Learn To Create a Turn-Based Strategy Game With Unity & C#
Learn To Create a Turn-Based Strategy Game With Unity & C#, available at $79.99, has an average rating of 4.58, with 89 lectures, based on 100 reviews, and has 1301 subscribers.
You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own turn-based strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own turn-based strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer.
Enroll now: Learn To Create a Turn-Based Strategy Game With Unity & C#
Summary
Title: Learn To Create a Turn-Based Strategy Game With Unity & C#
Price: $79.99
Average Rating: 4.58
Number of Lectures: 89
Number of Published Lectures: 89
Number of Curriculum Items: 89
Number of Published Curriculum Objects: 89
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language
- Understand the capabilities of 3D development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
- Learn how object oriented programming works in practice
Who Should Attend
- Anyone who wants to make their own turn-based strategy games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Target Audiences
- Anyone who wants to make their own turn-based strategy games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game design industry
- Competent and confident with using a computer
Learn how to create and program your very own turn-based strategy game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
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A Turn-Based System
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Moving Characters on a Grid
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Meleeing, Shooting & Defending Action Types
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A Full Health System
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AI Decision-making & Navigation
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A Full Camera Movement & Rotation System
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Spawning In Randomised Positions
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Animation & Audio Systems
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Battle Select System
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and much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Assets
Chapter 2: Getting Started
Lecture 1: Setting Up The Project
Lecture 2: The Unity UI
Lecture 3: Setting Up Our Scene
Chapter 3: Player Control
Lecture 1: Setting Up The Player
Lecture 2: Creating A Script & Moving
Lecture 3: Moving To A Specific Point
Lecture 4: Clicking To Move
Lecture 5: Creating More Players
Lecture 6: Setting An Active Player
Chapter 4: Movement Grid
Lecture 1: Creating The Movement Grid
Lecture 2: Tidying Up The Grid
Lecture 3: Detecting The Ground
Lecture 4: Avoiding Obstacles
Lecture 5: Hiding The Grid
Chapter 5: Camera Control
Lecture 1: Setting Up The Camera System
Lecture 2: Following The Player
Lecture 3: Moving The Camera Manually
Lecture 4: Snapping Back To The Player
Lecture 5: Rotating The Camera
Chapter 6: AI Navigation
Lecture 1: Setting Up AI Navigation Mesh
Lecture 2: Moving With AI Navigation
Lecture 3: Making Enemies
Chapter 7: Taking Turns
Lecture 1: Setting Up A Turn Order
Lecture 2: Switching Characters After Action
Lecture 3: Making It More Random
Lecture 4: Skipping Enemy Turns
Lecture 5: Using Turn Points
Lecture 6: Limiting Move Range
Chapter 8: Moving With Menus
Lecture 1: Setting Up The Player Menu
Lecture 2: Making The Menu Appear
Lecture 3: Making Move Input Work
Lecture 4: Adding Walking & Running Options
Lecture 5: Changing Action Costs
Lecture 6: Showing Turn Points
Lecture 7: Cancelling Movement
Lecture 8: Fixing Accidental Movement
Lecture 9: Skipping Your Turn
Chapter 9: Melee Attacks
Lecture 1: Setting Up The Melee Menu
Lecture 2: Checking For Melee
Lecture 3: Carrying Out Melee
Lecture 4: Waiting After Melee
Lecture 5: Switching Targets
Lecture 6: Showing The Attack Target
Lecture 7: Improving The Indicator
Lecture 8: How To Fix Bugs (A Camera Problem)
Lecture 9: Show An Error Message
Chapter 10: Health System
Lecture 1: Creating A Health System
Lecture 2: Defeating Enemies
Lecture 3: Setting Up Health UI
Lecture 4: Updating Health UI
Lecture 5: Billboarding UI
Chapter 11: Firing Shots
Lecture 1: CHALLENGE – Setting Up Shooting Menu
Lecture 2: Getting Targets
Lecture 3: Making The Player Shoot
Lecture 4: Hitting A Target
Lecture 5: Making The Player Miss
Chapter 12: Firing Effects
Lecture 1: Showing Bullet Trails
Lecture 2: Creating Impact Effects
Lecture 3: Showing Impact Effects
Chapter 13: Displaying Accuracy
Lecture 1: Shooting High & Low
Lecture 2: Setting Up Shot Chance Display
Lecture 3: Controlling The Shot Chance
Lecture 4: Calculating Shot Chance
Chapter 14: Turning & Defending
Lecture 1: Rotating The Character
Lecture 2: Changing The Camera Angle
Lecture 3: Defending
Chapter 15: AI Decision-Making
Lecture 1: Adding An AI Brain
Lecture 2: Choosing To Melee
Lecture 3: Shooting While In Range
Lecture 4: Choosing Not To Shoot
Lecture 5: Moving Towards A Player
Lecture 6: Running Towards A Player
Lecture 7: Moving To A Random Point
Lecture 8: Choosing To Defend Or Skip
Chapter 16: Spawning
Lecture 1: Spawning At Random Points
Chapter 17: Animations
Lecture 1: Adding Character Animations
Lecture 2: Switching Between Animations
Lecture 3: Making Animations Work
Chapter 18: Final Systems & Menus
Lecture 1: Adding Audio
Lecture 2: Ending The Battle
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 29 votes
- 5 stars: 60 votes
Frequently Asked Questions
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