Learn To Create A Local Multiplayer Game In Unity
Learn To Create A Local Multiplayer Game In Unity, available at $69.99, has an average rating of 4.95, with 70 lectures, based on 134 reviews, and has 1223 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. Learn to create a fun local multiplayer experience! This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.
Enroll now: Learn To Create A Local Multiplayer Game In Unity
Summary
Title: Learn To Create A Local Multiplayer Game In Unity
Price: $69.99
Average Rating: 4.95
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: €209.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 2D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
- Learn to create a fun local multiplayer experience!
Who Should Attend
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Learn how to create and program your very own action packed couch multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
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full 2D character movement
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how to use Unity’s new input system to support multiple players easily
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level design using tilemaps
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character switching
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victory tracking
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full audio systems
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Interactive Menus
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and much more…
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Basics
Lecture 1: Setting Up The Project
Lecture 2: Making The Player
Lecture 3: Laying Out Tilemaps
Lecture 4: Setting Up Display Layers
Chapter 3: Player Movement
Lecture 1: Adding Physics
Lecture 2: Making The Player Move
Lecture 3: Jumping & Physics Fixes
Lecture 4: Setting Up The New Input System
Lecture 5: Making The Player Move Again
Lecture 6: Updated Jumping
Lecture 7: Ground Only Jumping
Lecture 8: Limiting Jump Height
Chapter 4: Player Animations
Lecture 1: Adding Animations
Lecture 2: Setting Up The Animation Controller
Lecture 3: Controlling Animations And Flipping Through Script
Chapter 5: More Players
Lecture 1: Adding Players To The Game
Lecture 2: Adding Another Keyboard Player
Lecture 3: Adding Keyboard 2 Player To Game
Lecture 4: Limiting The Players
Lecture 5: Stopping Players Colliding
Lecture 6: Creating A Spawn Effect
Chapter 6: Attacks & Health System
Lecture 1: Setting Up Attack Animation
Lecture 2: Making The Player Attack
Lecture 3: Creating The Health System
Lecture 4: Taking Damage
Lecture 5: Fixing Flipping Hearts
Lecture 6: Damaging Other Players
Lecture 7: Adding Invincibility
Lecture 8: Stomping Other Players
Chapter 7: Selecting Characters
Lecture 1: Setting Up The Character Select Area
Lecture 2: Using Animator Overrides
Lecture 3: Character Select Button
Lecture 4: Character Select UI
Lecture 5: Prevent Damage Outside The Arena
Lecture 6: Leaving Character Select
Lecture 7: Bringing Objects Between Scenes
Chapter 8: Fighting Arena
Lecture 1: Setting Up A Fighting Arena
Lecture 2: Resetting Players At Startup
Lecture 3: Random Starting Points
Lecture 4: Ending A Round
Lecture 5: Loading Random Levels
Lecture 6: Fixing Control Bug
Chapter 9: Finding A Winner!
Lecture 1: Displaying Round Victories
Lecture 2: Tracking Round Wins
Lecture 3: Winning The Game
Lecture 4: Creating A Game Win Screen
Lecture 5: Making The Win Screen Work
Chapter 10: Arena Traps
Lecture 1: Death Pits
Lecture 2: Spikes
Lecture 3: Warp Portals
Lecture 4: Bounce Pad
Lecture 5: Creating More Content!
Chapter 11: Power Ups
Lecture 1: Making Power Ups
Lecture 2: Invincibility
Lecture 3: SuperSpeed
Lecture 4: Low Gravity
Lecture 5: Randomly Placing Powerups
Chapter 12: Audio
Lecture 1: Adding Music
Lecture 2: Playing Sound Effects
Lecture 3: Not Playing Audio In Editor
Chapter 13: Menus & UI
Lecture 1: Creating a Main Menu
Lecture 2: Creating a Pause Menu
Lecture 3: Making The Pause Menu Work
Lecture 4: Fixing Bugs
Lecture 5: Navigating Menus With A Controller
Lecture 6: Loading Screen
Chapter 14: Finishing The Game
Lecture 1: Building The Game
Lecture 2: Next Steps
Chapter 15: BONUS: Completed Project Files
Lecture 1: BONUS: Completed Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 9 votes
- 4 stars: 23 votes
- 5 stars: 100 votes
Frequently Asked Questions
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