkpoint Is Active
Lecture 8: Deactivating Other Checkpoints
Chapter 6: Player Health System
Lecture 1: Taking Damage
Lecture 2: Tracking Player Health
Lecture 3: Adding Temporary Invincibility
Lecture 4: Flashing Invincibility
Chapter 7: UI
Lecture 1: Laying Out Health UI
Lecture 2: Making The UI Work
Lecture 3: Level Timer
Chapter 8: Collectibles
Lecture 1: Collecting Coins
Lecture 2: Improving Coin Collection
Lecture 3: Getting Crystals
Lecture 4: Saving Coins & Crystals
Lecture 5: Collecting Crystals Once
Lecture 6: Collecting Crystals Repeatedly As The Dev
Chapter 9: Making Enemies
Lecture 1: Bringing In An Enemy
Lecture 2: Making The Enemy Move
Lecture 3: Moving Between Patrol Points
Lecture 4: Turning Towards Movement
Lecture 5: Making Trails
Lecture 6: Setting Up States & Waits
Lecture 7: Chasing The Player
Lecture 8: Jumping To Action
Lecture 9: Damaging The Player
Lecture 10: Damaging The Enemy
Chapter 10: Menus
Lecture 1: Laying Out The Pause Menu
Lecture 2: Making The Pause Menu Work
Lecture 3: Paused Gameplay Bug Fix
Lecture 4: Creating The Main Menu
Lecture 5: Improving The Main Menu
Chapter 11: Making Levels
Lecture 1: Laying Out A Level
Lecture 2: Setting Up Level Exit With Animations
Lecture 3: Making The Level Exit Work
Chapter 12: Level Select Overworld
Lecture 1: Setting Up Level Select
Lecture 2: Loading Into Levels
Lecture 3: Displaying UI
Lecture 4: Returning To Map Points
Lecture 5: Unlocking Levels With Crystals
Lecture 6: Unlocking Bridges
Lecture 7: Continuing From The Main Menu
Lecture 8: Respawning in Level Select
Chapter 13: Boss Battle
Lecture 1: Laying Out The Boss Arena
Lecture 2: Setting Up The Boss
Lecture 3: Activating The Boss
Lecture 4: Damaging The Boss
Lecture 5: Showing Boss Health
Lecture 6: Moving The Boss
Lecture 7: Movement Effects
Lecture 8: Creating A Shot To Fire
Lecture 9: Firing Shots
Lecture 10: Making Difficulty Increase
Lecture 11: Ending The Battle
Lecture 12: Reloading On Respawn
Chapter 14: Audio Systems
Lecture 1: Setting Up Audio & Playing Music
Lecture 2: Playing Sound Effects
Lecture 3: Loading Audio While Testing
Chapter 15: Finishing The Game
Lecture 1: Finishing & Building The Game
Lecture 2: Course Complete!
Chapter 16: Complete Project Files
Lecture 1: Complete Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 3 votes
- 4 stars: 30 votes
- 5 stars: 95 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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