Learn To Create a Card Combat Game With Unity & C#
Learn To Create a Card Combat Game With Unity & C#, available at $84.99, has an average rating of 4.74, with 79 lectures, based on 288 reviews, and has 3096 subscribers.
You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own card battling games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own card battling games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer.
Enroll now: Learn To Create a Card Combat Game With Unity & C#
Summary
Title: Learn To Create a Card Combat Game With Unity & C#
Price: $84.99
Average Rating: 4.74
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language
- Understand the capabilities of 3D development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
- Learn how object oriented programming works in practice
Who Should Attend
- Anyone who wants to make their own card battling games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Target Audiences
- Anyone who wants to make their own card battling games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Learn how to create and program your very own card combat game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
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A Turn-Based Card Battling System
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Placing Cards on a 3D Board
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Holding & Highlighting a hand of Cards
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Mana Point System For Cards
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Damaging Player & Enemies
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Audio systems
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Enemy AI with variable playstyles
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Battle Select System
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and much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction
Lecture 2: Project Assets
Lecture 3: Setting Up A New URP Project
Lecture 4: Unity Editor Layout
Chapter 2: Layouts
Lecture 1: Laying Out Our Scene
Lecture 2: Making A Card
Lecture 3: Finishing The Card Layout
Chapter 3: Cards
Lecture 1: Creating Our First Script
Lecture 2: Making The Card Script Work
Lecture 3: Creating A Scriptable Object
Lecture 4: Loading Data From The Scriptable Object
Chapter 4: Holding Hands
Lecture 1: Setting Up Our Hand
Lecture 2: Setting Card Positions In Hand
Lecture 3: Preventing Overlapping Cards
Lecture 4: Moving Cards Smoothly
Lecture 5: Raising Cards While Hovering
Chapter 5: Pick & Place
Lecture 1: Selecting Cards
Lecture 2: Returning A Card To Hand
Lecture 3: Creating Card Placement Areas
Lecture 4: Placing A Card On The Board
Lecture 5: Removing Card From Hand
Chapter 6: Mana System
Lecture 1: Spending Mana
Lecture 2: Showing Mana On UI
Lecture 3: Displaying A Low Mana Warning
Chapter 7: Decks
Lecture 1: Creating A Deck
Lecture 2: Drawing A Card
Lecture 3: Moving Card To Hand
Lecture 4: Showing A Physical Deck
Lecture 5: Click To Draw Cards
Lecture 6: Drawing Cards At Start
Chapter 8: Turns System
Lecture 1: Setting Up The Turn Order
Lecture 2: Limiting Actions To The Player's Turn
Lecture 3: Ending The Player's Turn
Lecture 4: Refilling The Mana Pool
Lecture 5: Mana Pool Growth
Lecture 6: Drawing Cards Each Turn
Chapter 9: Doing Damage
Lecture 1: Creating Enemy Cards
Lecture 2: Setting Up Player Card Attacking
Lecture 3: Damaging Cards
Lecture 4: Handling Defeated Cards
Lecture 5: Animating Card Actions
Lecture 6: Making The Animations Work
Lecture 7: Making Enemies Attack
Lecture 8: Damaging Player Overall Health
Lecture 9: CHALLENGE – Damaging Enemy Health
Chapter 10: Damage Display
Lecture 1: Showing Health on UI
Lecture 2: Creating A Damage Indicator
Lecture 3: Showing Damage Indicator
Chapter 11: Creating AI
Lecture 1: Setting Up Enemy Actions
Lecture 2: Simple Enemy Card Placement
Lecture 3: Setting Up Multiple AI
Lecture 4: Creating A Virtual Hand (Of Cards)
Lecture 5: CHALLENGE – Handling Enemy Mana
Lecture 6: Playing Cards From the Hand
Lecture 7: Playing Multiple Cards & Adding To Hand
Lecture 8: Creating A Defensive AI
Lecture 9: Creating An Attacking AI
Chapter 12: Completing Battles
Lecture 1: Ending The Battle
Lecture 2: Emptying The Player's Hand
Lecture 3: Setting Up The Battle End Screen
Lecture 4: Showing The Result Screen
Lecture 5: Displaying Win Or Lose
Chapter 13: Menus, Menus, Menus!
Lecture 1: Creating A Main Menu
Lecture 2: Making The Main Menu Work
Lecture 3: Setting Up Different Battles
Lecture 4: Creating The Battle Select Menu
Lecture 5: Making The Battle End Screen Work
Lecture 6: Creating A Pause Screen
Lecture 7: Making The Pause Screen Work
Lecture 8: Deciding Who Goes First
Chapter 14: Audio
Lecture 1: Creating An Audio System
Lecture 2: Keeping Audio Active Between Scenes
Lecture 3: Spawning The Audio System
Lecture 4: Switching Background Tracks
Lecture 5: Adding Sound Effects System
Lecture 6: Playing Sound Effects
Chapter 15: Completing The Course
Lecture 1: Building The Game
Lecture 2: Next Steps
Chapter 16: Complete Project Files
Lecture 1: Complete Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 22 votes
- 4 stars: 82 votes
- 5 stars: 179 votes
Frequently Asked Questions
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