Learn To Create A Roguelike Game In Unity
Learn To Create A Roguelike Game In Unity, available at $94.99, has an average rating of 4.71, with 124 lectures, based on 1192 reviews, and has 7874 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.
Enroll now: Learn To Create A Roguelike Game In Unity
Summary
Title: Learn To Create A Roguelike Game In Unity
Price: $94.99
Average Rating: 4.71
Number of Lectures: 124
Number of Published Lectures: 124
Number of Curriculum Items: 124
Number of Published Curriculum Objects: 124
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 2D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Learn how to create and program your very own Roguelike Dungeon Crawling game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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Full top-down character movement with Dashing
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Generating Procedural Levels
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Full Weapon Collection & Switching System
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Enemies with different movement and firing patterns
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Multiple Characters & Character Switching
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Shooting System
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Complete Health System
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Creating tile-based maps in Unity
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Shop system
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In-Game Maps
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Boss Battles
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And more!…
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setup
Lecture 1: The Unity Layout
Lecture 2: Project Setup
Lecture 3: Setting Up Spritesheet
Chapter 3: Controlling The Player
Lecture 1: Creating The Player
Lecture 2: Intro to Scripting
Lecture 3: Moving the Player
Lecture 4: Hitting Solid Objects
Lecture 5: Aiming The Gun
Lecture 6: Switching Directions
Lecture 7: Animating The Player
Lecture 8: Limiting Player Movement
Chapter 4: Shooting
Lecture 1: Making Bullets
Lecture 2: Shooting Bullets
Lecture 3: Auto-Firing Bullets
Lecture 4: Bullet Impact Effects
Chapter 5: Making Enemies
Lecture 1: Creating & Moving Enemy
Lecture 2: CHALLENGE – ANIMATE THE ENEMY
Lecture 3: Damaging Enemies
Lecture 4: Death Splatters
Lecture 5: CHALLENGE – ENEMY HURT EFFECTS
Lecture 6: Making Enemies Fire
Lecture 7: Enemy Bullets
Lecture 8: Collision Layers
Lecture 9: Shooting While In Range
Chapter 6: Health & Damage
Lecture 1: Player Health System
Lecture 2: Setting Up Healthbar UI
Lecture 3: Improving Healthbar appearance
Lecture 4: Showing Death Screen
Lecture 5: Adding Temporary Invincibility
Lecture 6: Adding Static Dangers
Chapter 7: Dashing & Smashing
Lecture 1: Dashing
Lecture 2: Animating The Dash
Lecture 3: CHALLENGE – MAKE THE PLAYER INVINCIBLE WHILE DASHING
Lecture 4: Breaking Boxes
Lecture 5: Adding Broken Pieces
Lecture 6: Moving Broken Pieces
Chapter 8: Pickups
Lecture 1: Assigning Sprite Layers
Lecture 2: Automatically Assigning Sort Order
Lecture 3: Creating Health Pickups
Lecture 4: Dropping Items Randomly
Chapter 9: Audio
Lecture 1: Adding Music
Lecture 2: Adding Sound Effects
Lecture 3: CHALLENGE – ASSIGN SOUND EFFECTS
Lecture 4: Fixing Object Interactions
Chapter 10: Making Rooms
Lecture 1: Making Rooms with Tilemaps
Lecture 2: Making Tiles Solid
Lecture 3: Setting up Multiple Rooms
Lecture 4: Creating the Camera Controller
Lecture 5: Entering Rooms
Lecture 6: Making Doors
Lecture 7: Clearing A Room
Lecture 8: CHALLENGE – MAKE A SIMPLE LEVEL SEQUENCE
Chapter 11: Level Flow
Lecture 1: Completing A Level
Lecture 2: Adding A Delay To Level Ending
Lecture 3: Stopping Player Moving At Level End
Lecture 4: Fading In & Out Of Levels
Chapter 12: Menus
Lecture 1: Creating Title Screen
Lecture 2: Creating Victory Screen
Lecture 3: Updating Death Screen
Lecture 4: Adding A Pause Menu
Lecture 5: Building Your Game
Chapter 13: Generating Procedural Levels
Lecture 1: Understanding Level Generation
Lecture 2: Creating The Start Room
Lecture 3: Moving The Generator
Lecture 4: Generating More Rooms
Lecture 5: Stopping Rooms Overlapping
Lecture 6: Tracking Generated Rooms
Lecture 7: Setting up Outlines for Connecting Rooms
Lecture 8: Serializing Classes
Lecture 9: Generate Room Outlines
Lecture 10: Creating Outline Tilemaps
Lecture 11: Creating Room Centers
Lecture 12: Setting Outline Doors
Lecture 13: Adding Centers to Generation
Lecture 14: Making Generator Playable
Chapter 14: More Enemies
Lecture 1: Setting Up Different Enemies
Lecture 2: Running Away Enemy
Lecture 3: Wandering Enemy
Lecture 4: Patrolling Enemy
Lecture 5: CHALLENGE – MAKE MORE ROOM CENTERS WITH NEW ENEMIES
Chapter 15: Money System
Lecture 1: Adding Coin Tracking
Lecture 2: Collecting Coins
Lecture 3: CHALLENGE – ADD COINS TO UI
Lecture 4: Making Coins Drop
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 15 votes
- 3 stars: 71 votes
- 4 stars: 316 votes
- 5 stars: 783 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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