Learn To Create Artificially Intelligent Games Using Python3
Learn To Create Artificially Intelligent Games Using Python3, available at $59.99, has an average rating of 3.75, with 194 lectures, based on 35 reviews, and has 1415 subscribers.
You will learn about Learn to implement MinMax algorithm Learn about Q-Learning by implementing games Learn about Artificial Intelligence in games Learn about gym module Implement Deep Q-Learning Implement Deep convolution Q-Learning Learn about Tensorflow and Keras Learn to build complex AI player player Learn about Bellman equation and Dynamic Programming Learn about Monte-Carlo simulation Learn to implement Neural Network from Scratch This course is ideal for individuals who are Beginners who want to learn to create Artificially intelligent games or Programmers who want to implement AI algorithms or Beginners who want to learn complex algorithms in fun way by creating games or Anyone who want to learn python, pygame (game development tool) and Artificial Intelligence in general. It is particularly useful for Beginners who want to learn to create Artificially intelligent games or Programmers who want to implement AI algorithms or Beginners who want to learn complex algorithms in fun way by creating games or Anyone who want to learn python, pygame (game development tool) and Artificial Intelligence in general.
Enroll now: Learn To Create Artificially Intelligent Games Using Python3
Summary
Title: Learn To Create Artificially Intelligent Games Using Python3
Price: $59.99
Average Rating: 3.75
Number of Lectures: 194
Number of Published Lectures: 194
Number of Curriculum Items: 194
Number of Published Curriculum Objects: 194
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to implement MinMax algorithm
- Learn about Q-Learning by implementing games
- Learn about Artificial Intelligence in games
- Learn about gym module
- Implement Deep Q-Learning
- Implement Deep convolution Q-Learning
- Learn about Tensorflow and Keras
- Learn to build complex AI player player
- Learn about Bellman equation and Dynamic Programming
- Learn about Monte-Carlo simulation
- Learn to implement Neural Network from Scratch
Who Should Attend
- Beginners who want to learn to create Artificially intelligent games
- Programmers who want to implement AI algorithms
- Beginners who want to learn complex algorithms in fun way by creating games
- Anyone who want to learn python, pygame (game development tool) and Artificial Intelligence in general.
Target Audiences
- Beginners who want to learn to create Artificially intelligent games
- Programmers who want to implement AI algorithms
- Beginners who want to learn complex algorithms in fun way by creating games
- Anyone who want to learn python, pygame (game development tool) and Artificial Intelligence in general.
If you’re interested in learning how to make your own Artificially Intelligent games using Python, then this is the course for you!
This course is full of tutorial videos along with materials which one can run to get familiar with this discipline. You no longer need to read complex research papers and have a solid foundation in mathematics to get going. Just follow this course and materials and you’re on your way.
Let’s take a look at the structure of this course:
We are going to start with a simple game that implements popular board game algorithm: MinMax. In this game we are going to create TicTacToe and write an algorithm that plays against human player and tries to beat human player.
Next we are going to learn about gymmodule: a popular library which can be used to write and test our AI algorithms.
After that, we are going to learn about Bellman Equation and Dynamic Programming. We are going to learn how to find the optimal value of the states using Bellman equations through model dynamics. We are going to implement maze game to implement Q-learning algorithm.
Then, we are going to learn about Monte-Carlo Simulation. We are going to check how value function can be predicted using Monte Carlo simulation when model dynamics is unknown.
Similarly, we are going to implement following games throughout this course:
1. BlackJack game using Monte-Carlo and Q-Learning
2. Pacman using Deep Convolution Neural Network
3. Make unbeatable AI TicTacToe player using Tensorflow and Keras (Human Vs AI)
4. MinMax algorithm for Board game
General Q/A’s:
When most people hear the term artificial intelligence, the first thing they usually think of is robots. That’s because big-budget films and novels weave stories about human-like machines that wreak havoc on Earth. But nothing could be further from the truth.
Artificial intelligence is based on the principle that human intelligence can be defined in a way that a machine can easily mimic it and execute tasks, from the most simple to those that are even more complex. The goals of artificial intelligence include mimicking human cognitive activity. Researchers and developers in the field are making surprisingly rapid strides in mimicking activities such as learning, reasoning, and perception, to the extent that these can be concretely defined. Some believe that innovators may soon be able to develop systems that exceed the capacity of humans to learn or reason out any subject. But others remain skeptical because all cognitive activity is laced with value judgments that are subject to human experience.
Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. The term may also be applied to any machine that exhibits traits associated with a human mind such as learning and problem-solving.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setup Anaconda and Install Dependencies for Project
Lecture 1: Install Anaconda
Lecture 2: Create Virtual Environment
Lecture 3: Install Dependencies/Libraries for the Course
Lecture 4: Download Visual Studio Code
Chapter 3: Python Essentials
Lecture 1: What is Python?
Lecture 2: Introduction to the data types
Lecture 3: Basic Arithmetic in Python
Lecture 4: Operations on Numbers
Lecture 5: Introduction to Strings in Python
Lecture 6: Access elements of String
Lecture 7: Formatting strings
Lecture 8: Introduction to the variables
Lecture 9: Create Variables in Python
Lecture 10: Introduction to Booleans in Python
Lecture 11: Learn to create conditions
Lecture 12: "is" operator in Python
Lecture 13: Logical statements
Lecture 14: Introduction to conditional statements
Lecture 15: if else statements
Lecture 16: Introduction to Data Structures
Lecture 17: Checking type of Data Structures
Lecture 18: How to access the items from the list?
Lecture 19: Introduction to the loops in Python
Lecture 20: Infinite while loop (Game Loop)
Lecture 21: Finite Game Loop
Lecture 22: For loop
Lecture 23: Important: List Comprehension for Game Development
Lecture 24: What is Function and Why we need it?
Lecture 25: Learn to create Functions?
Lecture 26: Learn about return statements
Lecture 27: Introduction to the section
Lecture 28: What is Object Oriented Programming?
Lecture 29: Class and Objects
Lecture 30: Class and Objects Continued
Lecture 31: Constructor in Python
Lecture 32: What is Inheritance?
Lecture 33: Multiple Inheritance
Chapter 4: Pygame Refresher
Lecture 1: Introduction to the pygame
Lecture 2: Pygame coordinate System
Lecture 3: Introduction to Pygame shape
Lecture 4: Draw shapes using Pygame
Lecture 5: Color Picker
Lecture 6: Fundamentals of Pygame — skeleton code
Lecture 7: Render a rectangle in the Screen
Lecture 8: Movement of the shapes
Lecture 9: Smoothen the movement using FPS
Lecture 10: Make movement within Boundary
Chapter 5: Introduction to MinMax Algorithm
Lecture 1: Introduction to Board Games
Lecture 2: Tree representation of Game
Lecture 3: Lookahead Problem
Lecture 4: Solution of Lookahead problem
Lecture 5: Heuristic Evaluation of Board
Lecture 6: Example of Heuristic
Lecture 7: Introduction to MinMax algorithm
Lecture 8: Example of MinMax
Lecture 9: MinMax Example for TicTacToe
Lecture 10: MinMax Algorithm
Chapter 6: Creating TicTacToe using MinMax algorithm
Lecture 1: introduction to Game
Lecture 2: Introduction to Project Files
Lecture 3: Creating Indecisive Player (Random)
Lecture 4: Implementing MinMax
Lecture 5: Calculating Value/Heuristic for Min Max player
Lecture 6: Implementing MinMax algorithm
Lecture 7: Setting up Autoplayer (Artificial Intelligent Player)
Lecture 8: Playing against AI player and Tuning algorithm
Chapter 7: Introduction to Artificial Intelligence
Lecture 1: Motivation for Artificial Intelligence
Lecture 2: Reinforcement Learning
Lecture 3: Environment
Lecture 4: Rewards
Lecture 5: Path
Lecture 6: Typical RL scenario
Lecture 7: Policy
Lecture 8: Rewards
Lecture 9: Value of the State
Lecture 10: Model
Chapter 8: Key Terms of Artificial Intelligence (Important)
Lecture 1: Markov Property and Markov Chain
Lecture 2: Markov Reward Process
Lecture 3: Markov Decision Process
Chapter 9: Bellman Equation and Dynamic Programming
Lecture 1: Introduction
Lecture 2: Tribute to Bellman
Lecture 3: Value Function
Lecture 4: Bellman Equation
Lecture 5: Example
Lecture 6: Plan
Lecture 7: Non Deterministic Environment
Lecture 8: Markov Decision Process + Bellman
Lecture 9: Introduction to Q-Learning
Lecture 10: Equation of Q-Learning
Lecture 11: Q value for Non-Deterministic Environment
Lecture 12: Temporal Difference
Instructors
-
Sachin Kafle
Founder of CSAMIN & Bit4Stack Tech Inc. [[Author, Teacher]]
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 26 votes
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