Learn to Create & Publish Games for Mobile
Learn to Create & Publish Games for Mobile, available at $69.99, has an average rating of 4.7, with 80 lectures, based on 268 reviews, and has 1750 subscribers.
You will learn about Publish a full game to the Google Play Store Understand how to earn revenue using advertising in their games Learn C#, a modern versatile programming language Understand the capabilities of mobile development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process This course is ideal for individuals who are Anyone who wants to make their own mobile games or Anyone interested in learning to publish apps to the Play Store or Complete beginners with an interest in learning mobile game development or Developers who want to re-skill across to mobile development or People who want to create and publish their own mobile game It is particularly useful for Anyone who wants to make their own mobile games or Anyone interested in learning to publish apps to the Play Store or Complete beginners with an interest in learning mobile game development or Developers who want to re-skill across to mobile development or People who want to create and publish their own mobile game.
Enroll now: Learn to Create & Publish Games for Mobile
Summary
Title: Learn to Create & Publish Games for Mobile
Price: $69.99
Average Rating: 4.7
Number of Lectures: 80
Number of Published Lectures: 80
Number of Curriculum Items: 80
Number of Published Curriculum Objects: 80
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Publish a full game to the Google Play Store
- Understand how to earn revenue using advertising in their games
- Learn C#, a modern versatile programming language
- Understand the capabilities of mobile development in Unity
- Develop strong and transferrable problem solving skills
- Gain an understanding of the game development process
Who Should Attend
- Anyone who wants to make their own mobile games
- Anyone interested in learning to publish apps to the Play Store
- Complete beginners with an interest in learning mobile game development
- Developers who want to re-skill across to mobile development
- People who want to create and publish their own mobile game
Target Audiences
- Anyone who wants to make their own mobile games
- Anyone interested in learning to publish apps to the Play Store
- Complete beginners with an interest in learning mobile game development
- Developers who want to re-skill across to mobile development
- People who want to create and publish their own mobile game
Learn how to create your very own endless runner game for mobile using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course, you’ll learn everything you need to build and release a game on the Google Play Store, from building the game all the way through to how to publish your game on the Play Store itself.
You won’t just be learning programming concepts in this course, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding mobile game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such mobile game elements as:
- Creating an endless world
- Gathering collectibles
- Using Advertisements to create revenue for your games
- Randomly generating objects in the world
- Adding dangerous elements
- User Interface with interactive menus
- Creating a character unlocking & switching system
Start learning today and let me help you become a mobile game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Assets
Chapter 2: Getting Started
Lecture 1: Setting up Unity & Android Studio
Lecture 2: The Unity Editor Layout
Lecture 3: Setting up the Workspace
Lecture 4: Importing Assets
Lecture 5: Setting up the Scene
Lecture 6: Setting up the Camera
Lecture 7: Introduction to Coding
Chapter 3: Movement
Lecture 1: Moving The Player
Lecture 2: Moving The World
Lecture 3: Creating an Infinite Path
Lecture 4: Removing objects off screen
Lecture 5: Stopping the World
Lecture 6: Controlling the World's Speed
Chapter 4: Filling In The World
Lecture 1: Adding Path Tiles
Lecture 2: CHALLENGE – Create More Path Tiles
Lecture 3: Selecting Random Tiles
Lecture 4: Creating a background Treeline
Lecture 5: Making the Treeline Loop & Repeat
Chapter 5: Core Gameplay
Lecture 1: Adding a Character Model
Lecture 2: Animating the Player
Lecture 3: Creating Hazards to use
Lecture 4: CHALLENGE – Add more hazard objects to your game to make it feel more complete!
Lecture 5: 21 – Adding Tags and movement to Hazards
Lecture 6: 22 – Generating Random Hazards
Lecture 7: 23 – Colliding with Hazards
Lecture 8: 24 – Making Hazards Hurt
Lecture 9: 25 – Knocking Back Player
Lecture 10: 26 – Making the Player Jump
Lecture 11: 27 – Stop Jumping After Death
Lecture 12: 28 – Stop Jumping In the Air
Lecture 13: 29 – Adding More Animations
Lecture 14: 30 – Generating objects outside the path
Lecture 15: CHALLENGE – Generate different objects on the other side of the path
Chapter 6: Earning Coins & Adding Difficulty
Lecture 1: 31 – Adding Coins to Collect
Lecture 2: 32 – Generating Groups of Coins
Lecture 3: 33 – Coin Collection Bug Fixing
Lecture 4: 34 – Storing Coins Collected
Lecture 5: 35 – Adding Tap To Start
Lecture 6: 36 – Increasing Difficulty
Lecture 7: 37 – Gradually Increasing Speed
Lecture 8: 38 – Increasing Hazard Spawn Rate
Lecture 9: CHALLENGE – Increase the speed of objects appearing at the side of the screen
Chapter 7: Creating a Main Menu
Lecture 1: 39 – Setting up a UI Canvas
Lecture 2: 40 – Laying Out the UI
Lecture 3: 41 – Creating Main Menu Script
Lecture 4: 42 – Adding Character to the Main Menu
Chapter 8: Game UI
Lecture 1: 43 – Laying Out Text On Screen
Lecture 2: 44 – Controlling On-Screen Text
Lecture 3: 45 – Laying Out Death Screen Menu
Lecture 4: 46 – Controlling Death Screen Text
Lecture 5: 47 – Making Death Screen Buttons Work
Lecture 6: 48 – Setting Up Continue Option
Lecture 7: 49 – Resetting Player On Continue
Lecture 8: 50 – Setting up Pause Menu
Chapter 9: Switching Characters
Lecture 1: 51 – Setting Up Character Switch Menu
Lecture 2: 52 – Adding Character Models
Lecture 3: 53 – Moving Camera for Character Switching
Lecture 4: 54 – Moving Camera Between Characters
Lecture 5: 55 – Storing Character Unlocks
Lecture 6: 56 – Fixing Character Unlock Bug
Lecture 7: 57 – Unlocking Characters
Lecture 8: 58 – Locking Characters While In Editor
Lecture 9: 59 – Storing The Selected Character
Lecture 10: 60 – Starting Game With Selected Character
Chapter 10: Improving GameFeel
Lecture 1: 61 – Fading In At Game Start
Lecture 2: 62 – Improving Shadows
Lecture 3: 63 – Adding Audio Manager
Lecture 4: 64 – Saving Audio Muted Preference
Lecture 5: 65 – Loading Sound Correctly In-Game
Lecture 6: 66 – Activating Music & Sound Effects In-Game
Lecture 7: 67 – Creating Particle Effects
Chapter 11: Setting Up Monetisation
Lecture 1: 68 – Integrating Unity Ads
Lecture 2: 69 – Showing Ad Responses
Lecture 3: 70 – Rewarding The Player
Chapter 12: Building & Publishing to Play Store
Lecture 1: 71 – Building The Game For Android Phone
Lecture 2: 72 – Setting Up Play Store Page
Lecture 3: 73 – Publishing to Play Store
Chapter 13: BONUS
Lecture 1: Complete Project Files
Instructors
-
James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 8 votes
- 3 stars: 25 votes
- 4 stars: 82 votes
- 5 stars: 150 votes
Frequently Asked Questions
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