Learn To Write 2D Games with C# and Unity
Learn To Write 2D Games with C# and Unity, available at $64.99, has an average rating of 4.25, with 136 lectures, based on 111 reviews, and has 1445 subscribers.
You will learn about Learn how to create your own games Understand how to write reusable code that can be reused in other games Learn how to create your own tools for game development Have learned the C# language Understand how to use many useful design patterns This course is ideal for individuals who are Anyone wanting to learn how to write computer games using Unity It is particularly useful for Anyone wanting to learn how to write computer games using Unity.
Enroll now: Learn To Write 2D Games with C# and Unity
Summary
Title: Learn To Write 2D Games with C# and Unity
Price: $64.99
Average Rating: 4.25
Number of Lectures: 136
Number of Published Lectures: 136
Number of Curriculum Items: 136
Number of Published Curriculum Objects: 136
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create your own games
- Understand how to write reusable code that can be reused in other games
- Learn how to create your own tools for game development
- Have learned the C# language
- Understand how to use many useful design patterns
Who Should Attend
- Anyone wanting to learn how to write computer games using Unity
Target Audiences
- Anyone wanting to learn how to write computer games using Unity
Have you always wanted to create your own games, but don’t know where to start?
Maybe you tried out Unity, but could not really get the hang of it.
Or perhaps you just want to get become a better games programmer.
Whatever the reason, this course is for you.
Learn to creates games in Unity. But not only that, learn to do it the right way, like the professional game programmers do.
The fact is, there are many ways to create games. It takes skill, but to get the best results, you have to do things the right way.
There are many game programming courses on Udemy, but few teach you the right way to go about it.
Important concepts included in this course, that many do not include are as follows:
Learn good and bad practices and be able to focus on good practices.
Learn what design patterns are and how to put them into practice.
Understand game logic and physics.
Learn how to write clean and maintainable code.
Learn how to refactor (What it is and how to do it).
Learn how to create your own tools for game development.
Learn how to create custom components
Very few courses teach these concepts, but they should be mandatory.
Why?
Because failure to learn these lead to buggy code, and projects taking much longer to complete. By learning the right way to create games, you make life easier for yourself and actually become a lot more productive and a more capable programmer. The professional games developer develops code like this, you should as well.
What experience do I need to take this course?
No previous experience is necessary. Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks. He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, and other games frameworks.
He has great skills and experiences with Unity3D.
As a result, you are learning from one of, if not the most experienced Unity games developers on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.
Why enrolling in this course is the best decision you can make.
This course will teach you everything you need to know, to create your own games in Unity.
As mentioned above, the course not only teaches you how to create your own games, it also teaches you best practices and the right way to create them.
You are learning from someone who has all the professional training, skills, and experience needed to teach you how to become a proficient games developer in Unity.
Plus, the games created in this course are complete and commercial quality, not half baked, incomplete games you see in many courses. You can even download and play the games created in this course on your iOS or Android devices.
Full source code is included! As well as a complete C# tutorial section is included. Perfect if you have no previous programming experience or need to get up to speed with C#, fast.
If you are ready to get that first paid programming job, or to move up to a more senior programming position, then this course is for you!
After completing this course, you will have the necessary skills to be able to write your own games using Unity and C#
The sooner you sign up for this course, the sooner you will have the skills and knowledge you need to increase your job or consulting opportunities. Unity game developers are in high demand, and you will understand and be able to create your own games in unity after going through this course.
Your new job or consulting opportunity awaits!
Why not get started today?
Click the Signup button to sign up for the course!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the Course
Lecture 2: Install Unity 3D for Windows
Lecture 3: Install Unity 3D for MAC
Chapter 2: Learning C#
Lecture 1: Creating Project And Editor Layout
Lecture 2: First Script And Project Organization
Lecture 3: Variables And Constants
Lecture 4: Using Operators
Lecture 5: If Else Statement
Lecture 6: While And Do While Loop
Lecture 7: Arrays
Lecture 8: For And Foreach Loop
Lecture 9: Loop Challenge
Lecture 10: Break And Continue Statements
Lecture 11: Using Strings – Part 01
Lecture 12: Using Strings – Part 02
Lecture 13: String Challenge
Lecture 14: Understanding Null Reference
Lecture 15: Keyword var
Lecture 16: Understanding Methods and access modifiers
Lecture 17: Method Overloading
Lecture 18: Overloading Challenge
Lecture 19: Named And Optional Parameters
Lecture 20: Constructors
Lecture 21: Getter and Setter Methods
Lecture 22: Properties
Lecture 23: Encapsulation
Lecture 24: Encapsulation Challenge
Lecture 25: Static and Extension Methods
Lecture 26: Static and Extension Methods Challenge
Lecture 27: Inheritance
Lecture 28: Method Overriding
Lecture 29: Polymorphism
Lecture 30: Polymorphism Challenge
Lecture 31: Abstract Classes And Interfaces
Lecture 32: Interface Challenge
Lecture 33: Enums – Part 01
Lecture 34: Enums – Part 02
Lecture 35: Visual Studio Tips And Tricks
Lecture 36: Understanding List
Lecture 37: Understanding Stack
Lecture 38: Understanding Dictionary
Lecture 39: Operator Overloading
Lecture 40: Operator Overloading Challenge
Lecture 41: Composition
Lecture 42: Composition Challenge
Lecture 43: Component Pattern
Lecture 44: Component Challenge
Lecture 45: Singleton Pattern Part 01
Lecture 46: Singleton Pattern Part 02
Lecture 47: Delegates
Lecture 48: Events Part 01
Lecture 49: Events Part 02
Lecture 50: Events Challenge
Lecture 51: GameObject And Component
Lecture 52: MonoBehavior And Life Cycle
Lecture 53: Attributes
Lecture 54: Working With Components
Lecture 55: Working With Components Challenge
Chapter 3: Astro Assault Game
Lecture 1: Astro Assault Game Mockup
Lecture 2: Astro Assault Game Preview
Lecture 3: Create And Setup Project
Lecture 4: Understanding Camera
Lecture 5: Sprite Importing And Slicing
Lecture 6: Sprite Importing And Slicing Challenge
Lecture 7: Player Controller
Lecture 8: Level Layout Part 01
Lecture 9: Level Layout Part 02
Lecture 10: Keep Player In Bounds
Lecture 11: Understanding Prefabs
Lecture 12: Prefabs Challenge
Lecture 13: Falling Behavior
Lecture 14: Spawn Points
Lecture 15: Point Spawner
Lecture 16: Organized and Clean Project
Lecture 17: Improving Point Spawner
Lecture 18: Enemy Dock
Lecture 19: Dock Spawner Challenge
Lecture 20: Improving Enemy Dock
Lecture 21: Waypoint Follower
Lecture 22: Improving Dock Spawner
Lecture 23: Releasing Enemies
Lecture 24: Code Cleanup
Lecture 25: Player Shooting
Lecture 26: Collision Detection
Lecture 27: Bullet Destroyer
Lecture 28: Destroying Enemies Challenge
Lecture 29: Animations
Lecture 30: Enemy Explosions
Lecture 31: Animation Challenge
Lecture 32: Player Respawn Part 01
Lecture 33: Player Respawn Part 02
Lecture 34: Scoring Logic
Lecture 35: User Interface Part 01
Lecture 36: User Interface Part 02
Lecture 37: Scoring
Lecture 38: Life Container Part 01
Lecture 39: Life Container Part 02
Instructors
-
Tim Buchalka's Learn Programming Academy
Professional Programmers and Teachers – 2M students -
Goran Lochert
Software Engineer | Unity Certified Expert Programmer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 10 votes
- 4 stars: 43 votes
- 5 stars: 52 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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