Learn To Create A Vampire Survivors Style Game in Unity & C#
Learn To Create A Vampire Survivors Style Game in Unity & C#, available at $94.99, has an average rating of 4.53, with 88 lectures, based on 294 reviews, and has 1935 subscribers.
You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 2D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own action survival games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game development industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own action survival games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game development industry or Competent and confident with using a computer.
Enroll now: Learn To Create A Vampire Survivors Style Game in Unity & C#
Summary
Title: Learn To Create A Vampire Survivors Style Game in Unity & C#
Price: $94.99
Average Rating: 4.53
Number of Lectures: 88
Number of Published Lectures: 88
Number of Curriculum Items: 88
Number of Published Curriculum Objects: 88
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language
- Understand the capabilities of 2D development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
- Learn how object oriented programming works in practice
Who Should Attend
- Anyone who wants to make their own action survival games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game development industry
- Competent and confident with using a computer
Target Audiences
- Anyone who wants to make their own action survival games
- People who want to create and publish their own games
- Complete beginners with an interest in learning game development
- Developers who want to re-skill across to game development
- People interested in working in the game development industry
- Competent and confident with using a computer
Learn how to create and program your very own vampire survival-style game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
· Destroying Hordes of Attacking Enemies
· Multiple Unique Weapon Types
· Developing a Complete Upgrade & Unlock System
· Creating an Object Pooling System
· Spawning Waves of Attackers
· Levelling Up The Player
· Displaying Damage Numbers
· Audio Systems
· Building & Sharing Your Game
· And much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Assets
Chapter 2: Getting Setup
Lecture 1: Setup & Importing Assets
Lecture 2: Making a Scene
Chapter 3: The Player
Lecture 1: Adding The Player
Lecture 2: Setting Up The First Script
Lecture 3: Making The Player Move
Lecture 4: Limiting Diagonal Movement Speed
Lecture 5: Camera Movement
Lecture 6: Animating The Player
Chapter 4: Making Enemies
Lecture 1: Making An Enemy
Lecture 2: Moving The Enemy
Lecture 3: Animating The Enemy
Chapter 5: Managing Health
Lecture 1: Setting Up Player Health
Lecture 2: Making Enemies Hurt
Lecture 3: Waiting Between Hits
Lecture 4: Setting Up A Health Bar
Lecture 5: Updating The Health Bar
Chapter 6: Spawning Enemies
Lecture 1: Making Enemy Prefabs
Lecture 2: Spawning Enemies
Lecture 3: Spawning Outside The Screen
Lecture 4: Some Minor Fixes
Lecture 5: Tracking Distant Enemies
Lecture 6: Despawning Distant Enemies
Chapter 7: Creating Fireballs
Lecture 1: Creating Our First Weapon
Lecture 2: Damaging Enemies
Lecture 3: Fire Particles
Lecture 4: Spawning & Despawning Fireballs
Lecture 5: Growing & Shrinking Fireballs
Lecture 6: Enemy Knockback
Chapter 8: Showing Damage Numbers
Lecture 1: Setting Up Damage Number Display
Lecture 2: Spawning Damage Numbers
Lecture 3: Improving The Appearance
Lecture 4: Pooling The Numbers
Chapter 9: Enemy Waves
Lecture 1: Making More Enemies
Lecture 2: Setting Up Enemy Waves
Lecture 3: Spawning Waves Of Enemies
Chapter 10: Getting Experience
Lecture 1: Setting Up The Experience System
Lecture 2: Picking Up Experience
Lecture 3: Making Experience Go To The Player
Lecture 4: Make Enemies Drop Experience
Lecture 5: Adding Levels
Lecture 6: Levelling Up
Lecture 7: Displaying Experience
Lecture 8: Updating Experience Display
Chapter 11: Levelling Up Weapons
Lecture 1: Setting Up Weapon Stats With Inheritance
Lecture 2: Using The Weapon Stats
Lecture 3: Levelling Up The Weapon
Chapter 12: Selecting Uprades
Lecture 1: Setting Up The Upgrade Interface
Lecture 2: Updating The Upgrade Button
Lecture 3: Activating Level Up Screen
Lecture 4: Making The Upgrade Work
Chapter 13: Weapon Unlocks & Upgrades
Lecture 1: Giving The Player A Random Weapon
Lecture 2: Unlocking New Weapons
Lecture 3: Showing More Unlocks & Upgrades
Lecture 4: Hiding Max Levelled Weapons
Lecture 5: Skipping Level Up
Chapter 14: More Weapons
Lecture 1: Adding More To The Fireball
Lecture 2: Fixing Fireball Stats
Lecture 3: Adding An Area Attack Weapon
Lecture 4: Making The Weapon Work
Lecture 5: Creating Projectiles
Lecture 6: Adding A Projectile Weapon
Lecture 7: Setting Up A Sword Attack
Lecture 8: Making The Sword Work
Lecture 9: Adding Throwing Axes
Lecture 10: Throwing The Axes
Lecture 11: Stopping Enemy Movement
Chapter 15: Getting Coins
Lecture 1: Collecting Coins
Lecture 2: Dropping Coins Randomly
Lecture 3: Showing Coins On The UI
Chapter 16: Upgrading The Player
Lecture 1: Setting Up Player Stats
Lecture 2: Setting Up Stat Upgrade UI
Lecture 3: Updating Stat UI
Lecture 4: Fixing Edge Cases
Lecture 5: Purchasing Upgrades
Chapter 17: Managing The Level
Lecture 1: Adding A Level Timer
Lecture 2: Ending The Level & Player
Lecture 3: Setting Up An End Screen
Lecture 4: Making The End Work
Chapter 18: Menus & Audio
Lecture 1: The Main Menu
Lecture 2: Adding A Pause Menu
Instructors
-
James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 13 votes
- 4 stars: 84 votes
- 5 stars: 197 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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