Learn To Create A Racing Game With Unity & C#
Learn To Create A Racing Game With Unity & C#, available at $69.99, has an average rating of 4.5, with 73 lectures, based on 266 reviews, and has 1974 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games. It is particularly useful for People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games.
Enroll now: Learn To Create A Racing Game With Unity & C#
Summary
Title: Learn To Create A Racing Game With Unity & C#
Price: $69.99
Average Rating: 4.5
Number of Lectures: 73
Number of Published Lectures: 73
Number of Curriculum Items: 73
Number of Published Curriculum Objects: 73
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 3D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
- Anyone who wants to make games.
Target Audiences
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
- Anyone who wants to make games.
Learn how to create your very own racing game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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A car controller giving you full arcade-style action
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A full race AI system to challenge your players
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Unlocking tracks over time
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Different types of cars to race against
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Full Track and car selection systems
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Managing Audio Systems
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Designing complete custom tracks
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Full user Interface with interactive menus
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And more…!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Introduction
Lecture 2: Introduction to The Unity Interface
Lecture 3: Project Asset Package
Lecture 4: Importing Assets & Setting Up A Scene
Chapter 2: Driving
Lecture 1: Setting Up Our Car
Lecture 2: First Script Basics
Lecture 3: Making The Car Move
Lecture 4: Controlling Acceleration
Lecture 5: Managing Our Cars Forces
Lecture 6: Steering The Car
Lecture 7: Better Steering
Lecture 8: Setting Our Maximum Speed
Lecture 9: Limiting Air Control
Lecture 10: Pushing To The Ground
Lecture 11: Rotating To Ramps
Lecture 12: Turning Wheels
Lecture 13: Leaving A Trail
Lecture 14: Controlling The Trail
Lecture 15: Stopping Dust
Chapter 3: Camera Control
Lecture 1: Setting Up A Follow Cam
Lecture 2: Smoothing Movement
Lecture 3: Top-Down Camera
Lecture 4: Switching Cameras
Chapter 4: Sound
Lecture 1: Engine Sounds
Lecture 2: Sound Sources
Lecture 3: Impact Sounds
Lecture 4: Improving The Impact Sound
Lecture 5: CHALLENGE – ADD SKID SOUND
Chapter 5: Making Laps!
Lecture 1: Setting Up Simple Test Track
Lecture 2: Setting Up Checkpoints
Lecture 3: Hitting Checkpoints
Lecture 4: Completing A Lap
Lecture 5: Prefabs – Applying To A Real Track
Chapter 6: Showing UI
Lecture 1: Setting Up UI
Lecture 2: Updating Lap Counters
Lecture 3: Displaying Lap Times
Lecture 4: Fixing Camera Start Position
Chapter 7: AI Racing
Lecture 1: Setting Up AI Cars
Lecture 2: How The AI Will Work
Lecture 3: Setting Targets
Lecture 4: Making The AI Move
Lecture 5: Preventing AI Getting Stuck In Loops
Lecture 6: Randomising AI Speed
Lecture 7: Fixing AI Not Turning Bug
Chapter 8: Race Management
Lecture 1: Tracking Player Position
Lecture 2: CHALLENGE – SHOW PLAYER POSITION ON UI
Lecture 3: Adding Rubber Banding
Lecture 4: Race Start Countdown
Lecture 5: Resetting To Track
Lecture 6: Limiting Reset Times
Lecture 7: CHALLENGE – MAKING MORE CARS
Chapter 9: Starting & Finishing The Race
Lecture 1: Starting The Player At Different Positions
Lecture 2: Spawning Random AI Cars
Lecture 3: Ending The Race
Lecture 4: Laying Out Race Results
Lecture 5: Updating Race Results
Chapter 10: Making Menus
Lecture 1: Setting Up Main Menu
Lecture 2: Adding A Background Effect To The Menu
Lecture 3: Creating A Pause Menu
Lecture 4: Carrying Race Information Between Scenes
Lecture 5: Starting Race Using Carried Information
Lecture 6: CHALLENGE – MAKING MORE TRACKS
Chapter 11: Race Setup
Lecture 1: Laying Out Race Setup Menus
Lecture 2: Navigating Race Setup Menus
Lecture 3: Selecting Tracks
Lecture 4: Selecting Racers
Lecture 5: Opening Race Selection After A Race
Chapter 12: Finishing The Game
Lecture 1: Locking Tracks from Track Selection
Lecture 2: Unlocking Tracks
Lecture 3: Making A Simple Music Player
Lecture 4: Building The Game
Lecture 5: Course Completed!
Chapter 13: BONUS: Completed Project Files
Lecture 1: Completed Project Files
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 66 votes
- 5 stars: 188 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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