Learn to make Parkour Endless Runner game for PC/Android/IOS
Learn to make Parkour Endless Runner game for PC/Android/IOS, available at $79.99, has an average rating of 4.82, with 90 lectures, based on 247 reviews, and has 1851 subscribers.
You will learn about You will create your very own endless runner You will learn how to code in C# and how to use Unity You will learn basics of game development You will learn how object oriented programming works in practice. You will learn how to make games for Android and IOS This course is ideal for individuals who are For those who want's to learn how to make games or For beginners in programming or For passionate learners who is eager to make their very own first game or For those who knows how to make games but want's to learn new and powerful features It is particularly useful for For those who want's to learn how to make games or For beginners in programming or For passionate learners who is eager to make their very own first game or For those who knows how to make games but want's to learn new and powerful features.
Enroll now: Learn to make Parkour Endless Runner game for PC/Android/IOS
Summary
Title: Learn to make Parkour Endless Runner game for PC/Android/IOS
Price: $79.99
Average Rating: 4.82
Number of Lectures: 90
Number of Published Lectures: 90
Number of Curriculum Items: 90
Number of Published Curriculum Objects: 90
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- You will create your very own endless runner
- You will learn how to code in C# and how to use Unity
- You will learn basics of game development
- You will learn how object oriented programming works in practice.
- You will learn how to make games for Android and IOS
Who Should Attend
- For those who want's to learn how to make games
- For beginners in programming
- For passionate learners who is eager to make their very own first game
- For those who knows how to make games but want's to learn new and powerful features
Target Audiences
- For those who want's to learn how to make games
- For beginners in programming
- For passionate learners who is eager to make their very own first game
- For those who knows how to make games but want's to learn new and powerful features
Learn how to create endless runner game for PC and Mobile using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
I will not only show you how to do things, but also explain what I’m doing and why I’m doing that.
I will introduce how game design works on practice sharing with you some tips and tricks how should you plan your gameand implement this knowledge on practice.
About the game itself:
It’s a cool and fun endless runner where you coloring world by touching platform. You’ll have to out run enemies and color everything around you. The further you get the more colors you spread…let’s how far can you get
At the end of this course you will have developed the ability to create such game elements as:
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A character that can run, jump, double jump ,slide, ledge climb and roll.
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A knockback, invincibility and death of the player
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Different kind of traps that can effect (damage slow down) the player
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Animations of the player, enemies, items and UI
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Collectibles such as coins & gems
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How to create and control camera
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Parallax background effect
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Random Endless Level Generation
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Speed increases for player and score calculation
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Full user Interface with interactive menus
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Shop for player
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UI settings
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Saving system , save settings and game progress
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Unique coloring system of the world around you
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AI that can chase and out run the player
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And more…!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Watch before you start
Lecture 1: Important to know – Mindset of the course
Lecture 2: Important to know – Q&A
Chapter 3: Download and setup Unity
Lecture 1: Download and setup Unity
Lecture 2: Basic tool and windows of Unity
Chapter 4: Creating player and learn basics of Unity and C#
Lecture 1: Physics and Collision
Lecture 2: Sorting layers in Unity
Lecture 3: How to cut Sprites
Lecture 4: Give collider to your Player – (with challenge)
Lecture 5: Make player move
Lecture 6: Let's make a Jump
Lecture 7: More on the Input System
Lecture 8: Execution order in Unity
Lecture 9: Learn about bool
Lecture 10: Collision detection
Chapter 5: Animations and animation controller
Lecture 1: Idle animation
Lecture 2: Move animation
Lecture 3: How animator works
Lecture 4: Jump animation
Lecture 5: Bland tree – (with challenge)
Chapter 6: Level generation
Lecture 1: Learn to generate platform
Lecture 2: Endless generation
Chapter 7: Define look of your game
Lecture 1: Camera reviw
Lecture 2: Setup your camera
Lecture 3: Game idea and resources
Lecture 4: Create background
Lecture 5: Parallax effect
Lecture 6: Jittering explained
Chapter 8: Improving player controller
Lecture 1: Double jump
Lecture 2: Physics 2D material
Lecture 3: Wall check
Lecture 4: Slide abbility
Lecture 5: Slide cooldown – (with challenge)
Lecture 6: Slide collision
Lecture 7: Ledge climb
Lecture 8: Speed up
Lecture 9: Speed reset
Lecture 10: Increase speed of animation
Lecture 11: Roll animation
Lecture 12: Knockback
Lecture 13: Invincibility
Lecture 14: Death animation
Lecture 15: Tidy up
Lecture 16: Ledge climb – hot fix
Chapter 9: Interactable objects
Lecture 1: Game manager
Lecture 2: Coin
Lecture 3: Coin generator
Lecture 4: Trap
Lecture 5: Moving trap
Lecture 6: Color platforms around you
Lecture 7: Restart level on death
Chapter 10: Prepare to create levels
Lecture 1: Restrict camera's movements
Lecture 2: How to create level parts
Chapter 11: User interface ( UI ) – Design
Lecture 1: Main menu – design
Lecture 2: In game UI – design
Lecture 3: Pause UI – design
Lecture 4: Shop UI – design
Lecture 5: Settings UI – design
Lecture 6: End game UI – design
Chapter 12: UI functionality
Lecture 1: Switch between different menus
Lecture 2: Tap to start button
Lecture 3: In game UI – Coin and Score
Lecture 4: In game UI – Extra life display
Lecture 5: Pause your game
Lecture 6: Save and Load
Lecture 7: Shop – Colors for platforms
Lecture 8: Shop – Colors for player
Lecture 9: End game UI
Chapter 13: Audio Management
Lecture 1: Audio manager
Lecture 2: Improve SFX
Lecture 3: Audio mixer and audio settings
Lecture 4: Mute button
Lecture 5: How to find you audio
Lecture 6: Audio manager – hot fix
Chapter 14: First test build
Lecture 1: Mobile input
Lecture 2: Test build – PC
Lecture 3: Test build – Mobile
Lecture 4: Mobile device simulator
Chapter 15: Game Polish
Lecture 1: Player polish
Lecture 2: Particle system – Dust
Lecture 3: Just few more examples on how you could use particles
Chapter 16: Game Polish – Power of assets store
Lecture 1: Dynamic rain
Lecture 2: Day / Night system
Lecture 3: More particles
Instructors
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Alex Dev
Game Development Instructor and YouTuber
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 9 votes
- 4 stars: 54 votes
- 5 stars: 182 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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